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Akip
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Postby Akip » Jun 02, 2012 13:08

i would call midgard the one with the strongest melee pug
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Caemma
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Postby Caemma » Jun 02, 2012 14:41

Zarkor wrote:Zerkers deal more damage than BMs (sure they don't have slam, but the average BM loses damage when trying to slam due to the weaponskill bug and they messy switching) in the end you're looking for DPS when you're looking at light tanks. Zerkers are Nr.1 here. Warriors are by far the best def tanks due to hammer spec. Skalds are common and always carry AoG.

Im not sure about that ^^^ :D

And yes, a caster in pug will probably die easly if the team don't work properly (or if he don't know how to kite).. same for runemaster as well

P.s.
Why relic bonus still bugged at 4%? :roll:
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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Zarkor
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Postby Zarkor » Jun 02, 2012 15:18

Runies have an easier time than Elds most of the time because of the fact that Mid tank groups tend to be pushing 24/7. The enemy realm will most likely be kiting and thus more busy with Mid tanks, whereas the Eld in a Hib setup is almost always jumped on instantly.

Like Akip said, Mid's have the strongest melee pugs. And since melee groups are easier to perform with...
In defense of truth-to-experience.

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Galandriel2
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Postby Galandriel2 » Jun 02, 2012 18:26

Zarkor wrote:Runies have an easier time than Elds most of the time because of the fact that Mid tank groups tend to be pushing 24/7. The enemy realm will most likely be kiting and thus more busy with Mid tanks, whereas the Eld in a Hib setup is almost always jumped on instantly.

Like Akip said, Mid's have the strongest melee pugs. And since melee groups are easier to perform with...


ok this post finally shows that you have exactly NO idea of rvr in emain... better go play battlegrounds but stop s-hit_talk : )

edit: ok maybe its hard for players with no fix group to rate this but you cant push against good groups like for example requiem... that only works against castergroups but if you have lets say... 2 meelees in other group your "push" ends very very quick and painfully : D
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[12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks
[23:52] <Skarz> u are best skald i seen for long time

Zarkor
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Postby Zarkor » Jun 02, 2012 19:05

Galandriel2 wrote:ok this post finally shows that you have exactly NO idea of rvr in emain... better go play battlegrounds but stop s-hit_talk : )

edit: ok maybe its hard for players with no fix group to rate this but you cant push against good groups like for example requiem... that only works against castergroups but if you have lets say... 2 meelees in other group your "push" ends very very quick and painfully : D

I'm talking about basic PuG tactics. Not fights vs specific groups.

In a basic Hib tank pug vs Mid tank pug fight, the Mid pug will have the stronger push as the Hib group will have to fall back focussing more on the tanks.


This shows you have no idea what I'm talking about more than anything... ;)
In defense of truth-to-experience.

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holsten-knight
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Postby holsten-knight » Jun 02, 2012 19:37

just because hibs pugs usually have the wrong grp setup. I proposed it years ago and WoG and MB showed it works very good:

1 bard
2 drui
1 warden
4 bm

can it be any easier to build and play? :)

and that a zerker deals more dmg than a bm i doubt... at least no burst dmg, maybe over time but just a bit.

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Akip
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Postby Akip » Jun 02, 2012 19:37

behave kids pls

in the wog grp its not the dmg its the outsmart other players
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holsten-knight
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Postby holsten-knight » Jun 02, 2012 19:43

:D at least the fights against WoG where no long fights, either we or them did always go down in about 2 mins.

Zarkor
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Postby Zarkor » Jun 02, 2012 19:56

holsten-knight wrote:just because hibs pugs usually have the wrong grp setup. I proposed it years ago and WoG and MB showed it works very good:

1 bard
2 drui
1 warden
4 bm

can it be any easier to build and play? :)

and that a zerker deals more dmg than a bm i doubt... at least no burst dmg, maybe over time but just a bit.

That's a pug setup... played by guild grps.

Sure, that setup works, for pugs certainly, but if you're a full guild grp, why not play something less brainless?
In defense of truth-to-experience.

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Galandriel2
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Postby Galandriel2 » Jun 02, 2012 20:35

sorry zarkor, we forgot you have the masterplan of daoc : (
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[12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks
[23:52] <Skarz> u are best skald i seen for long time

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Finalement
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Postby Finalement » Jun 02, 2012 20:58

How about 1 Bard, 3 Druids (one Nature) and 4 Wardens?^^
Would be challenging! And loooong fights!

Or do 3 Clerics+5 Palas (some 2-Hand) should be working very well also.

Be creative!

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holsten-knight
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Postby holsten-knight » Jun 02, 2012 21:05

there is nothing like a brainless setup. There are working setups and setups that do not work, this setup works for PUG and pool grp. There is nothing wrong with keeping it simple... if the others can't counter it, their fault. There is still enough you can do wrong with this setup :wink:

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Caemma
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Postby Caemma » Jun 02, 2012 21:07

holsten-knight wrote:and that a zerker deals more dmg than a bm i doubt... at least no burst dmg, maybe over time but just a bit.

this ^
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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Nef Melody
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Postby Nef Melody » Jun 02, 2012 23:44

Caemma wrote:
holsten-knight wrote:and that a zerker deals more dmg than a bm i doubt... at least no burst dmg, maybe over time but just a bit.

this ^


If you deal less dmg than a bm go delete.
Maybe you've got that impression because you use hammer against scale armor, and bms deal mostly thrust dmg to your supporters.
And every eld/theurg/sorc will have pd3+ unlike runemasters/sms which go for dmg instead.
A zerker hitting vulnerable armor >>>> BM dmg by far
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Mikeyboy
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Postby Mikeyboy » Jun 03, 2012 00:28

honestly...shouldn't a BM do less damage than a Zerker? ...its a trade-off for getting shield...but neither one is better than the other...both are very good/equal characters, just for a little different reasons.

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