Last clarification of the end RvR playstyle problem...

Talk about your RvR experience here
User avatar
Neju
Eagle Knight
 
Posts: 893
Joined: Sep 11, 2009 00:00

Postby Neju » Feb 23, 2010 17:18

Melodexx wrote:btw neju u snake u joined alb too .......... i wish u to come back we rocked with bm/druid in agra on less spamming times .. why i should play bm more all people left.....


thanks for calling me a snake :(

Melodexx wrote:most talking people on forums are hibs that left..... koruun neju why u left ?


because hib is pretty dead.. near impossible to get a pug and if you do get one ppl leave after a few wipes :(
I still play druid when asked
:P

Samy
Myrmidon
 
Posts: 148
Joined: May 12, 2005 00:00

Postby Samy » Feb 23, 2010 17:19

The problem is, that Toblerone just not ended it up the correct way.

The conversation goes on with:

Adder: But these damn 8man grps gank me whenever I am in view. Don't tell me about fairness.
8mangrp: Just because you add our fights instead.
Adder: I wouldn't, if you just would let me do my small RvR without ganking me.

<Some bad lang following, someone ragequits or gets banned>

This is the way it is, not the 8man grps are right, neither the adders are. It just depends on every single player, there are quite some solos not adding, for sure 1-2 stealthers as well, and there are few grps that don't add on 8v8 or gank small grps and solos or stealthers.

But all in all there have been more, before these "more" got ganked, added and stuff and decided not to differ between fair players and rpjerks anymore.

If the ppl would see the game as fun, would fight in Emain and not farm their RR, then we would have quite more action again. (Fight is no add or "X+X v X" or stuff like that. A fair FIGHT and not a "add/zerg down your enemy".)

What I just tell ppl that zerg, add, gank, farm and stuff is: If you want to farm your RR, create a server with mobs that drop RP, then you can do it the whole day long and are not in need to farm your RP here with the mentality "the party with the most players wins" and destroy Uthgards RvR.
Last edited by Samy on Feb 23, 2010 17:23, edited 1 time in total.

User avatar
BlackCougar
Eagle Knight
 
Posts: 589
Joined: Dec 30, 2008 01:00

Postby BlackCougar » Feb 23, 2010 17:21

16 vs 8 can still be fair and balanced.

16 RR 1-5 PUG vs 8 RR 7+ SG

alot more even then 8 low rr pugs vs 8 high rr sg.

a good, high rr sg can pretty much just roll over anything thats not vastly superior in number OR at least on the same level of RR, Skill, Expierence, Communication, Teamplay.

a major league football team can just run over 4 teams of a junior highschool at once if you catch my drift.

racing a DTM driver in his touring car with your 10 year old toyota corrola^^


equal numbers dont mean equal power.

if it would, every team sport would always end in a draw.
there would be no favoured team that usualy wins and no bottom-of-the-list team, that only the close relatives come to watch.


team sports are not fair, they are imbalanced by default.

and in terms of daoc, well, a bottom feeder group wont run against a gold medalist group over and over again with the same numbers but a vast difference in power just because there is a one in a 1.000.000.000 chance to actually win against them.
of course they will bring reinforcements.


question is, do they see it as a challenge or do they log off, ****** that something of roughly equal POWER came up instead of this funny idea of balanced numbers and actually put up a fight, maybe even killed 1 mage?

on lyo we had 150-300 albs in emain and 1-4 sgs from hib and mid that just walked right through them, every day, over and over.

and yes, there was a balanced 8vs8 going on - if the really good sgs wherebored of going 8 vs 100 and win, they went to odins to duel other top notch sgs.


you cant except to run a good group into emain and only get attacked by a group of same size and strength^^

and you cant expect that the lowly pugs you run over 4 times already wont start to gang up to have even a slim chance against you.

and you cant expect that every body know at any given time that you are a sg that looks for another sg and dont want to be borthered.

and you cant expect (well, apparently on uthgard you can) that if there are two groups and you attack one of them, that the other one wont add to the fight - after all, its war and your the enemy.

Toblerone
Banned
 
Posts: 1071
Joined: Jan 27, 2010 01:00
Location: Croatia

Postby Toblerone » Feb 23, 2010 17:22

That's a pretty st*pid whine Samy. Adders add, and they can also build full groups themselves. Saying every 8man kills soloers is b.s.

BlackCougar wrote:16 vs 8 can still be fair and balanced.

16 RR 1-5 PUG vs 8 RR 7+ SG


Clueless. Ever been in a 8v16 on uthgard ? It's definitely not balanced.

Bah silly question you've never even been to lvl 50 rvr :P
Last edited by Toblerone on Feb 23, 2010 17:25, edited 3 times in total.

User avatar
Melodexx
Eagle Knight
 
Posts: 536
Joined: Apr 17, 2009 00:00
Location: MALAYSIA

Postby Melodexx » Feb 23, 2010 17:23

Neju wrote:
Melodexx wrote:btw neju u snake u joined alb too .......... i wish u to come back we rocked with bm/druid in agra on less spamming times .. why i should play bm more all people left.....


thanks for calling me a snake :(

Melodexx wrote:most talking people on forums are hibs that left..... koruun neju why u left ?


because hib is pretty dead.. near impossible to get a pug and if you do get one ppl leave after a few wipes :(
I still play druid when asked
:P


and i still love u and u hug me .. like i play i mid but we always meet in hib and have a passion <3

i need to go work now cu later :p

<-- traffy mao^^

User avatar
Neju
Eagle Knight
 
Posts: 893
Joined: Sep 11, 2009 00:00

Postby Neju » Feb 23, 2010 17:23

I can only speak for myself - but when ppl add I don't get annoyed because of loosing RP, i get annoyed because it changes the fight.. either too much in our favour or too much in the enemies favour and so takes away the fun of the challenge.

Samy
Myrmidon
 
Posts: 148
Joined: May 12, 2005 00:00

Postby Samy » Feb 23, 2010 17:30

RvR is not just 8v8, so stfu Toblerone and learn reading. As I said there is not every grp ganking solos or small grps, but quite 95% if I'd in need to pick a number and your point of view in case of making your grp full is b.s., because with your random pug of ppl you need to zerg again to have success in Uth RvR, don't think the skilled players here are waiting for an adder to get his grp done and get a good fight. Why are there that less 8v8 grps anymore? Because ppl are sick of it and quit playing or lvling toons/farming or stuff, at least there are that many small grps or solos running, because they can get no grp at this time.

So pls just read and understand before you are qqing here for no reason, I am sick of ppl that just can't differ between a statement and a flame.


@Neju: Indeed, full support of your statement. And because it is changing the enemies mentality for this RvR run often on Uthgard enemies start to "counterzerg". Mostly Emain is done for this day then, I had several situations where we saw no more sense in another run, because one or both other realms were zerging by this subject.
Last edited by Samy on Feb 23, 2010 17:39, edited 1 time in total.

User avatar
DarkRef
Gryphon Knight
 
Posts: 412
Joined: Jun 27, 2007 00:00

Postby DarkRef » Feb 23, 2010 17:39

Actually, I think the main problem on Uthgard is this forum (namely this subsection), which is infested with people putting forward their opinions as facts, which results in a horrible mess of idiocy and non-constructive arguments. Nothing will ever fix RvR if people are going to be this stupid.

Toblerone
Banned
 
Posts: 1071
Joined: Jan 27, 2010 01:00
Location: Croatia

Postby Toblerone » Feb 23, 2010 17:53

Samy wrote:RvR is not just 8v8,

I never said it was.

Samy wrote:so stfu Toblerone and learn reading.


You mean learn to read, right ? Or did I read that wrong :wink:

User avatar
Rizla
Myrmidon
 
Posts: 196
Joined: Jan 10, 2007 01:00

Postby Rizla » Feb 23, 2010 18:54

I can't believe i'm actually replying in this already hopelessly derailed topic. That being said, lets get back to the coretopic at hand and quit bsing about playstyles.

I agree on some of zarkor points. It is true that agramon had a "more open to all" mentality going. This was IMO due to a few reasons:


- Good XP spots: Xping in and around agramon was pure joy. An fg lvl40-49 could have great fun. The challenge off changing spot once an enemy spotted you, killing smallmans comming after you. There was no need to remove any BG past lvl 35 for this action to be there, the xp bonus and possible rpgain was more then enough as incentive, these spots made thidranki / df look like poor places to xp.


- Dual milegates: It is weird how one more milegate can make passing it solo much more possible, but it surely did. The one milegate layouts are flawed design. For smallmans this is a big negative.


- Correct mapsize/equal distance: The OF maps are lovely, I like them a lot because I offcourse played days/months/years on them on live. The negative sides to them exists tough, they are large and divided.


- Keeps: OF keeps, although classic, have flawed layouts, buggy doors (can we have the livelike enter command?), are generally more boring to any non caster class. They also don't have any effect on the defensive strength of the relic keeps, which they should.



I'd like to see a port to owned (not under attack) keep option. There is no reason why it couldn't co-exist with the current portingsystem. homerealms can port from the pad, others port from the pad to the enemy realm and then get an instant port option. It handles the largeness of the maps and could even tackle the milegate bottleneckproblem. It creates actionzones along all the maps inbetween enemy owned keeps. Allows for faster travel to possible xp spots. It would make keeps a lot more interesting and tactical then they are now. There is a lot to think through tough for this to work (e.g. relics, certain limitations...).
Last edited by Rizla on Feb 24, 2010 15:59, edited 2 times in total.

User avatar
carnalito
Gryphon Knight
 
Posts: 311
Joined: Apr 06, 2009 00:00

Postby carnalito » Feb 23, 2010 19:01

Neju wrote:best way to xp from 40-50 is DF at the moment.. and when 1 highrr enemy grp comes in they can easily wipe all hulk/diamond farming grps and all the sapphire range ones and then camp the stairs until a 3-4-5fg zerg builds up..

would be the same in OF - bringing xpers into RvR zones won't benefit that much, highrr grps will roll them easy and will more than likely be routinely checking all the xp spots... just like any grp would if there were many XP spots in OF.


Yup, it would increase groups in OF looking for xpers to kill and therefore it would increase groups looking for xp gankers to kill :D

User avatar
Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Feb 23, 2010 20:03

BlackCougar wrote:16 vs 8 can still be fair and balanced.




I am going to agree with you here, because it can. We fought a 16 man of hibs yesterday that was actually 2 fairly decent but somewhat low RR PUGs (they were not random classes, but well built groups). We had a really good fight with them in the Gorge, and managed to win. What happened?


Next time we saw them it was 24.


Because apparently our good and even fight against 16 wasn't "even" enough.


We stayed with our group of 8 after that (dieing) btw.

Toblerone
Banned
 
Posts: 1071
Joined: Jan 27, 2010 01:00
Location: Croatia

Postby Toblerone » Feb 23, 2010 20:07

RvR is only balanced when I win!!

-signed, uthgard playerbase

User avatar
Lyllien
Warder
 
Posts: 24
Joined: Feb 08, 2010 01:00

Postby Lyllien » Feb 23, 2010 20:23

DarkRef wrote:Actually, I think the main problem on Uthgard is this forum (namely this subsection), which is infested with people putting forward their opinions as facts, which results in a horrible mess of idiocy and non-constructive arguments. Nothing will ever fix RvR if people are going to be this stupid.


Tbh: This is exactly what I was thinking...

@Zarkor: Off-T first: See how your beautiful Thread was destroyed...

On-t: I posted a Thread called "Statement: Mentality"

It was not a sensless flame like there are 1000 here. You simply CAN'T change Uthgards community.
There's no possibility to change them.
There is nothing you can do.

This is no pessimistic view, it's REALISTIC.
You can't change ppl on the internet, that's a can't do.

So if there aren't some ppl who play "good" (Definition good: Not destroying Uthgard/Uths RvR) you can't change the Server.

And to come back to ref: This Forum doesn't do ANYTHING.
It's good for Bugreports.
It's good for some Questions about the game.

But it's not good to change ANYTHING ingame.

LG

EDIT: Dead and Curse about all sensless Posts on the whole Forum :)

User avatar
Vashna
Myrmidon
 
Posts: 112
Joined: May 28, 2009 00:00

Postby Vashna » Feb 23, 2010 20:35

Rizla wrote:...


Agree

I also think that Agramon and NF were best in all aspects.
Staff made a lot of work to implement OF.
Of brought a lot of players also.

But action was very nice in NF for :
- zerg
- 8v8
- small group looking for xp group to kill
- solo looking for xper to kill, and btw other soloers looking for those first
- those xp group who had a good xp bonus with some inc they can handle sometimes
- keep/tower defense/attack was really more attractive and fun
- more water -> fights in water can be very fun
- Instant ports + ports in main homeland keep

Can't we really come back to NF? Can't we make a poll to know the community opinion?

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 57 guests

Thursday, 15. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff