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Fabulabelle
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Postby Fabulabelle » May 24, 2012 14:08

Zarkor wrote:You got me there, I did misread that. However if the situation is so dire that you would be roaming with guard taskers as your primary target instead of inc in general in the most appropriate zone, you're going to be wasting your time more often than not.

Read "Art of War" by Sun Tsu, you will maybe see that taking strategic places (like taking a keep), is a way better strategy than only roam and see what' happen :)

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Postby Caemma » May 24, 2012 15:27

holsten-knight wrote:we did a guardtask because emain was completely empty this morning (taking the 2 keeps for sure, just killing guards is too senseless for me) and we got inc. 1 alb at nott (trying to taks) and 4 hibs at bled, even nice fight as we were 5, more than the hour waiting amg in emain before :)


Here a thing:

Fg take group task to try to conquer Blendrake Faste ---then---> realm keep owner can make defend task for Blendrake Faste (maybe he taskmaster in the borderkeep could yell a message of the incoming assoult) and then u have more DF change, more fun (!!), more activity in every 3ree frontiers, and more "playable action" for low RR ppl..

Creativity best way to do the things
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Postby Blue » May 24, 2012 15:32

Keeptake tasks could be interesting. It may be a trigger for chain reaction.
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Postby Austerim » May 24, 2012 15:37

What about keep defense tasks or would that be kind of rough to implement?
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Postby Kelodiran » May 24, 2012 15:40

Or the guild, that has claimed the keep gets a bonus like 2% more rps per kill, 10% more exp or something like that. This should bring more defenders into rvr. Nowadays u claim a keep and there is no real need to defend it, expect the "fear" of loosing df.
This in combination with keeptake/keepdefend-tasks could be an improvement and bring more ppl to all RvR-Zones. :)
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Postby Adianne » May 24, 2012 15:41

Austerim wrote:What about keep defense tasks or would that be kind of rough to implement?


Really good idea, Auster. Not sure how it would be implemented, but maybe a bonus for successfully defending your Guild's keep?
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borog
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Postby borog » May 24, 2012 15:59

i thought you were supposed to get an RP and XP bonus if you fight within a certain range of your claimed keep?

For the keep defend task, you could treat it the same as the repair doors / respawn guard timer.

Basically a timer starts when the door it first attacked, then if the guild owner can defend without losing the keep for x minutes maybe without any enemies in the keep, then you receive the adoration of your peers (or a small RP bonus)

EDIT tried to elaborate a bit.

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Postby Zarkor » May 24, 2012 16:36

I've covered all of these ideas and more in my new topic under Solutions -> Player inlux. I've been thinking about them for a while now.
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Postby Blue » May 24, 2012 16:38

Austerim wrote:What about keep defense tasks or would that be kind of rough to implement?

This is no task. Think about it. If there are no keeps attacked what would you defend? So theres a precondition which makes it unsuitable for a task. Keep take is a proper task as it has no preconditions at all and can be given at any time.
It's done when it's done. Thanks for your patience.
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"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

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Postby Caemma » May 24, 2012 18:58

Blue wrote:
Austerim wrote:What about keep defense tasks or would that be kind of rough to implement?

This is no task. Think about it. If there are no keeps attacked what would you defend? So theres a precondition which makes it unsuitable for a task. Keep take is a proper task as it has no preconditions at all and can be given at any time.


Did you read that?


Caemma wrote:Here a thing:

Fg take group task to try to conquer Blendrake Faste ---then---> realm keep owner can make defend task for Blendrake Faste (maybe the taskmaster in the borderkeep could yell a message of the incoming assault) and then u have more DF change, more fun (!!), more activity in every 3ree frontiers, and more "playable action" for low RR ppl..

Creativity best way to do the things

It's like the Town Crier on all major cities.. when something happens in frontiers he will yell at all valorous warriors waiting for port, so they can decide where to port earing what is going on at all the three frontiers..

You put some fixed point like be a fullgroup, and then your realm taskmaster can give you a mission about conquer Dun Alinne (and maybe special bonus rp if is hold by an enemy realm since a lot of time) and you start to go to this enemy keep. While this, at the borderkeep of the keep realm owner their taskmaster will yell that "our scouts" had seen a group of enemy direct to our Dun Alinne castle, we need more defenders! and he give a task to another fullgroup to defend it until 1 hour (same for attacker that must take it before this time, and bring the Lord head or precious jewel to their taskmaster to prove it)

Here you have a system that is fun and easly scriptable, isn't it? :o

---
And, you could do more of these rvr tasks, like escort a caravan of reinforcements from Svasud Faste to Bledmer faste, that must be defended for a reward of golds, (same for attackers that stealing the caravan will get some golds), from every border keep realm (Drium ligen, Castle souvage, Svasud faste), think this should be fun for stealthers too ^^
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Postby Blue » May 24, 2012 19:09

Why should an NPC call to arms? If the player doesn't care about the keep then something other is the problem. When keeps are already attacked you know where the action is. The purpose of tasks is to initiate action which primarly would be a keep take task in that case.

Defending a keep can't be a task since you can arrive and keep is already taken, timing of task issue would be very difficult. Doesn't make sense, whereas its clear as water that you completed a keep take task which you got.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Postby Caemma » May 24, 2012 19:41

Blue wrote:Why should an NPC call to arms? If the player doesn't care about the keep then something other is the problem. When keeps are already attacked you know where the action is. The purpose of tasks is to initiate action which primarly would be a keep take task in that case.

Defending a keep can't be a task since you can arrive and keep is already taken, timing of task issue would be very difficult. Doesn't make sense, whereas its clear as water that you completed a keep take task which you got.

Ppl maybe dont care about a keep underattack because 99.9% of the times is a foreveralone tasker (and most of the time stealther == u never find him) and when you reach the keep, he had already suicided. That WHY keeptasks like i said before are necessary to give importance to defend/take a keep, because if the taskmaster yell that a fg is going to take Keep X, i'll be sure that a fg will come to attack it, and i'll set my defence.. am i right? :o

And also i dunno understand the part: "Defending a keep can't be a task since you can arrive and keep is already taken, timing of task issue would be very difficult."
Well, if you dont go soon as you can you will lose the task, where is the problem? Since you can get the task at the same time that other realm enemy take their attacking task, you have the same time to reach the keep. And if u are lucky, maybe before them (if the keep is more near than portal keeps)

So, yes it's possible right?

I know that you can do the same without any task, but you know that by this way it's a more attractive thing, and best of all, FUN thing! (i repeat: serach a lonely tasker isn't challenging for a fg)

Imho, best thing ever, daoc had a good siege system, would be nice use it sometime..
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RonELuvv
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Postby RonELuvv » May 24, 2012 20:13

The keep defense task would be very hard to achieve. Just a few problems I see:

1. What would constiture a defense? If my guild owns Crauch and I'm at AMG on my ranger and I see 1 enemy killing gaurds, if I run out there and kill him would I get the defense?

2. Would I only be able to get a defense task when it is being attacked? In the example above would I have to cide, get the task, then run back out?

3. If I went there w/ defense task and the guy killing gaurds was ciding and I put 1 arrow in him would that count for the task? Technically it would count at defense.

These were just a few issues I seen and I'm sure there are 100's more. I think this is what Blue was talking about it not being a clearly defined "task", whereas Keep take tasks are very clearly defined. Go take a keep, when its taken you get rp's.

As sombody else said, I think the only way you could institute a defense "task" would be to just put an even higher bonus for defending your keeps. So if I kill a person tasking on my guilds keep maybe give an extra 10% bonus rp's for doing it at my keep.

Also, you shouldnt need an NPC crier to tell you what keeps are being attacked. If your guild owns the keep it will tell you how many are at it when they start killing a gaurd. Also, you can check the live herald war map and see who is attacking keeps, you just cant see how many with that method.

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Postby Caemma » May 24, 2012 20:31

RonELuvv wrote:The keep defense task would be very hard to achieve. Just a few problems I see:

1. What would constiture a defense? If my guild owns Crauch and I'm at AMG on my ranger and I see 1 enemy killing gaurds, if I run out there and kill him would I get the defense?

2. Would I only be able to get a defense task when it is being attacked? In the example above would I have to cide, get the task, then run back out?

3. If I went there w/ defense task and the guy killing gaurds was ciding and I put 1 arrow in him would that count for the task? Technically it would count at defense.

These were just a few issues I seen and I'm sure there are 100's more. I think this is what Blue was talking about it not being a clearly defined "task", whereas Keep take tasks are very clearly defined. Go take a keep, when its taken you get rp's.

As sombody else said, I think the only way you could institute a defense "task" would be to just put an even higher bonus for defending your keeps. So if I kill a person tasking on my guilds keep maybe give an extra 10% bonus rp's for doing it at my keep.

Also, you shouldnt need an NPC crier to tell you what keeps are being attacked. If your guild owns the keep it will tell you how many are at it when they start killing a gaurd. Also, you can check the live herald war map and see who is attacking keeps, you just cant see how many with that method.

I loled, a lot :?

We are speaking (i said again, and again) about real rvr, not taskers assassins, we dont care about 1 lonely tasker, we want make more action! (fullgroups or something like that, more o less, but not only 1-2 tasker -.-)

Btw, even they are completly out of aim i'll answer to your points:

1. Nothing more than normal rps, maybe some rp bonus if is your guild keep. We are speaking about a group task (available only when another fg engage the attack of this keep, not always)

2. If an enemy group take a rvrtask that say that they have to conquer your guild keep, you will see a guild message from your "scouts" that they had seen a group of enemy trying to get your keep and call for help. If your guild dont own the aimed keep, the Taskmaster in the borderkeep will yell that a group of enemy is going to attack the KeepX, so everyone can know that there will be action in there and take the task to defend it if no one still.

3. It's the same thing of the point #1. This is not a KillTask man, it's a objective task, take the keep before 1h, or defend it for more than 1h (times can be changed, it's an example), if you grind the objective you will get a reward, rps, golds if you bring back to the taskmaster the lord head/jewel, or if you secure the zone after this specified time.

And maybe, during the siege every 2 side, attacker & defender can get a % bonus on rps near the keep, to improve number of partecipants ^^
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Postby Blue » May 24, 2012 20:48

Caemma wrote:Ppl maybe dont care about a keep underattack because 99.9% of the times is a foreveralone tasker (and most of the time stealther == u never find him) and when you reach the keep

Thats why you need another measure to notice that a keep is under siege and a keep take is going on. There could be special message when the door is harmed a certain amount.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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