Keeps and Relics changing hands
47 posts
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People wont do it unless theres a reward in it somewhere...
- Honey Badgers
- Winkz |
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Well, according to Mythic and Warhammer online, it is very very easy to get wrong. And then there needs to be a question as to what constitutes a successful defense and in general a way to prevent people from abusing this system to farm RPs. GW2 has a system like that, but the rewards are not all that significant to make it worthwhile to abuse it. But 30k RPs, as by your example, would be very tempting to some ![]() |
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Yes, only way to figure it out is to test it..
try something etc ![]() - Honey Badgers
- Winkz |
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If you give people defending the same amount of rp's, relics will stay as they are and still not change hands, as everyone would just defend, being easier than trying to take relics.
Delicate balance between making both taking/defending rewarding, but still not make either to appealing. Another problem with relics, as it is, is that Albion is gimped in relic takes/defences, if both sides have equal numbers. Due to albs only having one proper aoe class (wizard), one which is also not wanted in normal rvr, so very few active ones. Apart from that, it also seems albs lack "leaders" who can proper lead zergs/rvr raids with people listening to him/her. When I played Hib, we hit alb power relics, and the result was 2 fg albs responding, which of course was not even close to being enough to defend vs. 6+ fgh's. When I started on the server 1 year ago, the relic situation is identical to what it is now, and in the time I played here, albs have held 3+ relics one or two times, in my memory anyway... Albion and having fun
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tbh albs can do fine at relic attack and defense.. cabby sorc theur wiz, it just comes down to who plays em
![]() - Honey Badgers
- Winkz |
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In the first year to 1.5 years I was on this server the Albs ruled the Relics with an iron fist. They had all 6 almost at all times. On the rare occasions that Hibs would zerg at random hours and get a few, the Albs would just come during prime time with about 100+ people and take them right back. The problem is alot of the people that led these raids moved on to other games or other realms. If you want to fix it then start leading some raids. I hate leading raids, but when Mids had 5 relics I knew sombody needed to try and take them back. I got 4-5 fg's of Hibs and gave it a shot. We failed, but it was still fun. Couple of nights later hibs went back again and we got a couple of them back. The Albs just need some people to go out and attempt it, be willing to fail but keep trying. It has nothing to do with not having a proper set up (AoE casters) for taking and defending. Mids haver HORRIBLE casters yet they have done fine w/ taking and defending recently.
Also, to the people who suggest we put a "reward" system in place for relic takes/defenses: My answer to that is there is allready a reward system in place. For starters, whether you are taking or defending a relic there is RP's to be had. I have been on several relic takes that I have earned 20K+ rp's and I have even had a couple defenses in which I earned 20k+ rp's. Also, the reward for having the relics is HUGE. You get a bonus to magic or mele AND you also get a nice lil bonus to your rp's per kill. When we have all the relics I can turn a kill that would normally only be around 1k rp's into 1200 rp's or more. If you made a mission then everyone would abuse that to hell. What would constitute a defense? If 1 guy ran up and you killed him would that count? What about 2 guys, or 1 fg.... what would be the line to say ok, you defended and now get X reward? Last edited by RonELuvv on Aug 06, 2012 20:17, edited 1 time in total.
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The "reward" there is atm is obvious not good enough
- Honey Badgers
- Winkz |
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Its good enough for the Hibs and Mids who do the raids. Mids had several failed attempts before succeeding on this last one. The Hibs in turn had 3 failed attempts before succeeding on the fourth one. This has all happened within the last couple of months. I dont see how that is showing a lack of action. I dont remember Relic Raids being a daily occurance on live and that was with alot more people playing at all hours, so I dont see how you expect them to happen every day or even every other day here with 200-650 playes on at a any given time. If the Albs are not seeing them then I would suggest sombody start leading them. Yah, they may fail, but that is how you learn and get better.
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As an Albion I lost my zest for relic raids long ago. We go on a Legion raid decide to do relic raid after, guess what happens? Half of the raid logs to other realm to defend. As long as there is no timer between other realm log in I think the relics are a joke and refuse to take part unless I am super bored.
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I think one big problem is that relic raiding is to hard on Uthgard because of the low population. It's to hard to get the number of players you need for dealing with all the npc guards and npc rangers that even rupt your supporters trough walls now. And the x-realmers makes it even harder.
One solution could be to make the npc guards less hard to adjust to Uthgards population or make them fewer. Or even implement the system that were on live that the more keeps your realm owned in the enemy frontiers the less npc relic guards in their relic keeps. I think more players would be motivated to do relic raids if they didnt fail 99% of the time like now. ![]() |
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Just do it like the mids do and use a ram to get inside the first door without taking it down then you can take door 1 and 2 down at same time at main front. Since being on this server have reported this 3 times and relics have never been taken away due to this abuse.
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Yah, there has been some bug abuse reported on that and that does make it very unfair and discouraging.
@ fiskgrodan- They are implementing a similiar system as well as a port system to make keep ownership much more important. Blue has been working in this for awhile, but it may be a month or a year before implementation. Also, I understand the frustrations about xrealming, but to be 100% honest i think very few people actually do this. The relic raid that I led to Midgard a week or two ago was stomped pretty hard. Right after we got rolled the messages in BG started going on about people xrealming etc. The fact was that we had the first door down before ANY Mids even showed up. If it was true xrealming there would have been a group or 2 inside the keep waiting for us. In other words, xrealming does happen, but I dont think it is as prevalent as it is made to seem. |
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Ignorance is bliss ![]() Satas Hakx - various artists
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Over 50% of relics raids I have been on were affected by xrealming. How do I know this? Because I was with or saw some of the people on Albion and when we organized RR they were on their other realm chars. For me I do not know everyone so I can only imagine if I did I might puke a bit more. To me its just your morales. I am by far not perfect but when I leveled my VW I saw hibs formings relic raid. I did think about logging ALb and reporting etc, but I thought it was not fair so I did what I said I would before I got my one level and then logged on my alb toon as I intended to do before since exping drives me nuts. Unless some kind of inter realming timer or some other genius plan stuff like this will always happen. Humans are an intrigueing race let alone having them pretend to be trolls/luris/ugly blue people etc.
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To be quite honest, I don't think I have ever seen real proof of xrealming affecting relic raids in any way (Hibernia). In essentially all cases it was a matter of someone spotting a large zerg in Emain and then you can pretty much guess what is going to happen. And only then chatter in broad started to organize a defense.
The problem is the broken RvR system and the strength of relic keeps + guards combined with the relic keep layout in OF that makes it ridiculously difficult to siege against even a small number of defenders. OF sieges and relic raids in particular were designed around a 2500 player count , not 400. The only successfull prime time raids I have seen so far had massive, massive zergs on days were the enemy could not really be bothered to mount a defense. That is simply unfun for anyone involved and an unrealistic requirement for a server like Uthgard. ![]() |
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