ranger/scout/hunter

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Black_Shadow_From_Behond
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Postby Black_Shadow_From_Behond » Jun 21, 2007 22:15

Made me a ranger TY for ure assistanse :D

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foobaer
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Postby foobaer » Jul 28, 2007 13:35

Good choice.

I tried all three classes and was very pleased with the rangers performance. Dual-Wield is supposed to lower the evade chance of your enemy, so you are better off against other stealthers with a ranger.

On live servers pets lower the evade chance also, especially when standing behind the oponent. I couldn't verify this with the hunter pet on Uthgard though. I'm not quite sure whether this works, but I didn't have the distinct impression so far.

Otherwise the pet is useless. Rupting only works if you are attacked, since the pet then attacks over any distance, whereas you can send it only a very short distance from your position. Speccing out of Beastcraft at Lvl 50 seems advisable.

Don't rely on group buffs, since archer classes are (in any realm) not the prefered group addition. Which means you'll be going solo a lot.

The dex/qui buff of the ranger and hunter increases the bow damage noticably, the rangers dmg-add does it's part too, so this is helpful while you don't have reached Lvl 50, where you can always use charges, as was already stated.

Best place for a archer remains on the wall of a sieged keep, where he can bring his bow to full potential against attacking casters, bringing in the higher range and some nice crit shots. This is where the scout really can shine above the others. Beware of the dreaded "near sight" cast though.
I guarantee you are going to hate this cast. ;-)

Going meelee with the ranger is very neat, since the good evade chance will often give you a stun opportunity, which your oponent is unlikely to survive.

If tried different setups meelee- and bow-focused for hunter and noticed that the damage for spear doesn't increase a lot if you put more into spear. I sense some kind of cap there. But the hit chance does increase, that is for sure.

Since spear is a 2H weapon it is supposed to lower the parry chance of the oponent. Attacking classes which can spec parry isn't an all to bright idea for a hunter though... :)

Just my two cents. Have fun playing an archer!

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Beaignu
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Location: State of Wisconsin, USA

Postby Beaignu » Jul 28, 2007 18:01

I think one thing that has been overlooked is hunter bow SPEED. If you're attacking with bow, the hunter bows are the fastest for interrupting, etc. They may not do the highest damage PER HIT, but over a short battle time, I think it's comparable. I have tried all 3 of the archers, too. Scout's shooting time was unbelievably slow. Ranger is better than scout, but Hunter is fastest of them all.

That said, the only 'sniper' that was ever feared in any of the realms I played on when I played live... was a Ranger TEAM... there were two of them. :-)

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Sethor
Alerion Knight
 
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Postby Sethor » Jul 28, 2007 18:36

Nope...Scouts with a 5.8delay ML1.1 bow had been a major pain in the ass ;)
They even managed to shoot players out of running groups!
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

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Rufus_The_Hermit
Gryphon Knight
 
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Joined: May 31, 2006 00:00

Postby Rufus_The_Hermit » Jul 28, 2007 19:35

About bow speed... Acording to Motog's all three realms should have the fast 4.0 delay bows, so hunter should not have THE faster fire rate. And 5.8 delay bows for scout? The slowest one should be 5.5. Mmmm... maybe Motog's is outdated.


er... edit:

er... Sethor? ALB? have you changed realm?

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Sethor
Alerion Knight
 
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Postby Sethor » Jul 29, 2007 03:45

5.5 is the maximum delay for craftable bows. However the ToA addon offered
new equipment including bows. The artifact bows are not that good, but all ML
encounters dropped interesting stuff, too ;)
The MasterLevel Encounter Aithos (MasterLevel 1) dropped this 5.8delay bow
for scouts. For Mids it was 5.3 I guess.


With regards
Sethor
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

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Snigel
Eagle Knight
 
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Location: M A R S

Postby Snigel » Nov 21, 2011 21:13

Sethor wrote:First of all dex/qui charges are available in all realms and they buff you 75points
dex/qui. Thats even more than you could have with maximized pathfinding or
beastcraft (72points), so using these charges is recommended.


Gold, just gold :lol:
Satas Hakx - various artists

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Mauriac
Myrmidon
 
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Postby Mauriac » Nov 22, 2011 06:04

Sethor wrote:First of all dex/qui charges are available in all realms and they buff you 75points
dex/qui. Thats even more than you could have with maximized pathfinding or
beastcraft (72points), so using these charges is recommended. Even though
dexterity is the dmg-stat influencing your bow-dmg, it does NOT influence your
dmg dealt with critshot. Critshot is mainly based on your bowspec and the delay
of the used bow.
The critshot cap for a RR5 archer with 50bowspec and a 5.5delay bow thatfor
is capped at 1070dmg. Using a 5.0delay bow your cap will be at 960dmg.
To give a short overview on how bowspec determines critshot-dmg here is a short listing:

5.5delay bow 16.5dps rr5 saracen scout
50bowspec: critshot-cap = 1070 | regular shot-cap = 535 | WS (using charge) = 1562
45bowspec: critshot-cap = 1052 | regular shot-cap = 526 | WS (using charge) = 1515
40bowspec: critshot-cap = 1034 | regular shot-cap = 517 | WS (using charge) = 1469
35bowspec: critshot-cap = 1014 | regular shot-cap = 507 | WS (using charge) = 1423

You can see that the bowspec doesn't influence your cap-dmg that much, but
by dropping your bow-skill you seriously lower your WS (weaponskill) which
determines your actual dealt dmg via the defense of your prey and thats
exactly why you usually choose melee OR ranged combat until you reach a high
realmrank to compensate the lack of WS due to low bow-spec.

The dmg-add buff of a ranger is well, a welcome addition to your dmg-output and is best
used in combination with rapid fire. Problem about dmg-add selfbuff...you can
get 11.x 60sec dmg-add charges on dropitems.

These are the reasons why rangers usually don't spec that many points into
pathfinding, but still enough to at least have the blue speedburst. This means
in conclusion that rangers are not really able to spec bowskill to 50, otherwise
they will totally biase their ability of melee-combat.

With regards
Sethor


Pretty sure D/Q charge from items is only 63

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Trishin
Game Master
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Postby Trishin » Nov 22, 2011 10:57

Stop posting in dead topics. Look at the date of posts: 2007

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