Spells Resisted in RVR?

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Blue
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Postby Blue » Jan 09, 2011 17:21

For those who didn't understand my RNG argument in the first place I repeat it here. On Uthgard exists only *one* global RNG for all kind of things. No player has a personal RNG. The RNG produces about 200.000 random numbers per second (now at 4'o clock afternoon GMT+1). Imagine what that means for you if there are two random numbers generated for you with 1sec delay between it. Exactly, there are 199.999 other numbers generated before you get the next. To say that there is some dependency between your personal 2 random numbers is totally crazy.

The chance that you really get 2 fumbles in a row with 1% chance exists. If you swing 50000 times and it happens once that is completely normal. You just notice it. The chance for 2 fumbles (with 1% chance) in a row are 0,01% or every 10000 swings.

Also nobody will be able to reproduce 5 MP's in a row beside trying very hard to get that over a long time. If there was a bug it would be reproducable but it is not.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

ana
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Postby ana » Jan 09, 2011 17:29

Blue wrote:Also nobody will be able to reproduce 5 MP's in a row beside trying very hard to get that over a long time.
Whoever said that probably referred to trinketing since the quality is only calculated for every fifth item and you thus get every quality five times in a row. So that example is just as useless as /roll which has simply been implemented incorrectly.

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Blue
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Postby Blue » Jan 09, 2011 17:31

ana wrote:
Blue wrote:Also nobody will be able to reproduce 5 MP's in a row beside trying very hard to get that over a long time.
Whoever said that probably referred to trinketing since the quality is only calculated for every fifth item and you thus get every quality five times in a row. So that example is just as useless as /roll which has simply been implemented incorrectly.

Its not really worth to discuss. Most probably its just what you said.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Torgo
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Postby Torgo » Jan 12, 2011 17:45

What are the standard mechanics for how spell resists are calculated? Is it based on spell level? Skill level in the spell line? Character level? Resist level? Combination of all the above?

Maybe the reason I seem to have so many baseline stun resists is my relatively low spec in Light (think I'm like 21+ 11 or something at the moment)

for my squishy self, a QC stun resist is a death sentence..and it seems to happen alot :)

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Celteen
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Postby Celteen » Jan 14, 2011 11:45

Spellresistens looks fine for me. At least my AE mezz workst just fine with Mof1.
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lightb
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Postby lightb » Jan 16, 2011 11:31

Blue wrote:
Jonah wrote:You should give a better explanation then why u see 5 mps in a row with a 2% chanse on each or 3 fumbles in a row with a 1% chanse on each. You never did/do see this on live. If this isnt random generator problems then tell us what instead of pointing to old topics. Because something is wrong.

The random generator can in no way be the cause of this and I explained it already long enough in other posts. Use the search function of the forums. I have to see yet an unaltered screenshot with 5 MP's in a row but even that is worth nothing as in the nature of randomness everything is possible if you just try hard and long enough. Given the amount of players and playtime such things can happen at any time, same like winning a jackpot in a casino.

If you would try to show me that in front of my eyes you would have no chance as it was shown several times in spell resist cases.

Blue,

I understand what you're getting at here but I must say something 'feels' off on Uthgard compared to live (maybe live DIDN't use a completely random RNG). The other day on my SB I had 12 poisons in a row resist on a yellow mob (yes, I carried 12 poisoned weapons...less downtime in pve :p). Frustrating, but not improbable.

Awhile back I did a sampling of 10,000 /random 100's after feeling slighted. Everything was completely random, so I pretty much closed the book on that.

Still, a not-so-random-rng could save your butt sometime on that 5th or 6th resist on a yellow mob ;-)

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Yol
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Postby Yol » Jan 16, 2011 20:01

I think the Random on live-server is not really random. Thats the point...on live you wont get 6 resists in a row...on uthgard you can get this.

Its frustrating: I had a fight with my ranger against a sb. He eveaded 7 times in a row , resisted 2 of my weaponprocs and i missed him two times. Ok, its random...but not fair at all. I can live with loosing a fight...thats not the point. But it would be fair if the "random" gets a little more realistic...even if the random then is not really random any more.


Greetings
Yol

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Blue
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Postby Blue » Jan 16, 2011 21:18

Yol wrote:I think the Random on live-server is not really random. Thats the point...on live you wont get 6 resists in a row...on uthgard you can get this.

Just test it on live and you will get it as often as on Uthgard IF using the same resist rate. Yesterday in a block rate test I saw 6 blocks in a row with 25% blockrate. It just happens, and there is no logic to prevent it.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

ana
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Postby ana » Jan 17, 2011 05:18

Torgo wrote:What are the standard mechanics for how spell resists are calculated? Is it based on spell level? Skill level in the spell line? Character level? Resist level? Combination of all the above?
It's based on spell level and target level. 15% base chance plus ((target.Level-spellLevel)/2). A character's resistances don't have anything to do with resist chances.

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DarkRef
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Postby DarkRef » Jan 18, 2011 15:46

And yet we are still yet to see some PROPER tests/evidence from those saying resist rates are wrong.

Zarkor
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Postby Zarkor » Jan 20, 2011 13:28

"We have changed how critical strike and dodge chance work. You will now get fewer ‘lucky’ or ‘unlucky’ streaks where you get no critical hits/dodges in a row, or a lot of them in a row. Your average chance to get a crit is the same as before though – if you have a 50% crit rate, and you make 100 attacks, you’ll still crit about 50 times."

This was a patchnote from the game League of Legends, I'm just posting it here to show that measures such as these are indeed possible and likely to be the difference between Uthgard and live, even though the chances remain the same. Of course, I'm not certain about this but it would explain a lot.
In defense of truth-to-experience.

Atasi
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Postby Atasi » Jan 20, 2011 15:25

I just did some resist tests on live and my max were 8 resisted casts in a row with a total resist chance of 22%. :wink:

Zarkor
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Postby Zarkor » Jan 21, 2011 00:55

Atasi wrote:I just did some resist tests on live and my max were 8 resisted casts in a row with a total resist chance of 22%. :wink:

Can you prove that, please? Both the 8 in a row and the fact that you know for sure it was a 22% resist rate?
In defense of truth-to-experience.

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Blue
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Postby Blue » Jan 21, 2011 01:24

Atasi made spell resist tests (tested whether spec influences resist rates) with hundreds of casts.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

ana
Gryphon Knight
 
Posts: 306
Joined: Feb 04, 2008 01:00

Postby ana » Jan 21, 2011 01:31

Calculated resist rate when using a lvl 14 spell: 33%
Actual resist rate after 3277 Casts: 31,22%
Can't you just let it go now? If you think it's wrong, go create an account and test it yourself.

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