Nerfing mounts

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Spivo2
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Postby Spivo2 » Nov 04, 2013 15:08

Caemma wrote:This problem came from hastener removal, with them you could reach the disired zone and then no more speed boost except sprint or your class abilities on got there.


No, the problem comes from people who wants to:

1) Solo
2) Play non-speed classes
3) Wants to around with speed

Same goes for the rechargestone change:

1) Solo
2) Play non-buff classes
3) Wants to run around buffed

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dealinjah
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Postby dealinjah » Nov 04, 2013 15:17

Caemma wrote:This problem came from hastener removal,



True with a 10 min timer no need horse road and mount



Spivo Daoc isnt only for 8vs8 fight or zerg action , Daoc is a great gam for soloers too this is part of the game and everyone should be able to play like he wants , soloers are not the problem
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Spivo2
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Postby Spivo2 » Nov 04, 2013 15:22

dealinjah wrote:Spivo Daoc isnt only for 8vs8 fight or zerg action , Daoc is a great gam for soloers too this is part of the game and everyone should be able to play liek he wants , soloers are not the problem


And they can play how they like. But if you want buff/speed, don't expect to get it without grouping or playing such a class.

I really do agree though, DaoC is not about a fixed style of play. But when you chose to solo, you also chose to lose several advantages to grouping.

Edit: Also, your comment is a 100% perfect example of DaoC players complete peripheral vision when it comes to balance.
Mounts were the exact reason why solo'ing on several classes was hopeless.
Take aug healer, used to be a fun classic solo class. Speed, buffs, CC, heals.
Enters mounts, faster than healer speed 8O
Enters recharge stones, now you face people who are buffed all the time to?
Last edited by Spivo2 on Nov 04, 2013 15:28, edited 1 time in total.

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dealinjah
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Postby dealinjah » Nov 04, 2013 15:27

Spivo2 wrote:I really do agree though, DaoC is not about a fixed style of play. But when you chose to solo, you also chose to lose several advantages to grouping.




when you choosed to play an mid or hib soloers with horse road , speed realm and rvr horse , you can be disapointed to see those feature nerfed . ofc if you dont play a mid or hib solo char you cant understand that . Since its impossible to sprint on horse , it take somethin like 4 min more to reach buff hill emain from the end of horse road , since recharge stone deasapered you need to release more often .

This affect only solo gamers


if they remove horse road , i will be very sad because i didnt build an infi instead a ns
Anarchie Babylone is Burning

Spivo2
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Postby Spivo2 » Nov 04, 2013 15:31

dealinjah wrote:
Spivo2 wrote:I really do agree though, DaoC is not about a fixed style of play. But when you chose to solo, you also chose to lose several advantages to grouping.




when you choosed to play an mid or hib soloers with horse road , speed realm and rvr horse , you can be disapointed to see those feature nerfed . ofc if you dont play a mid or hib solo char you cant understand that . Since its impossible to sprint on horse , it take somethin like 4 min more to reach buff hill emain from the end of horse road , since recharge stone deasapered you need to release more often .

This affect only solo gamers


if they remove horse road , i will be very sad because i didnt build an infi instead a ns


Mounts/recharge stones also affected solo play negative, it just also happened to affect the class you chose to play positively...

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dealinjah
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Postby dealinjah » Nov 04, 2013 15:33

Spivo2 wrote:
dealinjah wrote:
Spivo2 wrote:I really do agree though, DaoC is not about a fixed style of play. But when you chose to solo, you also chose to lose several advantages to grouping.




when you choosed to play an mid or hib soloers with horse road , speed realm and rvr horse , you can be disapointed to see those feature nerfed . ofc if you dont play a mid or hib solo char you cant understand that . Since its impossible to sprint on horse , it take somethin like 4 min more to reach buff hill emain from the end of horse road , since recharge stone deasapered you need to release more often .

This affect only solo gamers


if they remove horse road , i will be very sad because i didnt build an infi instead a ns


Mounts/recharge stones also affected solo play negative, it just also happened to affect the class you chose to play positively...



when i choose a class i really pay attention about what are the server feature


what class are you playin Spivo ?
Anarchie Babylone is Burning

Spivo2
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Postby Spivo2 » Nov 04, 2013 15:39

dealinjah wrote:
when i choose a class i really pay attention about what are the server feature

what class are you playin Spivo ?


Is irrelevant to the discussion (but I play alb, so I'm not affected by the long march to emain).
It's about mounts, and if they gave an advantage to solo'ers they should not have. Not just from a 1.69 pow, but also from a balance pow.

Brace yourself for OF RA, you lose Passive Viper...

Edit: NS actually can get viper, just not passive.
Last edited by Spivo2 on Nov 04, 2013 15:46, edited 1 time in total.

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holsten-knight
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Postby holsten-knight » Nov 04, 2013 15:45

and infs get the double pa with the old ra vanish (only infs get that), so at least you are warned now and can still reroll an inf before old ra come. :wink:

Oswaldo
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Postby Oswaldo » Nov 04, 2013 15:57

rather double pa than viper3 ;p
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Spivo2
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Postby Spivo2 » Nov 04, 2013 16:02

Oswaldo wrote:rather double pa than viper3 ;p


Just rather 30 mins reuse on RA's, and yes passive viper is really dumb.

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RonELuvv
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Postby RonELuvv » Nov 04, 2013 18:11

MotionSick wrote:it's great for ruining a class specific and specialized advantage of speed, some of which pay specialization points to obtain.


I felt the same way about my AF buff on my ranger/hunter. I spec for it, yet its treated the same way as a buff that is not spec'd into. Friar spec's AF gets spec AF. Cleric gets both spec and base, but only gets the spec AF if he SPECS into it. Meanwhile, ranger/hunter spec for an AF buff yet get base AF....

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Jarqo
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Postby Jarqo » Nov 04, 2013 20:20

Runis wrote:Since mounts are pretty much useless now, players should be able to get their money back, 30 plats for a rr10 horse. Also for the armors/barding.

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svperstar
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Postby svperstar » Nov 04, 2013 20:25

Spivo2 wrote:Enters mounts, faster than healer speed 8O
Enters recharge stones, now you face people who are buffed all the time to?


So why not get a horse if they are so OP? Why not run some charges if they are too?

Tetrix solos a lot and as he says horses never made a difference in his fights and as a squishy caster with speed you would think he would be the first to complain. My Inf has a rr5 horse and I cannot fathom how someone could not run away from me if they had caster speed or also had a horse.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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RonELuvv
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Postby RonELuvv » Nov 04, 2013 20:48

svperstar wrote:
Spivo2 wrote:Enters mounts, faster than healer speed 8O
Enters recharge stones, now you face people who are buffed all the time to?


So why not get a horse if they are so OP? Why not run some charges if they are too?

Tetrix solos a lot and as he says horses never made a difference in his fights and as a squishy caster with speed you would think he would be the first to complain. My Inf has a rr5 horse and I cannot fathom how someone could not run away from me if they had caster speed or also had a horse.


I've thought the same, but I have to admit that once in a blue moon it does factor in. Mainly when you have multiple people w/out access to speed chasing a low speed class down is where the problems occur. You are right, it doesn't factor in on most fights, but it can cause an unfair advantage in some fights. Not saying I like the change, but I understand the change.

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cadaliw
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Postby cadaliw » Nov 04, 2013 23:04

changes are good but came after mouths of no dismount on debuff / amnesia / ns which they broke normal speed.

Now situation is better.

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