My thoughts about Old RA's

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Gondlyr
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Postby Gondlyr » May 04, 2011 01:03

I never had PD on any of my characters. I thought they eventually got rid of it on archers before I quit playing live. Never had it, so I never missed it. And I don't have it here.

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Rufus_The_Hermit
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Postby Rufus_The_Hermit » May 07, 2011 00:32

Celteen wrote:Problem with NEW RA system is that it's designed for ToA.
ALL the RA system? EVERYTHING was changed because of ToA? Has NOTHING been changed because it was just identified as needing change? We should keep that in mind.

The old MOS does not make much sense: archer-stealthers and non-stealthers should not have the same detection range :arrow: that was probably something noticed/realized and included in the NF change TOGETHER WITH THE TOA BASED CHANGES even being unrelated with ToA.I am positive that MOS is an example of RA that was not changed because of ToA, but because it was just enhanced.

I play stealthers more often so I will keep coments on MOS. Others prefer other kinds of play so they may be able to comment other RAs better then me. So far I am certain, MOS is fine as it is: balanced.

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Jezzmin
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Postby Jezzmin » May 07, 2011 13:41

new RAs are just a mess caster-classes playing solo, because:
- perma-purge (well 5 min on a not-so-fully-populated server is "perma" if not in primetime)
- det on 34503 classes
- passive viper3 that almost kills any caster without the assassin doing anything else (well maybe hit once or twice, casters only have unbuffed life of ~1k hp, 1.1-1.2k con+str-con-pot-buffed)
- vanish on all 3 assasins with such a low timer is sort of a second purge vs casters

new RAs are just a mess for other non-stealther-classes playing solo, because:
- assasins can easily kite you and with passive viper3 you hardly got a chance on them
- kiting is easier for stealthers, as they can quite often purge slam or snare-styles
- vanish saves the assasin's life far too often, so that they can eventually even get another PA or crit shot

why old RAs would help solo-players (not the stealthing ones):
- 30 min purge would lead to ppl actually thinking about whether to purge or not, which might then decide the fight
- being dotted as a caster won't mean you are dead
- being dotted won't mean you definitely have to use IP vs an equal-RR-assasin
- vanish will no longer be sort of a second purge or save way to escape all the time
- a root is a root vs hybrids which have a lot of ways to interrupt you anyway (most hybrids have either several insta-rupts or casted rupts) - not more det on classes that don't deserve one...
- main and light tanks will finally be taken into grps (sorry reavers and co) (right now armsmen are just third choice in alb)

I can't really speak for grp-balance, as I hardly did 8v8 either on NF-live or uth but as far as i remember it was sort of balanced...sos and bof annoyed mids and hibs, grp purge and baod annoyed albs and mids etc. etc....

ofc some classes will have to readjust their way to play...no more viper3-i-win-RA vs low-hp classes...no more perma-purge so that a slam is a slam and a root is a root..and not just an annoyance for 1sec...

100% IP and MoC are nice as well, as they will be pretty nice for low RRs...right now with 4L5 u can have moc3 + purge1 which is ridiculously expensive...

and as many here stated: new RAs we based on overcap-stuff and MLs and CLs etc, so that, good example btw, a 3k hp tank didn't care for viper3 as much as on uth (where tanks have like 1.8-1.9k hp with con + str/con pot up)...thus it will be more balanced and stealthers will no longer have RA-advantage over non-stealthers...they already have stealther afterall which is a major advantage: you may choose to attack whom and when...

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pweet
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Postby pweet » May 07, 2011 14:25

Dont play solo visible RvR it is senseless ;)

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zenobya
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Postby zenobya » May 07, 2011 15:10

but it is fun especilay when you are ganked by mreo tehn 2 fg as solo:)

Hotaka
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Postby Hotaka » May 07, 2011 15:44

I think its a lot easier to acheive balance by lowering the values of some of the stuff put in for higher hp chars like di/viper/pd then it is to balance group purge against sos lol. And you havn't fought an unfair 1v1 until you went up against an assassin with 100% ip as a visible. My 2c
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Braxis
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Postby Braxis » May 07, 2011 18:08

Jezzmin wrote:Bullshit.

OF RAs are anything but balanced. :lol:

NF RAs are a mess in this setting, but they are more balanced, and WAY more adaptable for our needs then their predecessors.
nixian wrote:semi classic state --> full classic state = evolving

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Magicco
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Postby Magicco » May 07, 2011 20:59

My Dream is Old-Ra AND New-Frontiera

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Tankqull
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Postby Tankqull » May 08, 2011 16:27

Braxis wrote:
Jezzmin wrote:Bullshit.

OF RAs are anything but balanced. :lol:

NF RAs are a mess in this setting, but they are more balanced, and WAY more adaptable for our needs then their predecessors.


nf ra´s without toa are crap if you are not a melee.

Braxis
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Postby Braxis » May 08, 2011 18:53

Tankqull wrote:nf ra´s without toa are crap if you are not a melee.

Braxis wrote: and WAY more adaptable for our needs then their predecessors.
nixian wrote:semi classic state --> full classic state = evolving

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Tankqull
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Postby Tankqull » May 08, 2011 19:38

Braxis wrote: and WAY more adaptable for our needs then their predecessors.

and i´m disagreeing with that.
melees don´t have to adapt at all because of not losing anything relevant. while non melees where heavily hitted by the bat without any option to compensate.

Braxis
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Postby Braxis » May 08, 2011 20:25

Tankqull wrote:
Braxis wrote: and WAY more adaptable for our needs then their predecessors.

and i´m disagreeing with that.
melees don´t have to adapt at all because of not losing anything relevant. while non melees where heavily hitted by the bat without any option to compensate.

Adaptable as in being easier to put mota&stuff in nf ras then implementing untestable of ras and then balancing them with all kinds of stuff.
nixian wrote:semi classic state --> full classic state = evolving

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Tankqull
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Postby Tankqull » May 09, 2011 10:17

Braxis wrote:Adaptable as in being easier to put mota&stuff in nf ras then implementing untestable of ras and then balancing them with all kinds of stuff.


OF ras do have their flaws but mainly in stealth war but none the less are way more balanced then NF ras are now. but you are right - i´m hoping Blue and the other coders are on holidays to be able to quickly handle the bugs the implementation will have :D

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Kaltess
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Postby Kaltess » May 09, 2011 17:44

Magicco wrote:My Dream is Old-Ra AND New-Frontiera


+1

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Zetetic
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Postby Zetetic » May 09, 2011 20:37

Since we are voicing our opinions I will add mine with the Old Frontiers and Old Realm Abilities voices. I think new frontiers and too homogenized and I see no point in boats. Fights are much better with the old frontiers keeps / terrain. Towers were also pointless drudgery, glad to have them gone. The game fits much better with the lore being in old frontiers too. I always thought the old realm abilities were fine and have always been puzzled why they felt the need to change them.

Thank you for bringing sanity back to Dark Age of Camelot Uthgard!

And thank you for allowing me to express myself here.

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