Some basics to improve your pug

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Nef Melody
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Postby Nef Melody » Nov 26, 2013 18:40

holsten-knight wrote:and if 1 PuG = 1 Group = 8 player runs together with another Pug = 1 Group = 8 player they are
2 PuG = 2 Group = 16 player

OK i learned some math now, ty for that... but... i don't get the point?


I did not want to offend you or anything, but the topic was meant to help players how to improve their gameplay, I think that it's completely okay to increase your numbers if you can not compete with other grps. But no one needs tips on "how to zerg your enemies" or "How to increase your realm rank fast"
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holsten-knight
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Postby holsten-knight » Nov 26, 2013 19:27

no offense taken :)

I just wanted to mention that your hints are more suited for guild- or setgrps. Believe me, in most pugs the missing communication for sure is a problem, but a real minor problem compared to the bigger issues, as for example crap grp setup, people having skilled their class strange or seem to don't know what they do at all.

My experience (and i have a lot experience in pug grps) is that you help a pug grp the most when you shut up, do your best to adept to the playstile of the grp and care for the fun in the grp, with a little joke here and there.
A grp that has fun is more motivated, and keeps playing even if they lose a fight. You will not make a pug beat one of the good grps here on one evening anyway.
It is another thing if you plan to play in the same pug again... but then it is no pug anymore. :wink:

Sometimes you are in a pug that is eager to learn something, and then you can for sure try to teach them. But most of the time you will not make friends, nor a good atmosphere in the grp, when you tell everyone how to play, and demand that everyone plays like you think they should. Or if you force everyone to join ts if they don't want to... that is really not what pug play is about. :wink:

Shev
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Postby Shev » Nov 26, 2013 23:23

The most important thing is, to go out with a group. You don´t have to run in emain while highRR groups are out and you read their deathspam.
Go Odins or HW and knock on some keeps, claim it so you see the inc just in time and fight there. There are so much people who want to rvr. So if you take a keep, you will probably get some inc and you can defend it.

When you play often in pugs you will meet people you like to play with, adding them to the FL and regroup the other days and getting better.

Running in full Guildgroups is fine, but not necessary. I had the most fun in rvr with pugs and most of the time i run with something like a pug. we have a great playerpool of different people i always group with. So with some time and patience everything will be fine.

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Nef Melody
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Postby Nef Melody » Nov 27, 2013 06:11

The definition of pug is different than a random grp^^
Pug has always meant that you pick up more or less known rvr players, or players that are in certain guilds.
Pugs on alb will mostly contain realm joint,rare,rotla,ti or nightwatch players for example.
Everything you said suits for random grps, Holsten.
Nefcait : Bard
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holsten-knight
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Postby holsten-knight » Nov 27, 2013 09:50

ok, i think i got the wrong definition of a pick up group being a grp that just picks up player standing around and build a grp. But when we talk here about the usual grps you guys use to call pug (like 7 team ingo and 1 random player they just know for a year or so on dd position :lol: ), your advices are obsolete, as they are mandatory, and everyone of this players (i would call it the big player pool of known player) knows that and doesn't need the hints, else they would not be known. :wink:

i think the definition of a pug is also something else than a poolgrp, but that is just a matter of definition, i agree.
Last edited by holsten-knight on Nov 27, 2013 09:57, edited 1 time in total.

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Nef Melody
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Postby Nef Melody » Nov 27, 2013 09:54

holsten-knight wrote:and everyone of this players (i would call it the big player pool of known player) knows that and doesn't need the hints, else they would not be known. :wink:


actually 90% of the known rvr players do these mistakes on a regular basis.
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Gua : Enchanter
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Koleriker
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Postby Koleriker » Nov 27, 2013 11:08

90% ? Thats a lie!

Btw dont forget: 82.5% of all statistics are fake
Image

IRC: 09.01.2013(15:16:36) Dotto: we zerg if other realm zerg in rvr,, we never start zerg thats all!

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