archer question

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svperstar
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Postby svperstar » Nov 03, 2013 16:47

Siminor wrote:Could you clarify this one? If you are not killing archers or assassins what do you think is the class that scouts can kill best?


On classic Live(2002) I got rr5 on my Scout mainly adding visi fights *GASP* Believe it or not this was encouraged then with 2,500-3,000 people on during primetime on Merlin nobody gave a crap as another full group of Zerging mids would prolly be on you from MPK in about 30 seconds or so.

Here on Uthgard you would be made fun of. When Old RA's come with no MOS5 I think Scouts/Ranger/Hunter will stand around and wait for someone else to fight then add the fight. I don't see what else then can do when they only have True Sight twice an hour.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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duie
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Postby duie » Nov 03, 2013 19:36

thus the difference of this server vs live . rarely did I solo on live , rarely did I fight other stealthers(casters were the choice food) and if its red ,it needs to die fast before other reds engage. Tis solo mentality that people have on this server is all greek to me and I see it being a thing of the past once old RAs come.... even a shadezerger will think twice about taking on a tank w/o viper, Archers will need around rr 7.5 before they have the basics and scouts will be feared by anyone w/o purge up...... Bring it :)

Czzarre
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Postby Czzarre » Nov 04, 2013 02:08

svperstar wrote:When Old RA's come with no MOS5 I think Scouts/Ranger/Hunter will stand around and wait for someone else to fight then add the fight. I don't see what else then can do when they only have True Sight twice an hour.


Not totally true. Many of us played in the old RA system and it wasnt just sit and wait all the time. I hope to have more grouping opportunities. Also, remember one ranger is truesight every 30 min. Group 2 and its once every 15, three and its every 10. All you have to know is when is it best to use it.

Torential

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Force
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Postby Force » Nov 04, 2013 02:25

svperstar wrote:
On classic Live(2002) I got rr5 on my Scout mainly adding visi fights *GASP* Believe it or not this was encouraged then with 2,500-3,000 people on during primetime on Merlin nobody gave a crap as another full group of Zerging mids would prolly be on you from MPK in about 30 seconds or so.




That's because you played on Merlin :wink:

On Lancelot we punished zerglings for their insolence! 8)

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svperstar
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Postby svperstar » Nov 04, 2013 06:27

Czzarre wrote:
svperstar wrote:When Old RA's come with no MOS5 I think Scouts/Ranger/Hunter will stand around and wait for someone else to fight then add the fight. I don't see what else then can do when they only have True Sight twice an hour.


Not totally true. Many of us played in the old RA system and it wasnt just sit and wait all the time. I hope to have more grouping opportunities. Also, remember one ranger is truesight every 30 min. Group 2 and its once every 15, three and its every 10. All you have to know is when is it best to use it.

Torential


I assume that when I build a group with Luci/Parole/Whoever else to counter 8 rangers will TS I will get called a "zerger" lol
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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Czzarre
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Postby Czzarre » Nov 04, 2013 07:18

svperstar wrote:
I assume that when I build a group with Luci/Parole/Whoever else to counter 8 rangers will TS I will get called a "zerger" lol


Who cares what they call you ...so long as its 'victor' :)

Filters
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Postby Filters » Nov 04, 2013 10:28

Maby i can respec in full melee who know :p
there are none so deaf as those who will not hear

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Caemma
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Postby Caemma » Nov 04, 2013 15:07

svperstar wrote:
Czzarre wrote:
svperstar wrote:When Old RA's come with no MOS5 I think Scouts/Ranger/Hunter will stand around and wait for someone else to fight then add the fight. I don't see what else then can do when they only have True Sight twice an hour.


Not totally true. Many of us played in the old RA system and it wasnt just sit and wait all the time. I hope to have more grouping opportunities. Also, remember one ranger is truesight every 30 min. Group 2 and its once every 15, three and its every 10. All you have to know is when is it best to use it.

Torential


I assume that when I build a group with Luci/Parole/Whoever else to counter 8 rangers will TS I will get called a "zerger" lol

And then someone will build a mosbot group to hunt both down, love it :D
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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Tiberian1986
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Postby Tiberian1986 » Nov 05, 2013 14:15

Jonah wrote:
Tiberian1986 wrote:I tried 50 bow and yellow dex/quick with my ranger on infis and I made 7xx + 55-60 dmgadd. I tried 45 bow and red dex/quick and it was similar + 20 more dmgadd.

My rr4 cap templated ns gets 910-940 dmg from a rr5 scout with red dex/quick charge.

My rr4 hunter makes with the slowest bow in midgard(only 5.0 :( ) with 50 bow spec yellow dex/quick 580-640.

My experience.


Weird that a rr6 hunter hit me for 750 today on my NS with spec AF buff on. I seen this dmg before from hunters and they arnt far away from scouts in dmg.


Well we have to say that albion has some strenght relics + scout bow is 5.5 and not only 5.0 (hunter) and the scout had red dex/quick charge which is rare because of the price. So i guess a selfbuffed hunter with a same slow bow against a unbuffed scout could make even more dmg. The realitiy isnt so. The 5.0 bow kills that :D

Most hunters give me 5xx-6xx because of the fast bow. My ranger made 600-750 + dmgadd seems legit because of the 0.5 slower bow.
A scout is most time unbuffed and would then probably make around 6xx. With buffs I got 8xx. Seems legit.

Ranger is nevertheless tooly because u can annoy ppl even with low melee spec because of evade stun and sidestun and dmgadd + selfbuffs. A hunter with low spear specc is melee totally ******. Most hunter run away (with high bow spec) and let the pet make the rest.

Scout seems to be ******, if the enemy has purge ready. But well with mos5 and charge they shot me with 2 hits on 5% and then I am dead as ns :D
Last edited by Tiberian1986 on Nov 05, 2013 14:17, edited 1 time in total.

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Tiberian1986
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Postby Tiberian1986 » Nov 05, 2013 14:17

Ops douple post.

Filters
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Postby Filters » Nov 05, 2013 14:54

Whit my hunter sniper spec ( 50 Buff and 45 Bow ) i can delve 700 +/- crit on ns infi, i don't use other buff like pots.
But a scout think only whit charge can delve 800/900 crit shot, its not minimal difference :p
there are none so deaf as those who will not hear

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Sumosan
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Postby Sumosan » Nov 05, 2013 18:48

scout unbuffed?...should be stay-at-home-scout


long old discussion...i surface/surface missile hunter and sb for up to 900, ns 600-800, ranger 500++ depends on their pd, and yes as scout, and naturally buffed

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holsten-knight
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Postby holsten-knight » Nov 05, 2013 20:00

i guess the amg will not the best hangout place for stealther anymore, as every smallmen grp will invite an archer for clearing the stealther hot spot in their first run, and then disband him when truesight is gone or keep him if they are more social. It is a winwin situation for the smallmen grp as well as for the archer. :wink:

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RonELuvv
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Postby RonELuvv » Nov 05, 2013 21:10

I think it will still be the place to congregate for stealthers. The difference is that now most of the stealthers there will be in a group with other stealthers and/or they will be hanging out in sight of AMG but near the outskirts to avoid being popped. It will certainly change the dynamic, but whether its for the better or worse depends on your perspective of how the game should be played.

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Banedor
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Postby Banedor » Feb 03, 2014 21:03

Don't want to create a new thread so will ask it in here...

With the revamp coming and Old RAs, I still cannot decide between Scout/Ranger since I'm not familiar with the new changes coming and was hoping someone could explain what the new differences will be...

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