Game Over
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nice theory... any experience? ![]() I two-shot Zerkers
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Napusti sahranu. |
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And it's abundant with fallacies. I lold at most of it. The part about the only hib group winning a fair 8v8 being a caster group was especially humorous. It's like you don't play on uthgard at all. Or, my other theory, you play midgard. Both are almost the same, mid players seem to be lacking perception generally, at least the ones posting on these forums. [23:53] <@ref^> i once hugged a girl you know
[20:03] <@ref^^> I AM NOT STUPID [20:03] <@ref^^> but i am retardd |
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I must admit I disagreed with you in the past Tob, but now having played both hib and mid I couldn't agree with you more. It's pretty funny. We were bored on hib yesterday and ended up messing around on our mids for a while.... all we had to do was mash buttons and things would just die. It had been a while since some of us played those classes too, so we made some mistakes in picking targets and stuff, but it didn't matter. Charge in, zerk, whack whack whack, dead, next target, whack whack whack, dead, next target....
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most people who have played different realms on this server say the same phaeton
![]() it's just the people who JUST play mid who seem to think that everything is balanced ![]() I two-shot Zerkers
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Yep. 3L8 Zerker > 4L6 BM Who needs det4 when I can kill the bard in about 7 seconds :p The only thing that will ever fix this broken server is Old RAs. Going from Mid -> Hib was eye opening, to say the least. Don't get me even started on how op'd my shaman is ![]() Team Awesome/Cobra Kai
Forge (World of Tanks NA server) |
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force just completely took celerity out of the picture on his examples lol. there is a reason on live all realms eventually got celerity...
I would say over time on this server, given celerity and dmg/add, mid trains do 1.5-2x the dmg alb/hib trains do. one poster above actually knew what he was talking about. when it comes to alb, they dont need the high dmg output that mids have. they have the interrupts to not need massive dmg output. albs will win very quickly, or wear you down until you run out of power. you cant really compare class to class, because the classes are very different, and that is what makes DAOC such a great game, its not WoW where every class has its counterpart in the other realm. I have had 8 mans on ever realm (live and classic) and we played at least to rr7 before we would move to another server for competition so I am not bias towards realms. here is my 2 cents on some of the classes that were mentioned: mid tanks do a lot more dmg then the other two realms, that is given, and if you think otherwise you are blind. The only thing alb/hib tanks have over mids is survivability. which really doesnt matter much on this server, because 1-2 toons are down before you can slam people off and train tanks. shamans - best class in the game, a support class that does not have to heal, shamans sole job is utility, disease, roots, shears, interrupts, cure disease. no other realm has this advantage, mids recoup faster then any realm since rezed targets get fully buffed immediately, shamans again do not have to worry about healing while the other two realms have to prioritize healing over the utility above first. thank god I really havent seen a really good shaman on this server thergs- most dominant class in the game for many reasons beyond the fact that if its left open, they beat groups solo. Why? if they die, they are just as effective with rez sickness, pump out a few pets mid battle, turns the fight. so training this toon and killing them, really doesnt do anything. They are the first target for groups, so albs know exactly which class will be hit first EVERY FIGHT, that in its self is OPd. On this server they are even more effective, because its a tank server, so their pets can not be cleared as easily as on live where u will see 2-3 casters in groups In conclusion, Hibs lack the dmg output that mids have, and by far the interrupts of Albs and mids... There wasnt this imbalance on live because of ToA. I have played hibs more then the other realms, and never had any complaints. Mid tank trains were nerfed due to bodyguard and demoralization, and each realm got celerity. Bards became really effective due to MLs, and of course caster dmg was vastly increased, therefore zerker trains overextending could be wrecked if they were not careful. I have said it once, and will say it again, if they brought back OF RAs, this server would be much more balanced... -Rosetta [AE] P.S. If you really want to prove me wrong, stop posting about balance and actually role a hib group, we could use the help ![]() |
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except theurg pets get 1shot on this server.. and ice pets aren't even worth casting ![]() I two-shot Zerkers
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doesn´t matter if the are one shot or not. First u need the option to kill them. And thats kinda hard especially when u are the only caster in grp.
Did i already say that i dislike playing Eld in a Tank grp? ![]() |
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Yup killing the theurgist does nothing. The group losing 1 member, pbt, haste debuffer and the fact that according to ntc theurgist pets cost 0% power and can be spammed indefinitely, the theurgist is also uninterruptable and those few pets who get killed in 1 shot from any mid tank actually turn the whole fight around
![]() I'm so tired of noobies saying how theurgists are overpowered. Of course they are if you ignore them. Any mage is overpowered if you ignore them, that's why daoc has a fairly easy interrupt system. [23:53] <@ref^> i once hugged a girl you know
[20:03] <@ref^^> I AM NOT STUPID [20:03] <@ref^^> but i am retardd |
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One shot? By what? lol. Takes me two styled swings most of the time on my BM. And even then, that means I'm not training the target I'm supposed to be training. Have the hero who is already running around slam/snaring/guarding another support do it? Last edited by Brooms on Mar 29, 2010 19:01, edited 1 time in total.
Team Awesome/Cobra Kai
Forge (World of Tanks NA server) |
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With dd proc one hit. |
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Yes because my DD proc fires every swing. Team Awesome/Cobra Kai
Forge (World of Tanks NA server) |
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You said that ![]() |
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if your tanks are running around killing therg pets, you are going to lose. especially when you are hib, and you need all your tanks to assist to even have a chance of breaking DI
thats another point it itself that i didnt mention, if you tanks have to leave targets to kill pets (while alb tanks are business as usually targeting casters or overextending tanks), leaving sorcs/thergs/cabs free to cast, the fight is over, forget the therg thergs really dont have to get anything but power RAs...rez, mcl2, thats like 10 pets, you only need 1 on each caster and support to win...as a therg you should be at bolt range at all times, even if you die....they only thing that can interrupt you when you a therg should be NS, which can be purged... eld or runny interrupts you, qq pet, takes care of that target...or you could always just moc i played a therg, they are rediculous, and btw, ice pets snare tanks...if you have pets on support classes, they should be used...espeically since most alb groups dont run cabs for disease/snare Last edited by ntc on Mar 29, 2010 19:36, edited 1 time in total.
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