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Abydos
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Postby Abydos » Jan 24, 2013 10:23

Lots of ancient guides are also full of misinformation, too, so you cannot simply take them on their word.

Find some real evidence mob damage was buffed (even some vague reference)

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Daene
Myrmidon
 
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Joined: Feb 05, 2011 07:52

Postby Daene » Jan 24, 2013 11:27

I havent played on live since long time, so i can just tell how it was after release + maybe 1-2 Years... I can for sure remember that i have exped solo with my Skald on yellow and even on blue to reduce my downtime. Red was for sure impossible, even orange was often your death.

That the changes will make the server lesser user-friendly is sure ;) Like remove of barrels and hasteners ;)

But its right that you was not be able to exp on reds or orange while classic time. Maybe with necro or bd but not with meele chars.
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Jezzmin
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Postby Jezzmin » Jan 24, 2013 11:42

Daene wrote:But its right that you was not be able to exp on reds or orange while classic time. Maybe with necro or bd but not with meele chars.


you should exclude palas here...and i think friars did well vs crush-vulnerable mobs too, but palas in the high 40s could definitely handle oranges and sometimes even reds...yellow was much faster though :)
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Xedie
Eagle Knight
 
Posts: 736
Joined: Nov 20, 2010 04:28

Postby Xedie » Jan 24, 2013 11:53

Fabulabelle wrote:You should remove forum, no place to discuss about players' feedback.

Just put an "announcement section". you will save your time to go live like quicker, and players will save their time complaining to PvE (as now it will be harder).

Just a suggestion :roll:


They should. It's sad, but true. That's the only thing that really upsets me on uthgard over and over again. There's no intent to care about the community needs & wishes as long as they differ a little bit from the vision of ONE person. :roll:

And GM's that actually try to take care of it to a little extend get bullied for it. :cry:
And yes I knew that the goal of the server is a livelike emulation when I joined the server and [insert more stock answer stuff here].

Oh boy, too much text for the simple fact, that I vote for Fabulabelles suggestion. There's no point in allowing discussions within the forums.


And before I forget to add that. I really appreciate all the work & time invested into this project and hope you keep doing your good job. My wish for the next is year is simply to try to be a bit more close to your community (even if it differs from the original live to a little extend) that is a large part of the project as well :wink:
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Barney
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Joined: Mar 11, 2010 01:00
Location: Germany, Hessen

Postby Barney » Jan 24, 2013 12:28

Here's two other 'from memories'-Story.... Background: Both short after SI release, and i had only played mid so far.

1) I leveled Valkyn-Hunter (style never get's old 8) ). Somewhere around 25-30, people told (just talking) some bonedancer could kill red solo (massive use of pets). And that was like 8O . Red Mobs were not doable solo. Not even close...


2) 50 Warrior. Though, i was young and by far not experienced like today... what means: ust wearing Epic-Armor, some crappy juwels/rings etc and an Axe from Tuscarn Glacier. I was exploring the "Wood-Dungeon" in SI/mid (Iarnvidiur Lair?). I had a really hard time vs. yellow and orange mobs. Yellow were hard fights (not sure if i could do two mobs in a row) and a fight vs. a single orange was very close. Nearly no HP left or i had to use IP to get some some extra HP and not to die.
Sure, not the best gear, no tireless (so Styles ended quick and no endu regain), low RR. But all that can't boost you like 200%.

i saw changelog yesterday, logged a lvl 27 Merc, pulled an orange mob, and thought: Ok tough, but not as strong as expected. Sure, it's long ago and my memories are grey and shady.... :) -> Like that fix

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Blue
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Postby Blue » Jan 24, 2013 12:31

Caemma wrote:Problem is that there is NOT any live server at 1.69 patch, how can be tested?

This must be taken serious instead.

Many things are changed, reg rates, speed and surely damages between patch 1.69 (as slowly uthgard is aiming too) and 1.113 (live server), so it's not right to compare live server to uthgard with 1.69 classes.

The same situation is for drop rates and many other "livetest".. common sense should be fixed instead :p

Your common sense should tell you that when the game gets harder you will see it in DAoC forums. Also Mythic is very precise in telling every single change in patch notes.

I think if you know Mythic you would NEVER expect them to increase damage output of all mobs. This is just an idiotic thought and excuse to not make Uthgard working original. We tested melee damage on several occasions over at least 8 years and there was never a single change to these base formulas.

What we always noticed is that our mobs&pets were weaker than the same live mobs. All pet using classes experienced that first hand.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Suax01
Gryphon Knight
 
Posts: 283
Joined: Aug 15, 2011 11:27

Postby Suax01 » Jan 24, 2013 13:34

Daene wrote:I havent played on live since long time, so i can just tell how it was after release + maybe 1-2 Years... I can for sure remember that i have exped solo with my Skald on yellow and even on blue to reduce my downtime. Red was for sure impossible, even orange was often your death.

That the changes will make the server lesser user-friendly is sure ;) Like remove of barrels and hasteners ;)

But its right that you was not be able to exp on reds or orange while classic time. Maybe with necro or bd but not with meele chars.


Totally agree with Daene- thats how it was back in the Days. Good research Blue,- dont wanna know how much Dolls/Mobs you hit on live for this excellent data.
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Jerrian
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Postby Jerrian » Jan 24, 2013 15:02

@ Staff
Ok, no matter if the damage table is now like it "maybe" was at the start of Daoc, please think about this point:

Daoc has Never been a game where you could level up to maximum easily compared to other, newer mmorpgs. It may be that the very later patches made it easier now because on live servers the focus is only on PvP now but on Uthgard you have also new players who never played daoc before and if you use to play solo or don ´t find any players to group with, its impossible to level in a good way.

Face the reality, not many players start on Uthgard or level toons anymore, it ´s an old fashioned game and most of the ppl join cause of nostalgic reasons to get the feeling back they had when they played their first mmorpg. You scare ppl away and make them quit or stop leveling toons when you set up difficulty now, and with this less players you lose more and more new players becauce they have no money no sc and no chance to get a start in the game and will need years to hit big rvr.

I ´m kinda sad, that you still don ´t seem to care about the communitys opinion, you can make polls you have the player council I don ´t think you would find many ppl happy and agree with that patch and you lose a further amount of new players and players that set their focus on twinking.

I hope the reaction and points of the community make you consider your decision, this patch will make the server population bleed.

regards
Megrim

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Blue
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Postby Blue » Jan 24, 2013 15:14

Sorry that we had no copy of DAoC when we started and had many bugs and wrong formulas in Uthgard instead of being correct from the start.

But don't expect that we leave it in this state.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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HulkGris
Phoenix Knight
 
Posts: 1256
Joined: Jan 23, 2012 19:48

Postby HulkGris » Jan 24, 2013 15:50

Suax01 wrote:Totally agree with Daene- thats how it was back in the Days.

Agree too, damage seems ok on my level 15 reaver. Yellow can be killed "easyly", but if i don't want downtime, i have to kill blue only.
However, even i take benefit from this fix with my cab, i'm a little bit worried for the future of new players. This old settings make xp hard, and it was a real pain to up 50 as new player on this godly game, but now, in 2013, with the habits of common players, i wonder if they will have the necessary pugnacity to up 50.

Especially when you start on a new server where there's already high RR player who has taken benefit from :
- it's harder to do starter xp, because older player had hastener on spawn city
- it's harder to xp because damage has been gratly increase by a fix
- it's harder to rp because you don't have barrels anymore (and as a new player, probably not an ultimate template will all charges from item)
- and if this point will be fixed, it will be harder to rp because no rp while death

Maybe something could be done to make life a little bit easier for new comers...
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My own version of Uthgard Character Builder

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Blue
Developer
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Joined: Apr 22, 2005 00:00

Postby Blue » Jan 24, 2013 16:00

HulkGris wrote:Maybe something could be done to make life a little bit easier for new comers...

Like better leveling in groups with 20% XP clamp.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Jezzmin
Phoenix Knight
 
Posts: 1602
Joined: Mar 11, 2010 01:00

Postby Jezzmin » Jan 24, 2013 16:20

for the first levels there are starter quests..i've never done them, but maybe they are a viable option now...and from level 6-7+ you can find grps already...in the lowbie dungeons quite good too...and level 10 can level with level 8 without penalty, which will greatly help the level 8 guys catch up...
Genuine Spirit Cabalist since 2002

Magicco wrote:i would give my live acc data only to trustworthy ppl like jezzmin

Oswaldo
Phoenix Knight
 
Posts: 1503
Joined: Apr 10, 2011 22:53

Postby Oswaldo » Jan 24, 2013 16:42

Why arent people just happy that theres some progress? jfc
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Caemma
Phoenix Knight
 
Posts: 1358
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Location: Unknown

Postby Caemma » Jan 24, 2013 18:46

Blue wrote:
Caemma wrote:Problem is that there is NOT any live server at 1.69 patch, how can be tested?

This must be taken serious instead.

Many things are changed, reg rates, speed and surely damages between patch 1.69 (as slowly uthgard is aiming too) and 1.113 (live server), so it's not right to compare live server to uthgard with 1.69 classes.

The same situation is for drop rates and many other "livetest".. common sense should be fixed instead :p

Your common sense should tell you that when the game gets harder you will see it in DAoC forums. Also Mythic is very precise in telling every single change in patch notes.

I think if you know Mythic you would NEVER expect them to increase damage output of all mobs. This is just an idiotic thought and excuse to not make Uthgard working original. We tested melee damage on several occasions over at least 8 years and there was never a single change to these base formulas.

What we always noticed is that our mobs&pets were weaker than the same live mobs. All pet using classes experienced that first hand.

You misunderstood my point.

I've not told that uthgard mob damage was fine or should not be that high, i said that its not fine to test things on a server with patch 1.113 pretending to compare results to 1.69.

I dont think so that mob & player damage calc has not changed for all of this time..

I also noticed that the mobs between lvl 20 and 30 change their damage a lot, i hope that this new formula will adjust this dysfunction..
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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HulkGris
Phoenix Knight
 
Posts: 1256
Joined: Jan 23, 2012 19:48

Postby HulkGris » Jan 24, 2013 19:03

Oswaldo wrote:Why arent people just happy that theres some progress? jfc

All changes are not progress :roll:
Jezzmin wrote:...
I don't need a tutorial on how to begin on server. But writing one could be nice for new players.
I remember how it was hard to up my first toon in Uthgard due to some bug i didn't know.
Fortunately, there was others "bugs" that helped me to xp : weakness of mobs, hastener in starting town , barrel.
All this bug were so helpfull that, for example, i could heard plenty of player claiming that all paladin should do full AT, at least to 40, because it was so easy to xp.

I'm just a little bit worried of what new players will face.
It's hard to join an old server with old players already settled there for ages. Making it harder is imo a little dangerous. And no, an obscure 20% xp clamp is not enough to answer this issue, it's not "visible", obvisou, easy to understand.
New players will SEE that a yellow hurt them a lot while elder will say that it was easy to xp on an orange.
New players will SEE that they don't have barrel while elder will say "yes, no more barrel, but i still have 3 barrel in my vault, haha".
New players will SEE that there is nor more hastener while elder will say "yes, stupid change, i remember how it was so nice".

I don't say that all of these fix should'nt have been done. But to my mind, it would be nice to do something to make Uthgard more attractive for starting player. Mayeb new AT system ? Maybe update of regen rate ? Maybe an up on reward of quest ?
Maybe just adding ROG and SI would be enough. But it's not here at the moment, while this increase in difficulty is here, and i hope it will not break the recent tendency of server population increase...
RIP : Ectoplasme
My own version of Uthgard Character Builder

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