Remove Thidranki?

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Draft
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Postby Draft » Jul 18, 2008 01:03

Yap, agree with blue and sal too.

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Blue
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Postby Blue » Jul 18, 2008 01:47

More objectives in NF / Agramon (things to do) should help.

Currently we know the problems of Agramon and are discussing solutions. The BG's are not the real problem. The reason is more that when you enter Agramon you will find nobody or only good groups, so you dont try alone and if you try it in group you maybe have no luck because your enemy thinks the same. Its a problem circle that leads to a dry out of the zone.

I bet if Agramon is an environment for solo players or small groups to make RP even in the middle of the night then the goal is reached to fill the zone initially. The rest will come for itself but it depends also on the players itself.

---
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Denasti
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Postby Denasti » Jul 18, 2008 02:11

8O

Im scared. We have opened pandoora's box.

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Postby dr_luecke » Jul 18, 2008 03:59

just some easy proposals to encourage agramon rvr:

1. agramon rp bonus should be limited to agramon.

- atm often grps log in, take the keep and instant log to their full sced bg twinks to get the bonus while killing the so called newcomers in some bg and benefit from that 25% bonus...thats crap you should just get the bonus in the zone you re in

2. remove the broadchat lvl restriction

-most of the time there are enough players that like agramon rvr, but they wont get any information about the situation when on a toon that is lower than 45. so some full grps of agramon players can miss the whole action while running through some crappy bg or exping the 110000..th toon. agramon is the end goal of the game, so any broad message about the situation there should be readable by everyone. as it is now, its often just agramon keep ping pong, cause lots of possible defenders just dont notice the inc there.

3. any siege in agramon (keep or towers) could be sent to the besieged realm in a global message, so defenders can come to fight....and the result is rvr.

-the actual guild claim-message system is useless and even more useless with broadchat restriction (see 2.)

4.there should be something useful that can be bought for bps, so ppl get interessted in making bps....and where do they get rps ? .... bingo !! in agramon...

5. some bossmob like megalodon could be placed in agramon, so when there is some time without inc, ppl dont log off, but spend some time with pvm in agramon untill the next incs arrive. and the drops of a bossmob will always pull ppl to agramon.....the result is....bingo !! rvr...

and last but not least i think thid level cap is too high, cuz lots of ppl just play their full sced 49.5 toons there, instead of going to agramon (and i am not talking bout the newcomers, almost every rvr-active guild also runs bg grps^^)

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Postby Hornster » Jul 18, 2008 04:26

dr_luecke wrote:just some easy proposals to encourage agramon rvr:

1. agramon rp bonus should be limited to agramon.

- atm often grps log in, take the keep and instant log to their full sced bg twinks to get the bonus while killing the so called newcomers in some bg and benefit from that 25% bonus...thats crap you should just get the bonus in the zone you re in

2. remove the broadchat lvl restriction

-most of the time there are enough players that like agramon rvr, but they wont get any information about the situation when on a toon that is lower than 45. so some full grps of agramon players can miss the whole action while running through some crappy bg or exping the 110000..th toon. agramon is the end goal of the game, so any broad message about the situation there should be readable by everyone. as it is now, its often just agramon keep ping pong, cause lots of possible defenders just dont notice the inc there.

3. any siege in agramon (keep or towers) could be sent to the besieged realm in a global message, so defenders can come to fight....and the result is rvr.

-the actual guild claim-message system is useless and even more useless with broadchat restriction (see 2.)

4.there should be something useful that can be bought for bps, so ppl get interessted in making bps....and where do they get rps ? .... bingo !! in agramon...

5. some bossmob like megalodon could be placed in agramon, so when there is some time without inc, ppl dont log off, but spend some time with pvm in agramon untill the next incs arrive. and the drops of a bossmob will always pull ppl to agramon.....the result is....bingo !! rvr...

and last but not least i think thid level cap is too high, cuz lots of ppl just play their full sced 49.5 toons there, instead of going to agramon (and i am not talking bout the newcomers, almost every rvr-active guild also runs bg grps^^)


2.
well what about implementing a new 'chat'? like /rvr MESSAGE -> readable for everyone

3.
it was like that some time ago
and I agree with you - it would be much better if EVERYONE in a realm gets this message

4.
how about respecs for bps?

5.
aye good idea :)

thid lvl cap:
aint too high - when it was at 46, I became inactive again after being lvl 47, cuz its more fun to lvl while doing rvr
maybe a lower rr cap would be ok (like 4l0 instead of 4l2 ^^)
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Postby Denasti » Jul 18, 2008 04:32

/xp ON! is the answer. Show up at 49.5 and you will be gone in 2 days.

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Postby panachier » Jul 18, 2008 05:22

@denasti you ll just see lot of grave stones in the TK...

@lueck most of the idea are the same that we talk about since emain...

i think leveling spot and some small boss with very low drop could be a nice idea.

killing thidranki is really not a good idea. i play sometimes in thid with ice wizard, and being grouped with nestrel's cleric level 36 and a level 38 sorcerer we are able to do some kills in FG and staying alive. so don't tell me that such people are ready to go rvr in agra... if ever they come agra without knowing what is a quick cast or things like that... they won't have fun.

it would just be mass free RPs and nobody wants it.let people rvring and geting better before coming level 50rvr.
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Postby nixian » Jul 18, 2008 08:07

implement rvr quests (like on live atm)

on live theres a ghost keep you can get to summon and when other realms have their ghost keep you get quests to kill their ghost lord etc etc.

this would bring fun and something to do when no one is on..


quests should be soloable and grpable

like on live to summon ghostlord you can do 2 things

1. kill 4 enemies
2. gather 4 weapons in the middle of rvr zone

once this is done you get a summoner then

1. you go to deffend him
2. other realms get a quest to kill him

once lord is up you can

1. get a quest to kill 1 mob in rvr zone
2. get a quest to kill 1 other player
3. other realms get a quest to kill lord


this would imo bring ALOT of players to rvr to have something to do when theres no action


and quests rewards could be: good gold / BP / other cool stuff people always seem to request (dont make quest give rps like on live - too many would abuse this)

maybe some cool items - like cloak with toa look - chest piece with toa looks.. etc etc cosmetic treats
Last edited by nixian on Jul 18, 2008 10:58, edited 1 time in total.

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Postby Blue » Jul 18, 2008 10:51

@Luecke: Point 1-3 make sense to me. We will consider these points for Agramon.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Amisch
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Postby Amisch » Jul 18, 2008 12:07

I just Agree with luecke.

-Remove only Thid BG and Bring lvl 42+ Players to Agramon. Or Set Thid Max. lvl to 45.

-Add More Lussus Mobs in Agramon ( There is enough place for other lvl spots too).

-Remove the Broadchat lvl ristriction.

-Bring the "Agramon Keep is attacked by 8 Enemys , not in Guild chat, bring it in Broad Chat.

-Only RP Bonuses in Agramon

- Exp Bonus in Agramon like in Emain

- Bring a mob like a Green Knight or Glacier Giant in Agramon, with Random spawn like Beliathan, and improve the Drops.


That would fill Agramon definatly.

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Postby DarkRef » Jul 18, 2008 13:02

Or maybe make some more collections of mobs that can be soloable :)

And also drop some nice things.

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Postby Cespx » Jul 18, 2008 13:08

So i'll add something.

1. Make high lvl realm zone playable. Sheeroe Hills (AGAIN) is impossible to play.

2. Better drop from Boss mobs. With every "fix" or "feature" Boss mobs are getting harder. Drop stays the same. Dont think it's the way it should be.

3. Connected with Boss mobs in some way. RESPECS. Not every players is perfect and not everyone knows how his char will look like on lvl 50. Respecs were created to change all bad decisions in char creation. It wont make anyone more op than the others so i still dont understand why Respecs are saved only for Pros (which dont really need it either...)

4. Merchant scrolls or Necklace of teleport. All 3 realm lands have great space to explore, whereas in Hib (only as example) taxi horses are the only way to translocate faster. If we want to get back it costs us a lot of time or more often a wipe. Merchant scrolls or Teleport possibility to some places would make it much easier.

5. Exp gain in general. Uthgard always wanted to be classis = hardcore style. In my opinion we've already passed the thin red line where hardcore exchanges with boredom. Exp should also be funny. It cant be that players leave the server cause lvl up from 45 to 46 results in whole week lvling... For me x3 exp should help here a lot.

6. Buffbots in pve zones. I'm not so sure if buffbot is the best option but GMs should also take a look at this idea.

7. Already mentioned, lvl spots in Agramon. Maybe those spots will encourage any players to visit Agra.

8. Free /level 20 comand. Braemar is no longer so popular and this command wont create another Brae twink. Additionaly it will make ppl start thinking about 50lvl char.

9. Masterpiece crafter stones for BPs. On live with certain craft skill crafter gains possibility to create a few MP items with 1 try. It would be nice if something like that got implemented on Uth for BPs. Dont have any idea if those "Stones" should be tradeable or not:D

10. Free rr4l2 transfer to lvl50. Many players reach their Thid rr cap on much lower lvl than 49. With such a transfer they will have 2 options. 1st lvl twink to 49lvl and then get Thid cap (what seems to be quite sensless). 2nd join Thid rvr as fast as possible to get 50lvl but also to join Agra rvr as soon as possible.

11. Some bonuses for players with highest LWRP. Lets say once per 2 weeks. Legendary ingredients, respec or something else surely wont make him stop playing.

12. Starting gear for 1lvl. Lvls 1-5 are the most boring and the most frustrating. I'm sure many newcomers will be glad if they get a starting set.

13. Better drop for Semi-Boss mobs. High lvl mobs like those in Cursed Forrest in Hib have really low drop chance (too low even if it's livelike). If mobs has a 25 mins respawn timer and drops nothing 3 times in a row it could really become frustrating.


Think it's enough for now.
Last edited by Cespx on Jul 18, 2008 13:14, edited 1 time in total.

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Postby Alandrian » Jul 18, 2008 13:10

Bossmobs in Agramon? Are you really so keen to wipe other raids? Well i am quit glad that pvm raids and rvr is quite seperated right now. To beat a hard bossmobs takes some organisation. Its frustrating is you fail to beat him. Even more if some you fail because an enemy group mezzes your supporter.
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Postby Zippity » Jul 18, 2008 14:12

I disagree with turning the rvr zones into exp areas or having exp bonuses affected by RvR, although RP bonuses are just fine.

Maybe there can be some incentives given to people to not stay in the BG's. For example when someone reaches a level in which they are eligible to enter a bg, they can be prompted whether or not they wish to forgoe their ability to play in the bg. If they decide to do this, then they are given an armor set or some other item to help them level up / progress to the next stage of their character development. Btw its hard enough finding people to craft you stuff anyway so I am not sure this would have any effect on the realm crafters, although to be honest I havent played in a while so I am not realy the best judge on the economy here as of late. I can say that when I was playing though, between september-feburary, that finding a crafter who could or was willing to do something for you was a big deal. Giving folks a nice suit to level up in would be at least some incentive for them to not play in the bgs and make some progress. The suit should also be no trade by the way.

To prevent hoarding, or using these items in other bgs, it could be made so that possession or equiping any part of the suit will make you inelgible to port to the BG zone, some what like how the live game linked the ability to teleport to a zone only if you had a medallion. There would need to be a player inventory check to make sure they cannot unequip the items then zone and re-equip. The concept would utilize existing game systems as some measures are already in place now like that in regard to things such as zoning in/out with poisons on weapons. So if a person wanted to go to another bg, they would have to destroy the suit.





Additionally you could also give Experience Bonus, Realm Points and/or Realm Point bonus certificate if htey decide to forgo the BG. For example, if someone decides to skip braemer, they can get 2 realm points. Or they could get a Realm Point Voucher which is good for level 50 (non tradable ) and when they hit 50 they get a large realm point bonus for a limited time (perhaps 4 weeks per voucher use). These could be passed out and offered for each BG level range. The bonus for the realm point counters could be set to only work if the player is grouped with players of a certain realm rank or below. For example if an individual joins a group of players where no player (or themself) has a rank higher than 4L9, then they would get the RP bonus. This would allow new players to earn some extra realm points / experience for a while as an incentive to get to 50 and this would not punish high realm rank players because they still maintain their Realm Rank advantages.


As an after thought, it may be better to just give these rewards at the beginning of each BG level range to keep people from playing in a BG then using the exp vouchers to fast level to the next one. So for instance, whenever someone becomes eligible for thidranki and try to enter the zone, they get prompted to decline thidranki or to go through to it. If they decline, then of course they are forever denied the exp bonus/items for that level range. This would still give peoplethe opportunity to experience bgs, level properly, and then opt to get out of the next bg in exchange for faster leveling/items.


Alternatively, these items could be given out if a player is a certain level and has 'completed' the bg by taking the ck. For example, the level to obtain these items in thidranki would be 49, and when the player takes the CK in thidranki, they will be given a prompt to forgo the ability to enter thidranki again. If they choose to do so, then they are given a suit of armor/weapon or whatever (and maybe some gold) and are then told to go level to 50. They can then use the new weapon/armor/items/gold to further progress their character such as buying new equipment from a crafter in order to compete in the RvR zone. I believe that giving the choice and rewards at the level cap of the bgs would at the least allow new players the opportunity to practice their skills in rvr in the bgs while at the same time encouring them to move on out after the approriate time has come.


I think such measures would encourage Agramon visits as well in order to make use of the vouchers and such. This may even incentivize existing high realm rank players to make new characters to go out into agramon instead of utilizing their existing ones whom already hold significant advantages. In theory this would make for a more even playing field across the board as new players have more people to play with in addition to only being faced with normal learning curve/organizational challenges when out in the RvR zones as opposed to facing all those challenges plus the unfair state of having the huge hurdle in competing against established high ranking guild groups/players.



Here is a possible break down for rewards given


Braemer:
---------------


Lvl Req = 25

Rewards-

1. Choice of Exp Voucher (10x exp gain for 10 levels or whatever it is to the end of the next bg)

2. Choice of RP Voucher (5x Realm Point Gain for 3 weeks at level 50)
3. Choice of Armor Set (cons yellow until level 38). Has Max All Class Stats/hitpoints/power and Skill modifiers.
4. 500 Gold



Wilton:


Lvl Req = 36 (or whatever the entery level is for wilton)

Rewards-

1. Choice of Exp Voucher (10x exp gain for 9 levels or whatever it is to the end of the next bg)

2. Choice of RP Voucher (5x Realm Point Gain for 3 weeks at level 50)
3. Choice of Armor Set (cons yellow until level 49). Has Max All Class Stats/hitpoints/power and Skill modifiers.
4. 1000 Gold



Thidranki:



Lvl Req = 40 (or whatever the level cap is for thidranki)

Rewards-

1. Choice of Exp Voucher (10x exp gain to level 50)

2. Choice of RP Voucher (5x Realm Point Gain for 3 weeks at level 50)
3. Choice of lvl 51 Weapon (cons yellow at 50).
4. 1000 Gold
Last edited by Zippity on Oct 28, 2008 16:04, edited 2 times in total.

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Cespx
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Postby Cespx » Jul 18, 2008 15:06

I like all Zippity's ideas but one. RP Voucher:) There are players that join Agra with 50lvl char without sc and being solo. There are also some players who join Agra with perfect setup, all cap sc and guild available to help. Atm fg with CK Rp bonus is able to gain 3k rps by beating 1 enemy fg. With 5x rp gain it will be 15k...

I dont want to remove BGs. They are anothes steps on the way to Agra so let them be. I just want ppl to leave them faster and truely target Agramon as their rvr goal not Thidranki as it is now.

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