Origins: My 2 cents

Talk about your RvR experience here
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holsten-knight
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Postby holsten-knight » Jan 28, 2014 09:49

origins as it is atm is a 70% custom server with lots of bugs, that is everything else than the 1.64 server it tries to emulate. For sure they are working on the problems, but i don't see this changed in the next 2 years. And when it is changed they also need a wipe, or they have a far worse situauion for new player as we ever had here.

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orfeoulis
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Postby orfeoulis » Jan 28, 2014 12:54

Koae wrote:
holsten-knight wrote:sure thing... but look at it this way: Would you start on a new server? A nearly bug and custom free real 1.69 Server, with old RA (ok i also hate them, but who cares), SI and crowded even during US prime time? If so there is no reason why not to start on the relaunched uthgard 2.0.

It will be in no way different than a complete new server.


I agree, but the problem is Origins is offering something that is almost exactly that. If they can get the server problems under control before uthgard 2.0 launches people will roll there because it is up first. That reason alone. If Origins doesnt get their ****** together and Uthgard gets back up in a month there would be a huge migration of players to Uthgard. Its as simple as that in my opinion.

People wanted SI and a fresh start.


Not only that, XP in origins is much much easier also. Only a true masochist would prefer uthgard xp over origins imo. There are quite a few of those around of course, but not enough to create a healthy server environment. I got friends who wouldn't touch Uthgard (even with me babysitting them with items and buffbot duty) that are 50 already.

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svperstar
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Postby svperstar » Jan 28, 2014 14:49

holsten-knight wrote:origins as it is atm is a 70% custom server with lots of bugs, that is everything else than the 1.64 server it tries to emulate. For sure they are working on the problems, but i don't see this changed in the next 2 years. And when it is changed they also need a wipe, or they have a far worse situauion for new player as we ever had here.


With the new server they installed the game is much much smoother and while it is still more laggy then uthgard it is has come a long way in less then 2 weeks since launch. One the lag that pops up in large scale RvR is dealt with it will only be minor issues that still need fixing.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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Austerim
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Postby Austerim » Jan 28, 2014 15:11

holsten-knight wrote:origins as it is atm is a 70% custom server with lots of bugs, that is everything else than the 1.64 server it tries to emulate. For sure they are working on the problems, but i don't see this changed in the next 2 years. And when it is changed they also need a wipe, or they have a far worse situauion for new player as we ever had here.
People are already 4L2+ there from abusing the paper door keeps. Even casters do 100+ damage to gates just by staffing. 8O I assume gold drops are still too much, items NPC for too much gold, etc. but it isn't Uthgard so it's perfect. 8)
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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Galandriel2
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Postby Galandriel2 » Jan 28, 2014 15:58

what about those lags, still a problem ?
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Snigel
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Postby Snigel » Jan 28, 2014 17:06

Give em hell, Gala :D
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Austerim
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Postby Austerim » Jan 28, 2014 17:12

Galandriel2 wrote:what about those lags, still a problem ?
Seems to still be a big problem in RvR going by the QQ on their forums.
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

Daedron
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Postby Daedron » Jan 29, 2014 19:14

Lol no. Nope.
Hi!

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dealinjah
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Postby dealinjah » Jan 31, 2014 00:41

Galandriel2 wrote:what about those lags, still a problem ?



you can play peacely 6 am > 4 pm gmt +1 after that lag lag restart lag lag crash every 20 minuts in prime time


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vangonaj
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Postby vangonaj » Mar 03, 2014 17:01

Origins have good things too. Fast level, easy equipament... This things are important now because most of us now have family, jobs... and dont have lot of time for spend in leveling. Uthgard should adapt to acording times. If uthgard will be tha same before revamp, frotiers will still empty and all players doing pve.

BTW waiting for uthgard reopen.
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rippinpeace
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Postby rippinpeace » Mar 04, 2014 06:21

vangonaj wrote:Origins have good things too. Fast level, easy equipament... This things are important now because most of us now have family, jobs... and dont have lot of time for spend in leveling. Uthgard should adapt to acording times. If uthgard will be tha same before revamp, frotiers will still empty and all players doing pve.

BTW waiting for uthgard reopen.



I agree, was not easy to get equipped with drop nerfs and pve difficulty increased with latest changes.
I remember , i was trying to dropp a wraist from an orange con mob , and after 35 times i killed it , never dropped the wraist, before the nerf u could dropp it in about 10 times.

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Postby Moonwari » Mar 04, 2014 13:04

When I started on Origins (Genesis) I favoured the fast-leveling as well. It had PL-groups and quite fast gearing, but it lost what I think Uthgard had.

I think I´m one of those people who prefer RL stuff most of the time, BUT having that in mind I did like Uthgard more. Firstly because it diminished PL-ing, which is a big community breaker AND that the leveling was as fast/slow as it was - made everything much closer. People got to know each other while leveling up and you actually respected everyone who joined your group because everyone pulled their own weight.

Genesis was the opposite of that - level fast, PL to 50 in one day and gear up with 1-2 runs. Zero contact with people. And that meant that specific groups would become anti social and just camp x spots for x time period.

It´s good news that Uth will have a better XP rate, but I don´t think it´s necessary. By the time I got 50 on Genesis (I didn´t really focus on playing there) there were some people at rr3+ already - why? Because when I managed to get 30+ most people had 2 Lv50 chars because of the BG-xp exploit and such. Real demotivational.

Uth is slow, but it´s worth it. Before 2.0 I thought it was worth the grind cause your chars would never get deleted, but now I´m just happy that Uth is a semi-stable server, at least more stable than anything else out there.

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Celteen
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Postby Celteen » Mar 04, 2014 14:23

I do not have any memory of xping my bard at all.
PvE grinding is not what daoc is about, it's plain boring and get's purged from memory asap.
There is no glory flash backward how awesome it was and that I like my character better since I worked for it.

Zerging to RR11 gave me waaay more good memories :oops:
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borog
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Postby borog » Mar 04, 2014 15:26

To some people, the journey to Lv50 is a major achievement and is their goal, to others its the journey to RVR11 that is important.

...then there is a third group of people who only care about getting to the finish first so they can brag to everyone how great they are.

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shade
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Postby shade » Mar 04, 2014 16:01

IMO there are three basic interests in playing DAOC (or other games):

A) passing time
B) excitement/enjoying the moment
C) achieving/building something


Some people have all three "motivations" to play, some only two or only one.

Apparently, if you just want to pass time, a server wipe will not hurt you bad. You just start redoing :)

If you want to enjoy the moment, then of course a wipe will set you back somewhat, because killing lvl1 mobs with a training sword is not fun. However after a short while when your character equipment/abilities are "roughly competitive", you will be able to enjoy your skills, be it by going to battlegrounds at mid-levels, killing high-level monsters or mastering tough situations at low/mid RR RvR, whatever you fancy.

Only if you live for "completing/finishing" a class, i.e. RR11+top-notch-equipment, then the wipe will really set you back to zero.

While I agree that improving a characters is tempting and satisfying to a certain extent, if you do not enjoy the steps in getting there then playing is more of a numb addiction than a hobby :D
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

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