Theur pets

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Musikus
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Postby Musikus » Jan 25, 2008 17:24

Rapiz wrote: I can't believe a caster with 3 cast could kill someone.


well..ask an eldrich...they can
the difference is...they cast a nuke-DD and theurg uses his pets..
i miss my Lady....

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Orlock
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Postby Orlock » Jan 26, 2008 01:00

on live amnesia killed the theurgs pets...

not only that but on live PRE ToA theurgs had lower level pets


i played on live pre toa i only ever saw 1theurg in my whole rvr experience ...

so why should there be so many here => its overpowered

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Mamut
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Postby Mamut » Jan 26, 2008 01:54

if u think theu is overpowered...

eld with 350 per dd is overpowered too
eld rr5 is overpowered too


btw there are 24 (50 lev) theu and maybe 5 plays active....

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Shakespeare
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Postby Shakespeare » Jan 29, 2008 14:32

Kronos wrote:I agree with Mamut in this case. As far as i am concerned my lvl50 theurg (cap INT and power pool - no buffs) can cast about 12 pets in a row (no pausing or resting).

No more, not 15, not 20, but also no less than 12.

That would verify the common theory that the cost are based on the base mana pool without +INT and +power pool (as malle wrote).

Nevertheless i can remember Blue investing quite some time into the coding and testing of the theurg pets. It took a long time till we even had an ice or wind pet. So i would say if anyone thinks the pets are implemented in a wrong way, he shall bring forward some proof for that.

Substantinate your doubts and demandings with some useable sources. Just saying: "There is something wrong, they deal to much dmg" is not going anywhere.

Kronos


On my theu on live, i cast 16 pets in a row (cap) and i have about half power bar available.

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malle
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Postby malle » Jan 29, 2008 14:48

Orlock wrote:on live amnesia killed the theurgs pets...

not only that but on live PRE ToA theurgs had lower level pets


i played on live pre toa i only ever saw 1theurg in my whole rvr experience ...

so why should there be so many here => its overpowered


olo olo ^^

we are pre 1.80 not pre toa. And amnesia dont kills pets. Confuse kills pets.

And only because there are many of one class its not overpowered.. the fact that there are many Skalds is not a proove that skalds are op oO (just an example)

Demiurgo
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Postby Demiurgo » Jan 30, 2008 23:22

Mamut wrote:if u think theu is overpowered...

eld with 350 per dd is overpowered too
eld rr5 is overpowered too


btw there are 24 (50 lev) theu and maybe 5 plays active....

Also bone are overpowered but there is only 1 bd in emain :D

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Jonty1983
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Postby Jonty1983 » Jan 31, 2008 08:54

12% of your base mana without bonus acuity and equipment... reduced with the focus, that means around 6% with equipment caped and focus...


uhm, ok lets see. 12 percent mana of your manapool. if you get equiped with acuity and what equipment might be you have to cast for one pet ...stilll 12 percent of your mana because its a fixed percentage not a fixed amount.

and now look at focus. focus reduces the fixed mana costs of 12 percent to 6 percent? why does the focus that do? even on other chars the focus is not that effective in reducing mana costs, and they are even not fixed to a percentage.
imagine a regrowth focus. should everybody now rezz for 25 percent of mana? no logic in that focus reducing that

offtopic to the eld overpowerness: eld nukes with the spec line 209 dd. there is the possibility for other classes in alb and mid too to play such a class. so dont tell me dmg of eld is too high, just because you are not able to build up a capped sc and use a debuff staff or have an debuffer in your grp. except the possibility that your resists are even not capped!

jrhadden
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Postby jrhadden » Jan 31, 2008 13:24

Unlike the Eld RR5. Blue made some tests on lifeserver...


Greetz
Nes

_____
should be really time to make some life-tests on eld^^
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panachier
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Postby panachier » Jan 31, 2008 13:54

@jonty 12 of base mana. bonus due to equipment and buffs are not base...

imagine a char that can do 8 poor crappy pets and so is oom...
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

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Denasti
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Postby Denasti » Feb 03, 2008 02:52

I like the Stun spam that seems to hit always! If that one doesn't then don't worry, there are 5 pets so the next will. Is there actually a save vs it? Why can a pet spam stun constantly but a player or monster cannot. Only defense is maybe charge since it lasts a few seconds but that is if you see the pet! Most of the time the pet is lagged and you cant cast or attack it till you are stunned. then its over.

Someone mentioned Elds? you can cast 2 bolts with a timer of 20s till next cast. A Theurg can cast 7 pets in that time from the same range. Before you scream Hib stun is awesome! Its only 1500 range. Theurg Air pet is 2000 and casts that stun not proc it.

Theurg is the only class that can and regularly own anyone and take on sometimes 3 equal leveled enemies. Let me add this - they getl ranged AoE mezz, Root, very hard hitting DD, Speed chant and 2000 range Stun spamming pets.

This seems like a screw up by Daoc not Uthgard. Maybe I am jealous because Mid and Hib still dont have pets implemented or tired of everyone saying what we all know. Theurg's are overpowered.

I would like to say thanks for fixing two bugs that were being used earlier by theurgs. :wink:

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panachier
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Postby panachier » Feb 03, 2008 05:18

wind theu are really useless ^^ if you wanna change it won't be a problem for nobody i think :D
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

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Kronos
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Postby Kronos » Feb 03, 2008 10:20

Well...

@Denasti: Stun Pets do not stun always. Thats just wrong. I have a level 50 Wind Theurg and i have had some duels in the realm and had some fights in RvR with the highest wind pets and they do everything but not stun always.

Sure, if a theurg spams you with 5+ wind pets, the chances are that you can't move at all because one pet will always stun you (no immunity timer and that is right!), but casting five wind pets onto one enemy in fg combat is a really stupid thing a theurg can do...

And, @pana, there are many ways to play a theurg, in my opinion a Wind-Theurg can be useful too (strong DD, good rupting abilities, secondary AE mezzer).

Kronos

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Zippity
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Postby Zippity » Feb 03, 2008 11:56

hmm holding further comment until i reinvestigate this later.

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Yyrd
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Postby Yyrd » Feb 04, 2008 22:07

I like the Stun spam that seems to hit always! If that one doesn't then don't worry, there are 5 pets so the next will.



yet it better to have 5 eld dd's for 350-450?


air pets chain stun. its all the good for. they do LOW daamge. and last 25 seconds. now think of a world of no stun pets. what good wuold a pet that does few damage. and last 25 second be good for? it wuold be a sillie spec.

any idea how long its take him to cast 5 pets? any idea the amount of power he just spent on you?

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mfassben
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Postby mfassben » Feb 05, 2008 15:56

Buff yourself some Resis Yyrd...350 dam on fullbuffed enemys...lolz -.-.
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