what class(es) will be most effected by old ras?
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hahaha, keep fighting the good fight! |
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Uthgard aims 1.69, Bard recieved moc at 1.68 so yes, It will have moc ![]() |
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Since Uthard will face 1.69 major imbalances (except intrinsic ones) will be fixed.
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Old ra implies major imbalances |
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Buff shears OP [3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt [3:11pm] <Frosty_> then why does austerim suck
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intrinsic ![]() |
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Enchanter baod is 90% resistance to magic damage, cc and nearsight right? That must be the most overpowered old RA if used correctly.
A hib caster group like (2x druid, bard, hero, eld, 3x mana ench) will be great every 10 min when a baod is up and godlike/unbeatable every 30 min when group purges, batteries, am, mocs, rps and single purges are up as well. ![]() |
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i know what i play again
![]() [12:46] <Roundhouse_> actualy cathsy and blackbeard the master challenges out on heavytanks
IRC: 09.01.2013(15:16:36) Dotto: we zerg if other realm zerg in rvr,, we never start zerg thats all! ![]() ![]() ![]() |
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Viewing Nixian Charbuilder and click Old RA seems BMs/MERcs get Charge at lvl 40. Berserker dont? And is it the same Charge as in New RA? |
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Zerkers gets charge. Crappy version....
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They said on the revamp thread that Uthgard will be going 1.65. No moc for bards, no shears.
On Tristan, the best mid group was Army of Asgard, and they ran healer (x2), Shaman, Skald, Warrior, RM, Savage (x2). They beat most of everything on the server, with the noticeable exception of two groups: The one I ran with (The Knights Eternal, TKE), and the one ran by a guy named Masterkiller from The Indecisive Syndicate. (TIS), both more popularly known as "Jinju's group" and "MK's group" and both were melee groups. We generally raped them hard. Why? Old SoS and old BoF. The mids only ran the RM as near sight, they shut down caster set ups, then face raped them with the melee train. People are happy about no charge...albs will have it with SOS, since it doesn't break when you're in combat. You can't kite an alb melee train when they have unbreakable speed 4 for 30 seconds. Your support is toast. Your savages on the other hand, are beating against 50% melee damage resistances. Good luck with that, because we didn't run squishy casters other than the sorc, and our clerics could focus on him. If they went for our clerics, they had to beat through BoF + chain (bof impacts the caster too, yay!). Once again, have fun with that. Another fun trick with sos, was that if your sorc loses mez, and the mins purges and soses...you can move while mezzed. You don't come unmezzed, but I would often run up to a friendly enemy tank while mezzed and allow them to hit me and break my mez then run off out of range to get to healing. The only hib set up I really remember was the 5 naturalist set up with stacking bubble, and I think that's not going to be an issue here. Hibs were rough because of the damned endo chant on the bard. If they got that going, it was pretty much game over, unless sos was up because they could usually out kite us (we never had paladins, only pots). Bubble o the warden gave our slow ass polearms all sorts of trouble, mercs with fast weapons were better at dealing with them, but everyone loved the big alpha hits from the pole. What I think you will see is the AoA mid setup I outlined above, and a similar set up with hibs, but changing in BMs for Savages. IIRC, BMs have backsnare, which will making kiting a ****** if they get close. As for Albs? They'll try casters. They have to, because everything in alb is a ****** caster. it's not going to work well, because the hib NS and mid NS will shut them down, but they'll try it. Eventually, they will learn (or switch realms) to run melee trains. Cleric (x2) Merc (x2) Arms (x2) sorc mins is how alb will compete best. Yes, you don't have disease, and it's going to suck, but dropping the cloth is the only way to battle the nearsighter shutdown that's going to happen, and also make life easier on your clerics who will have to compete against savage and zerk trains. Running only melees mitigates those weaknesses. The mins can handle inturrupts, and the sorc can help. The caster groups I went with occassionally did better against hibs, but nearly always lost to mids. Caster set ups will beat bad players, but given equal skill the melee setups will prevail. Jaziza - Alb/Tristan Sorceress 11L4
Aerendar - Alb/Tristan Cleric 8L5 Aziza - Alb/Tristan Minstrel 8L3 Jazilyn - Alb/Ywain - Merc 6L1 Tricksa - Mid/Ector Zerk 6L6 |
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alb is totally OP with old RA, thats what i am saying since 5 years here... the only reason people didn't noticed it that much is the 30 Min timer on every RA, so you often met enemy grps that didn't have a lot RA rdy, and those you could beat even the good alb fg.
But with decent RR (all 6+) and all RA rdy, you need to play either real bad or play too closefisted with your RA as an albgrp to lose a fight. |
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That must be why your guild is doing so "good" on Genesis. |
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Yeah Drachengrade on Origins is Drachengarde on Uthgard. I mean it's the same name so it has to be like that ![]() Can we please close forum account creation. We don't need a third vnboard after the original and Origins. ![]() <<< This avatar is handmade by Inotor Wurzelbert : ) Check out the Mampfer-Threads for more. viewtopic.php?f=10&t=25079 viewtopic.php?f=10&t=26934 |
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i bet there is also a very good playing holsten on origins, that has to be me... i mean it is the same name, so it has to be me!111
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