Conquer Duration fix!

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Seksy
Eagle Knight
 
Posts: 922
Joined: Nov 21, 2012 08:44

Postby Seksy » Jun 06, 2013 14:44

I don't want them to remove conquer back snare!! no no no that is not my goal, I just want a more reasonable duration that is consistent with other back snares. If the skill was at 50 hammer then I would think maybe it was intended to be this long because it needed such a high spec to obtain it, but as it stands its only level 29 into hammer... warriors can even spec 50sword and 29hammer! Having its duration dropped to a proper 9-15 second would still allow them to use it effectively and wouldn't feel like a root that's never ending....

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Xacrag
Phoenix Knight
 
Posts: 1037
Joined: Jan 17, 2010 01:00
Location: Austria

Postby Xacrag » Jun 06, 2013 15:15

Why would you want change a exisiting "livelike-working" skill if we have a fixed patch-setting, again my question.

Because u think the duration is too long(maybe it is).

So why not start to complain about other things , which are not cool at this patch-setting ^^?
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Plok
Gryphon Knight
 
Posts: 354
Joined: Jan 22, 2013 17:55
Location: Denmark

Postby Plok » Jun 06, 2013 15:53

We want slam on wardens! :roll:

Well that snare is nice, but isn't a theug good aswell? ;)

I don't think they should change the duration, would just end up like live then! Pm EA and tell them what you want! :wall:
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Mintberrycrunch
Warder
 
Posts: 16
Joined: Apr 04, 2013 16:07

Postby Mintberrycrunch » Jun 07, 2013 05:20

polearms has a long anytime snare and friar has a super long sidestyle snare, you want cookies too ?

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Bloodwyne
Phoenix Knight
 
Posts: 1102
Joined: May 17, 2008 00:00

Postby Bloodwyne » Jun 07, 2013 07:54

polearms anytime snare is sth between 12 and 15 sec, to lazy to check rightnow ;) i take a cookie anyway
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borog
Phoenix Knight
 
Posts: 1087
Joined: Oct 23, 2008 00:00

Postby borog » Jun 07, 2013 14:36

i don't understand, people complain that all 3 realms having the same skills is a stupid way to balance, but then also complain that one mid skill is slightly different to the other realms??

So everyone should have different skills with exactly the same effects and benefits.. hum ok. :gaga:

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Barlox
Eagle Knight
 
Posts: 569
Joined: May 05, 2013 18:30

Postby Barlox » Jun 07, 2013 14:55

How about reducing the duration of the snare and then give Zerkers a 9 sec stun and Pierce dmg? :D :D

Stop complaining imo

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HulkGris
Phoenix Knight
 
Posts: 1256
Joined: Jan 23, 2012 19:48

Postby HulkGris » Jun 07, 2013 17:13

borog wrote:So everyone should have different skills with exactly the same effects and benefits.. hum ok. :gaga:
Of course not.
But it's not stupid to (try to) discuss about features that seems a little bit unbalanced.
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Thalien
Phoenix Knight
 
Posts: 1022
Joined: Apr 18, 2009 00:00
Location: Marburg

Postby Thalien » Jun 07, 2013 18:11

HulkGris wrote:
borog wrote:So everyone should have different skills with exactly the same effects and benefits.. hum ok. :gaga:
Of course not.
But it's not stupid to (try to) discuss about features that seems a little bit unbalanced.


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Austerim
Alerion Knight
 
Posts: 2743
Joined: Dec 15, 2010 16:27

Postby Austerim » Jun 07, 2013 18:34

Speaking of OP, how about that one part side snare Friars get? 27 seconds!!!
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Siminor
Myrmidon
 
Posts: 146
Joined: Jan 05, 2012 11:53

Postby Siminor » Jun 07, 2013 20:49

Yes because we all know 2h/pole styles are super easy to land on this server:)

However trying to compare styles, realm differences, etc is kind of impossible to do since styles are supposed to be 1.69 while RAs are 1.8. So how are you trying to justify what was meant to be and not since these settings never existed on live together.

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Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Jun 08, 2013 01:47

Austerim wrote:Speaking of OP, how about that one part side snare Friars get? 27 seconds!!!



I know, right, the only thing more OP than a friar is hib baseline stun!

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pythion
Eagle Knight
 
Posts: 647
Joined: Jun 21, 2010 00:00

Postby pythion » Jun 08, 2013 07:34

misleading title -_-
the 23 second duration snare is livelike for 1.69 - 1.81
why is this an open thread?
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Magicco
Alerion Knight
 
Posts: 2360
Joined: Aug 01, 2010 00:00

Postby Magicco » Jun 08, 2013 10:53

blue stated somewhere before doing ANY balance, all bugs need to be fixed... so you can open 2064 a thread about balancing :p

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Infamous
Warder
 
Posts: 39
Joined: Nov 30, 2009 01:00

Postby Infamous » Jun 08, 2013 21:13

Meh.

You already have access to the best snare (27seconds)+charge+slam+rr5 an anti-tank-train RR.
Yeah, the snare is not the easiest to land, BECAUSE its already a win button.

IF you actually had 2 mercs and a pally who called their snares, well,
no comment.

So, the problem is not with the mechanics, but with the tunnel vision players.

mercs here:
-don't use dd charges
-don't snare
-slam 1 target and try and do dmg
-never use shortbow for interrupts
-think that charge1 and deter5 is good in kite groups

If you're rr9-10 or you got ppl who can carry you, ignore all I said, and PUSH!
By this realm rank you can dump to victory. AKA: using active ras strategically :>
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