the problem about Agramon / das Problem mit Agramon

Talk about your RvR experience here
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siegemaster
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Postby siegemaster » Dec 02, 2008 03:12

Rent wrote:No keeps , no towers (=> maybe King of the Hill )

No Grp bonus rps , but relation to size bonus rp

and everything would be woderful


i think thats to far from what the staff is willing to invest in terms of time and work, since it would require the implementation of a completly new ruleset.
switching a zone to a more appropriate one isnt really hard tho.
i for myself just finished another lvl50 some days ago, but im already fed up with agramon again.
im now playing a new brae char. will play it to 50, then roll the next one. same procedure as every year i guess 8O

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Zippity
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Postby Zippity » Dec 02, 2008 07:26

siegemaster wrote:
i think thats to far from what the staff is willing to invest in terms of time and work, since it would require the implementation of a completly new ruleset.




I am of the opinion that the problems facing the server are simply beyond the scope of a simple map change. Months past, people thought agramon would be the 'solution.' Perhaps my ideas (or those with similar ideas) fall into the trappings of not fully addressing the problem but at least there would be some initiative towards trying new solutions instead of sticking to failed policies of the past. Perhaps it boils down to lack of willingness of the staff to try new things or perhaps it is simply a measure of time availability , manpower logistics, and, or lack motivation involved with trying new things with this being an unpaid and much unappreciated task for a lot of the staffers. It could also be something as simple as not knowing what to do or not noticing the problem at all.

My personal opinion on this matter is that a complete overhaul of the current system should be explored to find out what benefits all types of players as opposed to focusing on specific groups. A bandaid solution just isn't good enough. I think a few people (including myself) have high expectations with these freeshards due to the open ended possibilities that developers have when they are able to create something on their own as opposed to being tied to executives/boss whims such as in a for profit company. As such, I think we have high expectations for these developers to be more receptive, quicker to respond, and innovative in their solutions to handling issues that develop from their community playerbase. Servers that fail to meet these expectations or lose the trust of their community will end up like many other freeshards, like Purga for instance.

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siegemaster
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Postby siegemaster » Dec 02, 2008 14:29

Zippity wrote:I am of the opinion that the problems facing the server are simply beyond the scope of a simple map change. Months past, people thought agramon would be the 'solution.' Perhaps my ideas (or those with similar ideas) fall into the trappings of not fully addressing the problem but at least there would be some initiative towards trying new solutions instead of sticking to failed policies of the past. Perhaps it boils down to lack of willingness of the staff to try new things or perhaps it is simply a measure of time availability , manpower logistics, and, or lack motivation involved with trying new things with this being an unpaid and much unappreciated task for a lot of the staffers. It could also be something as simple as not knowing what to do or not noticing the problem at all.


very true. i wonder if there will be any notice of the current problems in 50rvr -let alone a reaction- by the staff at all.
however, you need some weeks/months to see the impact of such significant changes like the switching to agra map. i think, meanwhile most people got used to the situation to simply not participating in agra rvr, and now we see the effects of the changes, meaning a decay of the endrvr.
without having the perfect solution, in my opinion, testing different possibilities and watching on the communities reaction is a good way to find out what fits the needs.
personally, i like alternation, so i wouldnt even mind to cycle the rvr zone between emain/odin/hadrian every certain period of time, till there is a better solution. ;)

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monty
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Postby monty » Dec 02, 2008 19:13

hmm, why not reset every lvl 50 to rr5?
would solve a lot i guess, and not a lot of work for gm's :lol:

(hides under a stone)

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Stinka
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Postby Stinka » Dec 02, 2008 23:05

Maybe a RR-Wipe would solve all the problems, but I dont think the High-RRs are not the problem.

I think one of the problems is the Milegatesystem.

When I (Mid) for example coem out of the MMG and get killed by a stealther after 5 seconds I come back first, but after the 5th time I just want to delete my whole damn account^^.
And when I try to think about those ppl whose MMG is open all the time
I can understand why they dont show up in Agra.

I think it would be best when it would be more difficult to take the homekeeps of the realm which has the less RPs.
And the other way roud; the realm with the most RPs should have a less strong Homekeep.

Maybe this would make the others come out and try to make some fights.

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metolman
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Postby metolman » Dec 03, 2008 01:13

...something in rvr is wrong i think.
Last edited by metolman on Dec 03, 2008 02:03, edited 1 time in total.

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Elwin
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Postby Elwin » Dec 03, 2008 01:52

nah, thats mentality of poeple playing here
<img src="http://217.86.191.120:81/sig.php?chars=Shien;Sumuran;Silen;Silia;Sinius;Silenius">

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metolman
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Postby metolman » Dec 03, 2008 02:04

Elwin wrote:nah, thats mentality of poeple playing here


u are mid no ? ^^

mash
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Postby mash » Dec 03, 2008 08:44

AGGRO-Mon?

Idiotic Park? ^^

;)

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Elwin
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Postby Elwin » Dec 03, 2008 13:41

metolman wrote:
Elwin wrote:nah, thats mentality of poeple playing here


u are mid no ? ^^


nah i am everywhere but started in albion
<img src="http://217.86.191.120:81/sig.php?chars=Shien;Sumuran;Silen;Silia;Sinius;Silenius">

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siegemaster
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Postby siegemaster » Dec 03, 2008 19:55

rvr is fine, its working well till lvl49. im sorry, but tweaks on RR level arent a solution in any way.
the only way to stop people from quitting on a zerg is to give them a balancing advantage, which in the most simple case means a wall to stand on.

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Sonnenschein
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Postby Sonnenschein » Dec 03, 2008 20:48

A wall means balance... sry but that's not all :(

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Postby Aragorn » Dec 03, 2008 21:32

yeah we need a wall through agramon.. and after building the wall our admins will be renamed to "Erich Honnecker" >.<

what about a little rp bonus when more than 12 enemys of 1 realm are in a range of about 3k units? ^^

Mercury
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Postby Mercury » Dec 03, 2008 22:01

Backwards never - forwards ever! :P

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Zippity
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Postby Zippity » Dec 03, 2008 22:05

Aragorn wrote:yeah we need a wall through agramon.. and after building the wall our admins will be renamed to "Erich Honnecker" >.<

what about a little rp bonus when more than 12 enemys of 1 realm are in a range of about 3k units? ^^



Well, the proposal i made HERE
basically would use the metrics already available now by the staff to monitor realm populations in a particular zone. A formula would have to be created to weigh in any bonuses/penalties applied to the realms though.

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