what class(es) will be most effected by old ras?

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bdf
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Postby bdf » Feb 14, 2014 00:44

LindsayLohan wrote:no need to be Op for add everything !


hahaha, keep fighting the good fight!

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Nef Melody
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Postby Nef Melody » Feb 14, 2014 15:58

cadaliw wrote:Bard---> No MOC, No Sos


Uthgard aims 1.69, Bard recieved moc at 1.68 so yes, It will have moc :)
Nefcait : Bard
Gua : Enchanter
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pweet
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Postby pweet » Feb 14, 2014 16:56

Since Uthard will face 1.69 major imbalances (except intrinsic ones) will be fixed.

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Nef Melody
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Postby Nef Melody » Feb 14, 2014 17:45

pweet wrote:Since Uthard will face 1.69 major imbalances (except intrinsic ones) will be fixed.

Old ra implies major imbalances
Nefcait : Bard
Gua : Enchanter
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Austerim
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Postby Austerim » Feb 14, 2014 18:18

pweet wrote:Since Uthard will face 1.69 major imbalances (except intrinsic ones) will be fixed.
Buff shears OP
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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pweet
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Postby pweet » Feb 14, 2014 18:40

Nef Melody wrote:
pweet wrote:Since Uthard will face 1.69 major imbalances (except intrinsic ones) will be fixed.

Old ra implies major imbalances

intrinsic ;)

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fiskgrodan
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Postby fiskgrodan » Feb 14, 2014 18:43

Enchanter baod is 90% resistance to magic damage, cc and nearsight right? That must be the most overpowered old RA if used correctly.

A hib caster group like (2x druid, bard, hero, eld, 3x mana ench) will be great every 10 min when a baod is up and godlike/unbeatable every 30 min when group purges, batteries, am, mocs, rps and single purges are up as well.
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Blackbeard_
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Postby Blackbeard_ » Feb 15, 2014 09:54

i know what i play again :D arms <3 <3 <3 <3 .....
[12:46] <Roundhouse_> actualy cathsy and blackbeard the master challenges out on heavytanks
IRC: 09.01.2013(15:16:36) Dotto: we zerg if other realm zerg in rvr,, we never start zerg thats all!

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Eckefried
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Postby Eckefried » Feb 16, 2014 20:02

Panzer wrote:

I dont remember. But since im a big fan of zerkers, dont like the styleanimations that savages have, but will Savages > Zerkers in 1.69? As I said. Dont remember.


Viewing Nixian Charbuilder and click Old RA seems BMs/MERcs get Charge at lvl 40. Berserker dont? And is it the same Charge as in New RA?

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Panzer
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Postby Panzer » Feb 16, 2014 20:55

Zerkers gets charge. Crappy version....

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Aerewyn
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Postby Aerewyn » Feb 17, 2014 03:51

They said on the revamp thread that Uthgard will be going 1.65. No moc for bards, no shears.

On Tristan, the best mid group was Army of Asgard, and they ran healer (x2), Shaman, Skald, Warrior, RM, Savage (x2). They beat most of everything on the server, with the noticeable exception of two groups: The one I ran with (The Knights Eternal, TKE), and the one ran by a guy named Masterkiller from The Indecisive Syndicate. (TIS), both more popularly known as "Jinju's group" and "MK's group" and both were melee groups.

We generally raped them hard. Why? Old SoS and old BoF.

The mids only ran the RM as near sight, they shut down caster set ups, then face raped them with the melee train. People are happy about no charge...albs will have it with SOS, since it doesn't break when you're in combat. You can't kite an alb melee train when they have unbreakable speed 4 for 30 seconds. Your support is toast. Your savages on the other hand, are beating against 50% melee damage resistances. Good luck with that, because we didn't run squishy casters other than the sorc, and our clerics could focus on him. If they went for our clerics, they had to beat through BoF + chain (bof impacts the caster too, yay!). Once again, have fun with that.

Another fun trick with sos, was that if your sorc loses mez, and the mins purges and soses...you can move while mezzed. You don't come unmezzed, but I would often run up to a friendly enemy tank while mezzed and allow them to hit me and break my mez then run off out of range to get to healing.

The only hib set up I really remember was the 5 naturalist set up with stacking bubble, and I think that's not going to be an issue here. Hibs were rough because of the damned endo chant on the bard. If they got that going, it was pretty much game over, unless sos was up because they could usually out kite us (we never had paladins, only pots). Bubble o the warden gave our slow ass polearms all sorts of trouble, mercs with fast weapons were better at dealing with them, but everyone loved the big alpha hits from the pole.

What I think you will see is the AoA mid setup I outlined above, and a similar set up with hibs, but changing in BMs for Savages. IIRC, BMs have backsnare, which will making kiting a ****** if they get close.

As for Albs? They'll try casters. They have to, because everything in alb is a ****** caster. it's not going to work well, because the hib NS and mid NS will shut them down, but they'll try it. Eventually, they will learn (or switch realms) to run melee trains.

Cleric (x2) Merc (x2) Arms (x2) sorc mins is how alb will compete best. Yes, you don't have disease, and it's going to suck, but dropping the cloth is the only way to battle the nearsighter shutdown that's going to happen, and also make life easier on your clerics who will have to compete against savage and zerk trains. Running only melees mitigates those weaknesses. The mins can handle inturrupts, and the sorc can help.

The caster groups I went with occassionally did better against hibs, but nearly always lost to mids. Caster set ups will beat bad players, but given equal skill the melee setups will prevail.
Jaziza - Alb/Tristan Sorceress 11L4
Aerendar - Alb/Tristan Cleric 8L5
Aziza - Alb/Tristan Minstrel 8L3
Jazilyn - Alb/Ywain - Merc 6L1
Tricksa - Mid/Ector Zerk 6L6

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holsten-knight
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Postby holsten-knight » Feb 17, 2014 14:24

alb is totally OP with old RA, thats what i am saying since 5 years here... the only reason people didn't noticed it that much is the 30 Min timer on every RA, so you often met enemy grps that didn't have a lot RA rdy, and those you could beat even the good alb fg.

But with decent RR (all 6+) and all RA rdy, you need to play either real bad or play too closefisted with your RA as an albgrp to lose a fight.

xenivex
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Postby xenivex » Feb 17, 2014 14:42

holsten-knight wrote:alb is totally OP with old RA


That must be why your guild is doing so "good" on Genesis.

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Celteen
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Postby Celteen » Feb 17, 2014 14:53

xenivex wrote:
holsten-knight wrote:alb is totally OP with old RA


That must be why your guild is doing so "good" on Genesis.

Yeah Drachengrade on Origins is Drachengarde on Uthgard.
I mean it's the same name so it has to be like that :lol:

Can we please close forum account creation.
We don't need a third vnboard after the original and Origins.
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holsten-knight
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Postby holsten-knight » Feb 17, 2014 15:35

i bet there is also a very good playing holsten on origins, that has to be me... i mean it is the same name, so it has to be me!111

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