ranger/scout/hunter
41 posts
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Made me a ranger TY for ure assistanse
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Good choice.
I tried all three classes and was very pleased with the rangers performance. Dual-Wield is supposed to lower the evade chance of your enemy, so you are better off against other stealthers with a ranger. On live servers pets lower the evade chance also, especially when standing behind the oponent. I couldn't verify this with the hunter pet on Uthgard though. I'm not quite sure whether this works, but I didn't have the distinct impression so far. Otherwise the pet is useless. Rupting only works if you are attacked, since the pet then attacks over any distance, whereas you can send it only a very short distance from your position. Speccing out of Beastcraft at Lvl 50 seems advisable. Don't rely on group buffs, since archer classes are (in any realm) not the prefered group addition. Which means you'll be going solo a lot. The dex/qui buff of the ranger and hunter increases the bow damage noticably, the rangers dmg-add does it's part too, so this is helpful while you don't have reached Lvl 50, where you can always use charges, as was already stated. Best place for a archer remains on the wall of a sieged keep, where he can bring his bow to full potential against attacking casters, bringing in the higher range and some nice crit shots. This is where the scout really can shine above the others. Beware of the dreaded "near sight" cast though. I guarantee you are going to hate this cast. ![]() Going meelee with the ranger is very neat, since the good evade chance will often give you a stun opportunity, which your oponent is unlikely to survive. If tried different setups meelee- and bow-focused for hunter and noticed that the damage for spear doesn't increase a lot if you put more into spear. I sense some kind of cap there. But the hit chance does increase, that is for sure. Since spear is a 2H weapon it is supposed to lower the parry chance of the oponent. Attacking classes which can spec parry isn't an all to bright idea for a hunter though... ![]() Just my two cents. Have fun playing an archer! |
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I think one thing that has been overlooked is hunter bow SPEED. If you're attacking with bow, the hunter bows are the fastest for interrupting, etc. They may not do the highest damage PER HIT, but over a short battle time, I think it's comparable. I have tried all 3 of the archers, too. Scout's shooting time was unbelievably slow. Ranger is better than scout, but Hunter is fastest of them all.
That said, the only 'sniper' that was ever feared in any of the realms I played on when I played live... was a Ranger TEAM... there were two of them. ![]() |
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Nope...Scouts with a 5.8delay ML1.1 bow had been a major pain in the ass
![]() They even managed to shoot players out of running groups! Characters:
Midgard: Nothing atm Albion: Nothing atm Hibernia: suxx ^^ |
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About bow speed... Acording to Motog's all three realms should have the fast 4.0 delay bows, so hunter should not have THE faster fire rate. And 5.8 delay bows for scout? The slowest one should be 5.5. Mmmm... maybe Motog's is outdated.
er... edit: er... Sethor? ALB? have you changed realm? |
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5.5 is the maximum delay for craftable bows. However the ToA addon offered
new equipment including bows. The artifact bows are not that good, but all ML encounters dropped interesting stuff, too ![]() The MasterLevel Encounter Aithos (MasterLevel 1) dropped this 5.8delay bow for scouts. For Mids it was 5.3 I guess. With regards Sethor Characters:
Midgard: Nothing atm Albion: Nothing atm Hibernia: suxx ^^ |
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Gold, just gold ![]() Satas Hakx - various artists
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Pretty sure D/Q charge from items is only 63 |
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Stop posting in dead topics. Look at the date of posts: 2007
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41 posts
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