Theurg im rvr

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owai
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Postby owai » May 11, 2008 02:59

Ronian wrote:Omg. They are easy to kill and only last for 30/60 Sec. I dont unterstand your problem and a earth only theurg has no other damagespells (ok a really bad basenuke) than his un-ccable pets which run through walls and make other strong chars to cry. :roll:



first of all u will only survive that if u have a aoeler in ure grp otherwise
u will be healed or ure dead


second instead of saying that i am crying look up half of the post where u cry what happens in thid just because ure realm isnt active in this bg furthermore shut up if u dont know ****** i really would appreciate that

@ flamefury i see ure point with the casting trough walls but what i mean
is that while ure running way u cant shake them off also

they dont hit u once like a normal bolt they are like a DoT which does way 2 great dmg

of course they are supposed to be stupid pets but its imba if u got pets that follow u and repeat doing dmg its like having 6 dots at once on u

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Ronian
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Postby Ronian » May 11, 2008 03:38

Maybe in Brae or in Wilton. But in Thid or Agra you should be able to heal the damage of earthpets if it is not a fullspec earth theurg.

Btw i have a theurgtwink and in brae these pets are really powerfull. Ok, i dont have much experience in wilton, because everything is purple. And its not my problem that there are no Midcasters with high nearsight, because then a theurg must be act in a closer range.

PS: Actually i am out of Thid and i never whined about the population of my realm there, but the manner of mids. Camping CK is ok, but not make pseudo 1on1 or destealth and run/ wait for help of the zerg. Thats gay.

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Postby Emperor » May 11, 2008 04:29

Flamingfury wrote:I don't understand your abbrevations and I've no clue what you said here.

Again I'll say, those pets are powerful if you don't know how to deal with them. More theurgists will be a problem but a single one is not.


I think it's the other way around that you don't really know what you can do with the class.

FOTM - flavor of the month - popular.
PUG - Pick up group - random people grouped together unlike groups that run with the same members constantly like an 8man group.

Extension groups are caster groups that split support and tanks. It's easy to say just use some AE damage on pets but you don't know what you're talking about.

In zerg it's all the same. All petspam is BS and mythic never should have made those classes the way they are. Never knew WTF they were thinking when they made these. Equal numbers and then one side just puts out 50 or 200 pets. They turn fights into crap. With how fast they can be brought out one side has to try to kill the enemy while dealing with another enemy- the pets. We can think of many scenarios where it isn't so and yes, there aren't always lots of theurgs around but the possibility of it all is enough for me.

About dealing with theurg pets I think we already established that there aren't alot of options to it. Yes, we can kill them but rvr isn't that simple. AE damage dealers can get interrupted etc. It's easy to get the pets out and be at an advantage.

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CalvoHP
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Postby CalvoHP » May 11, 2008 06:51

Ronian wrote:
PS: Actually i am out of Thid and i never whined about the population of my realm there, but the manner of mids. Camping CK is ok, but not make pseudo 1on1 or destealth and run/ wait for help of the zerg. Thats gay.


does it smells like Quara??

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Kaschej
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Postby Kaschej » May 11, 2008 10:53

The advantage is, that he can cast the pets and their effect shows after a certain delay. As an example, you're having rvr and you dont realise that Theurg is casting on you until the point, where the first pet arrives but in that case, other ~7 are on their way. Another example which i experienced myself. Have been mezzed and Theurg spammed pets. If i attack a mezzed enemy i have only 1 free cast until enemy is out of mezz and ready to counter. As the first mob arrived to hit me out of mezz, other ~7 were on their way. I had shamy + thane in grp - perfect setup to survive the pets. The shamy was very busy to keep me alive with healing and thane spammed aoe hammers. That whole thing took about 15-20 secs where 1 caster hase bound the whole group and could act further without having fear of possible attacks.

I'm not upset about that, i want to show due to the discussion the difference to other casters. Sure mid has bd and hibs got eld with stun but none of both can keep the group that busy by an already casted spell which grants the option to cast more while enemies are having trouble.

but the manner of mids. Camping CK is ok, but not make pseudo 1on1

sure its the manner of ALL mids. Those or equal cases appear never in Alb

nixian
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Postby nixian » May 11, 2008 11:41

theurgs just need a pet limit honestly..

5-10 pet cap would help alot on having to deal with pets.. that way they can't send 5 wind and 10 earth pets in 1 fight

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panachier
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Postby panachier » May 11, 2008 12:57

lol you complain about having 5 or 6 pets on you and they finally kill you...

could you imagine what's happen if you let a cabby casting 5 time at you? you wouldn't need 1 min to die ;-)

just kill the theu or rupt him if it's really a problem
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Demiurgo
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Postby Demiurgo » May 11, 2008 12:58

The pet limit is higher and you can't put it at 10. In a lv 50 8 men group 10 pets are not enough.

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Musikus
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Postby Musikus » May 11, 2008 12:58

definitly NO to a limit somewhere below life 1.90 limit (16 pets alive at same time)..
or lets take the mids cele as equal reaktion...

you see what i mean?
Theurg IS a feature..deal with it..the other realms has to do with your cele aswell.
i miss my Lady....

nixian
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Postby nixian » May 11, 2008 14:00

Musikus wrote:definitly NO to a limit somewhere below life 1.90 limit (16 pets alive at same time)..
or lets take the mids cele as equal reaktion...

you see what i mean?
Theurg IS a feature..deal with it..the other realms has to do with your cele aswell.


yeah cuz hibs have celerity :roll:

anyways I just wanted to state that theurgs has been powerful since day 1.. and yes mythic made a change to help ballance anis + theurgs by giving them a limit on pets.. which was needed.. (who else hated running into 100+ ani pets?)

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Haldan
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Postby Haldan » May 11, 2008 14:38

Gentlemen (and Ladies ;) ),

ah well played Theurg is not more imbalanced than Midgards ability to easily
implement disease, fullbuffs, etc in a group or Hibernias superb ability to run
extremly powerful bombing/caster group-setups.

Every realm has certain classes players just hate to face. The Theurgist class
for example is if well-played a hated or probably better said feared class as
well as Skalds for Midgard or Wardens for Hibernia.

It is the difference between the realms that makes DAoC interesting and one
of Uthgards main goals is NOT to follow Mythics steps of making the realms
more and more similar to each other.

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Postby Emperor » May 11, 2008 17:08

I don't think it really adds up that nicely, Haldan. Not talking about 1v1 or smallman where someone might have a problem with skald or warden.

Same with animists. No way in hell will siege be balanced when those come. Seen hundreds of times mids out playing hibs only to fail when they need to push to lord room full of turrets. Since albs don't have monster rez here they are gonna be on the same boat with them. It's not balanced, it's just stupid and frustrating.

I play hib and I want my realm to do well but not like this. Yes, the realms have differences which is nice but I think some are extra like theurgs and animists. Both petspam which midgard lacks just like it lacks easymode PvE which others will have.

But whatever. Not calling for nerfs I just think these classes should never have been made/added.

nixian
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Postby nixian » May 11, 2008 18:10

rofl at wardens being consideret feared but yes differences makes daoc fun

however... limiting theurgs to 10 or 15 pets is really not to big a nerf imo


15 pets could still interrupt every single caster / healer with 2-3 pets in most grp setups theese days..

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silenced
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Postby silenced » May 11, 2008 20:30

stop crying nixian, the theurg is a clothed walking onehit ... rupt it, mezz it, stun it, kill it !


if a theurg can release 10+ pets, then the enemy group is doing something VERY wrong ...

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owai
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Postby owai » May 11, 2008 21:20

or the enemy grp is always in mezz .............

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