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teddie
- Gryphon Knight
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- Posts: 352
- Joined: Jan 30, 2010 01:00
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by teddie » Apr 01, 2017 10:58
Pao wrote:When there are zergs and people cry about it, it seems this server is healthy 
server may be, but some players....
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barto22
- Phoenix Knight
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- Posts: 1489
- Joined: Feb 06, 2011 23:07
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by barto22 » Apr 01, 2017 11:04
Pao wrote:When there are zergs and people cry about it, it seems this server is healthy 
I wont tell you or anybody how to enjoy the game here, that's a personal thing by all means, but i'd like to lay this on a plate real quick for some simplicity. 8man group looking for people to fight. Not always another 8, but something less than 3 full groups is usually ideal. This is pretty fun for all involved - the initial group as well as the 8-16 people they encounter. Fun Fun. 4 Full groups looking for people to fight. Not another 4 groups, just red=dead style. Sounds fun. But alas, nobody to fight - they all just log or run away. How many people in this group of 32 are really enjoying themselves on /stick running around and around? Even when they do find a few people to kill, are they even involved? Do they get to do anything on their character that they have invested so much time in? Has the template they made and paid for really helped out? Has the initial 4 groups had fun? And what about the smattering of players they encounter? Like I said, enjoy what you will - but I think it's worth taking into account what other people enjoy and how the server and state of play will be effected if they are no longer enjoying themselves. I'm not QQing here either, I'm just laying this all out from a certain perspective. Large scale battles can be seriously fun, they were especially so in New Frontiers with the keeps and towers and siege etc. but a humongous group of players whizzing around mopping everything up for 15 realm points each, I think, can really kill the mood and effectively be a detriment to a lot of other players.
My mind’s made up, don’t confuse me with facts. You mustn't assume that your personal situation is a reflection of every other person that has logged in to Uthgard.
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Nemi
- Myrmidon
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- Posts: 136
- Joined: Feb 09, 2017 15:33
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by Nemi » Apr 01, 2017 13:59
double post.
Last edited by Nemi on Apr 01, 2017 14:01, edited 1 time in total.
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Nemi
- Myrmidon
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- Posts: 136
- Joined: Feb 09, 2017 15:33
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by Nemi » Apr 01, 2017 14:00
barto22 wrote:Pao wrote:When there are zergs and people cry about it, it seems this server is healthy 
I wont tell you or anybody how to enjoy the game here, that's a personal thing by all means, but i'd like to lay this on a plate real quick for some simplicity. 8man group looking for people to fight. Not always another 8, but something less than 3 full groups is usually ideal. This is pretty fun for all involved - the initial group as well as the 8-16 people they encounter. Fun Fun. 4 Full groups looking for people to fight. Not another 4 groups, just red=dead style. Sounds fun. But alas, nobody to fight - they all just log or run away. How many people in this group of 32 are really enjoying themselves on /stick running around and around? Even when they do find a few people to kill, are they even involved? Do they get to do anything on their character that they have invested so much time in? Has the template they made and paid for really helped out? Has the initial 4 groups had fun? And what about the smattering of players they encounter? Like I said, enjoy what you will - but I think it's worth taking into account what other people enjoy and how the server and state of play will be effected if they are no longer enjoying themselves. I'm not QQing here either, I'm just laying this all out from a certain perspective. Large scale battles can be seriously fun, they were especially so in New Frontiers with the keeps and towers and siege etc. but a humongous group of players whizzing around mopping everything up for 15 realm points each, I think, can really kill the mood and effectively be a detriment to a lot of other players.
If that means 8v8 tossers like Xian leaving, I am all for it. 
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Dromina
- Myrmidon
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- Posts: 66
- Joined: Dec 19, 2016 18:04
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by Dromina » Apr 01, 2017 15:40
Nemi wrote:barto22 wrote:Pao wrote:When there are zergs and people cry about it, it seems this server is healthy 
I wont tell you or anybody how to enjoy the game here, that's a personal thing by all means, but i'd like to lay this on a plate real quick for some simplicity. 8man group looking for people to fight. Not always another 8, but something less than 3 full groups is usually ideal. This is pretty fun for all involved - the initial group as well as the 8-16 people they encounter. Fun Fun. 4 Full groups looking for people to fight. Not another 4 groups, just red=dead style. Sounds fun. But alas, nobody to fight - they all just log or run away. How many people in this group of 32 are really enjoying themselves on /stick running around and around? Even when they do find a few people to kill, are they even involved? Do they get to do anything on their character that they have invested so much time in? Has the template they made and paid for really helped out? Has the initial 4 groups had fun? And what about the smattering of players they encounter? Like I said, enjoy what you will - but I think it's worth taking into account what other people enjoy and how the server and state of play will be effected if they are no longer enjoying themselves. I'm not QQing here either, I'm just laying this all out from a certain perspective. Large scale battles can be seriously fun, they were especially so in New Frontiers with the keeps and towers and siege etc. but a humongous group of players whizzing around mopping everything up for 15 realm points each, I think, can really kill the mood and effectively be a detriment to a lot of other players.
If that means 8v8 tossers like Xian leaving, I am all for it. 
why do you want anyone to leave? It should be the longterm goal for this server that everybody can have fun in rvr. Whining about add is stupid but to want every 8vs8 player to leave the server is also stupid because 8vs8, Xvs8, 8vsX and XvsX are just normal parts of rvr and that that is what makes rvr so fun. It is absolutely unpredictable if you can have a "clean" fight or something comes rushing in from the side any second
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Sendnudes
- Banned
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- Posts: 144
- Joined: Jan 17, 2017 20:14
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by Sendnudes » Apr 01, 2017 17:02
Nemi wrote:If that means 8v8 tossers like Xian leaving, I am all for it. 
Looks like someone gets pooped on 8v8 
Sendnudes - Enchanter Sendnudes- Sorcerer (Deleted) <Bloodsworn>
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Nemi
- Myrmidon
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- Posts: 136
- Joined: Feb 09, 2017 15:33
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by Nemi » Apr 01, 2017 18:43
Sendnudes wrote:Nemi wrote:If that means 8v8 tossers like Xian leaving, I am all for it. 
Looks like someone gets pooped on 8v8 
No, I simply decide not to go to the forums and cry salty tears when i get rolled by large numbers, its pathetic. People like that need to quit uthgard and go play a Moba or team shooter instead of RvR DAoC.
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Austerim
- Alerion Knight
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- Posts: 2743
- Joined: Dec 15, 2010 16:27
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by Austerim » Apr 01, 2017 18:52
That's some nice melee range!
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc [3:10pm] <myrmidon^> that's what I learnt [3:11pm] <Frosty_> then why does austerim suck lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!
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Kazyo
- Myrmidon
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- Posts: 88
- Joined: May 07, 2016 03:01
- Location: Phoenix, AZ
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by Kazyo » Apr 01, 2017 19:15
Austerim wrote:That's some nice melee range!
Working as intended I'm sure.
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Ilerget
- Phoenix Knight
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- Posts: 1489
- Joined: Jul 04, 2011 11:54
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by Ilerget » Apr 01, 2017 19:46
Austerim wrote:That's some nice melee range!
I reported in beta this issue with melee range with mobs and devs said it needs more data: Issue #520 if you want to provide more data 
It's the thrill of the chase and I'm coming after you.
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ZaiQQ
- Eagle Knight
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- Posts: 900
- Joined: Jan 09, 2011 07:24
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by ZaiQQ » Apr 01, 2017 23:13
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Kazyo
- Myrmidon
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- Posts: 88
- Joined: May 07, 2016 03:01
- Location: Phoenix, AZ
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by Kazyo » Apr 02, 2017 04:27
Ilerget wrote:Austerim wrote:That's some nice melee range!
I reported in beta this issue with melee range with mobs and devs said it needs more data: Issue #520 if you want to provide more data 
I wonder where the staff's data came from showing that this is correct...
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XiaN^^
- Myrmidon
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- Posts: 118
- Joined: Jan 14, 2017 21:38
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by XiaN^^ » Apr 02, 2017 11:36
Austerim wrote:That's some nice melee range!
slam range is even worse. its like twice the normal melee range which is already abit too high + you can literally slam ppl behind you without los, its just lol
Bigboyo <Los Boyos el Grande> Grand Overlord of Midgard and Slayer of Virgins
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Faltain
- Myrmidon
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- Posts: 90
- Joined: Mar 25, 2017 22:23
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by Faltain » Apr 02, 2017 11:52
Eclipz wrote:How to kill RvR or chase it away: repeatedly zerging 8 mans with 20+
You also forgot to add: "How to kill RVR or chase it away: repeatedly run over solo's as an 8-man." It's just as annoying and ****** for those of us that cannot find groups to save our lives as it is for you guys running "optimal setupz!"
Positivity - 4x Ranger Paenon - 50 Friar (sleeping because it's non-Meta) Simi - 50 Necro (ditto, farmbot)
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Faltain
- Myrmidon
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- Posts: 90
- Joined: Mar 25, 2017 22:23
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by Faltain » Apr 02, 2017 11:55
Lurker wrote:Got run over multiple times in the last few days as a solo by 8mans....
Where does it become acceptable?
If your 8 or less you can gank anything even if it's not a fair fight? Solo, small man... etc.
But if your 9+ this is totally unacceptable?
Not sure I see what the difference is?
Sent from my iPhone using Tapatalk
Oh good another soloer said what I was going to. People whining about this kind of topic are the height of hypocrisy.
Positivity - 4x Ranger Paenon - 50 Friar (sleeping because it's non-Meta) Simi - 50 Necro (ditto, farmbot)
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