Braemar

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Weia
Myrmidon
 
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Postby Weia » Sep 10, 2008 19:53

Denasti wrote:...
You are forced to add the grey casters and healers as targets but get no xp or rps for them but they certainly can cause trouble for your rvr party. Of course they maybe ungrouped and just traveling with a group and will receive loads of xp and rps if you are killed. A bit of a one way door. :?


Oh, now I get what you're talking about, Necro-Pet-Syndrom. It's when all the tanks are /stuck to the shade form so they don't miss out on the arpees, while the pet merrily keeps slaughtering their healer in the background.

Simple problem, simple solution - better zerg/group disciplin, or even better, bring your own greys to deal with theirs.

Just because those greys are of no value to you personally, doesn't mean they are of no value to everyone. After all last time I checked, every side had low levels in Braemar :)

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tonymo
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Postby tonymo » Sep 11, 2008 10:58

im loving the variety of levels in the BG's, and i agree how it feels like old school RvR.

the comment someone made about leveling in Ydg forrest takes me back, when you'd tell your guild about an alb or a hib invader and the 50's would come and help out - great stuff.

Uthgard reminds me a lot of the Beta, anyone else involved in that? when on the last days every player from all the realms got together to kill that great big demon? levels 5-50 all there whacking away.

I personally went to brea with my Thane at level 13 and after 2 one hour sessions i was level 22. Downside to this is i had hardly any cash and every piece of equipment was grey.

But why complain about it? people are having fun and its a quick way to level up, if your prepared to die every few seconds......

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Flamingfury
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Postby Flamingfury » Sep 11, 2008 17:17

Weia wrote:
Flamingfury wrote:Lvl lock 30+, problem solved.

What problem ? A lot of players actually having fun while playing DAoC on Uthgard is a problem for you ?

If leveling fast without any effort is fun > go i50.

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Weia
Myrmidon
 
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Postby Weia » Sep 11, 2008 18:17

Flamingfury wrote:...
If leveling fast without any effort is fun > go i50.


Surviving among purple con enemies does take effort. It's not the same kind of mindless effort that standing at some camp pulling mob after mob after mob pressing the same small set of keys every single time does require, but they still have to deal some damage on targets that actually die in the end, and have to avoid all kinds of AEs, aggro pets and tanks that would easily onehit them in passing on the route to their real target.

Again it is all a bit easier once they are grouped, but then there's hardly any difference to being powerleveled by a group of guildies at a regular expspot.

Just typing '/level 50' however sounds a lot less fun than actually playing your char through these levels fighting against other players, so I don't see what relevance i50 could have here.

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EvilAliv3
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Postby EvilAliv3 » Sep 11, 2008 18:24

@Weia
Surviving among purple con enemies does take effort.



Well , but its not like that, they go die(suicide against purples) and get exp for that... If at least they needed to be alive to get any Exp would be more logical, but dont even have to take care of that, their objective is amke most damage possible regardless of being kiled on 1 hit.
<a href="http://recorta.com/4fb3a0"> <img src="http://217.86.191.120:8080/sig.php?chars=Joanhe;Legium;Rory;Syrsen;Djina;Ljik;Merlim;Isaviel;Eldia"></a>

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Weia
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Postby Weia » Sep 11, 2008 18:41

EvilAliv3 wrote:@Weia
Surviving among purple con enemies does take effort.



Well , but its not like that, they go die(suicide against purples) and get exp for that... If at least they needed to be alive to get any Exp would be more logical, but dont even have to take care of that, their objective is amke most damage possible regardless of being kiled on 1 hit.


Well, you got something wrong there really. Trust me, if going out and dieing would give any ammount of exp and RPs, Weia would have been lv50 and rr10 for a long long time already. :)

You do have to do damage, and the enemy you dealt damage to must actually die for you to get anything. And even then, just applying damage fast enough to the right target is not enough, because if you die every time, you'll be spending so much time running back to the action from your portalkeep, that regular leveling would probably still be faster.

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EvilAliv3
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Postby EvilAliv3 » Sep 11, 2008 19:36

Yep, but when not enough poeple to fll a grop som people invites Greys and thats like a blesson for 'em
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Weia
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Postby Weia » Sep 11, 2008 20:40

EvilAliv3 wrote:Yep, but when not enough poeple to fll a grop som people invites Greys and thats like a blesson for 'em


Sure, but then getting powereleveled in a Braemar group isn't somehow worse than getting powerleveled by some highlevel pbae exp group. If anything, the RvR-leveled twink needs to actually play a bit, while the PVE-leveled twink can safely stand in a corner afk, surfing the web, chatting on irc, or even playing somewhere on another account.

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DarkRef
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Postby DarkRef » Sep 11, 2008 20:48

Weia wrote:Well, you got something wrong there really. Trust me, if going out and dieing would give any ammount of exp and RPs, Weia would have been lv50 and rr10 for a long long time already. :)


Even if we do go out in Agramon and find a solo-er, we still dont have the incentive to kill them and get RP 8)

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Maidrion
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Postby Maidrion » Sep 12, 2008 01:08

Weia wrote:
Well, you got something wrong there really. Trust me, if going out and dieing would give any ammount of exp and RPs, Weia would have been lv50 and rr10 for a long long time already. :)


RR13

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AsNied
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Postby AsNied » Sep 12, 2008 08:51

Dead players shouldn't get RP. Read the patch notes. But Uthgard don't want to fix that because of low population in Agramon. If you (gray) come to any BG, damage someone and survive - you are worth to get RPs, if you only rush, cast few spells, dots, died and wait for rp - you are not worth RPs.

Dead players will now continue to retain and receive their realm point credit on targets until they release. This will work for solo players as well as grouped players in terms of continuing to contribute their share to the kill if a target is being attacked by another non grouped player as well.


This was added in patch 1.81.
http://www.camelotherald.com/article.php?id=206

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massivmampfer
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Postby massivmampfer » Sep 12, 2008 10:02

i dont think that this is something that has to be "fixed". It would be unfair for the supporters or casters because they mostly die first and wouldnt get any rps anymore.

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Elwin
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Postby Elwin » Sep 12, 2008 11:53

We already had this on uthgard and for supprotters and casters it wasa big pain -.- no one wanted play them
<img src="http://217.86.191.120:81/sig.php?chars=Shien;Sumuran;Silen;Silia;Sinius;Silenius">

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Flamingfury
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Postby Flamingfury » Sep 12, 2008 15:48

Weia wrote:Surviving among purple con enemies does take effort.

1.) Surviving in a mass rvr situation doesn't take any effort if someone 10 levels higher is attacking you. If they do, you will die, end of story. If you stand way in the back out of sight while your group members kill for exp/rp you didn't make any effort. If you died and your group mates are killing for exp/rp, you didn't make any effort.

2.) Of course you don't get any rp/exp when you die solo, neither do greys in braemar, that's why they *gasp, you ready for this shocking info???* group with other, much higher level people.

Don't tell me it takes effort I've seen and one shot many grays in braemar, dying to one hit then laying there for exp is not effort. It cannot even be compared to pvm exp where you have to pull and kill a mob every xy seconds, where running in like a brainless retard, dying and kissing the floor won't get you anywhere.

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QED
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Postby QED » Sep 12, 2008 16:10

Maybe it would be enough to not giving xp (but RPs) to dead players to stop the brainless greys from doing that.

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