My thoughts about Old RA's

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Eiky
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Postby Eiky » Apr 28, 2011 17:02

pweet wrote:What does RA system have to do with FZ? New RA were working a long time with Old FZ as well :idea:


When it was that case , serveurs werent running with 30 rvr players splitted on 3 rvr maps.

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pweet
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Postby pweet » Apr 28, 2011 18:52

I still dont get ur comparision between New RA Old RA and the FZ maps. These ve nothing to do with each other.

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Breeze
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Postby Breeze » Apr 28, 2011 21:14

Zarkor wrote:Both old and new RAs are imbalanced on Uthgard. Both need customisation.

Uthgard strives to be a classic server -> work with old RAs. Plain and simple.


So this is a case of classic RA's just because they fit the "classic" idea of the server?
You don't agree that Old RA's need more work than NF ones or what is your view on that?
We all know this is a free service the admins are giving us, it takes long time for changes to happen..
Old RA's could be fixed but it would require much more customization and GM work which does not fit in on Uthgard and the speed of updates (Don't get me wrong, I love Uthgard and appreciate all the work that is put in to this server, I understand things take time)
That's one of the main reasons that NF RA's would be a much better base system to start customization from IMO as it requires much less work..

BTW, ty for not writing a wall of text :D
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bawww
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Postby bawww » Apr 29, 2011 00:14

People should stop focusing on OF RA's vs NF RA's discussions and focus on bugfixes instead. Because as I see it, if OF RA's are coming they are at least 1-2 years away, that means another 1-2 years of playing in a broken system with broken RA's (and I don't mean broken RA's as in the "NF RA's suck", I mean literally broken RA's that don't work) and other bugs that are taking the backseat for OF RA's development.
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Braxis
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Postby Braxis » Apr 29, 2011 01:13

bawww wrote:People should stop focusing on OF RA's vs NF RA's discussions and focus on bugfixes instead. Because as I see it, if OF RA's are coming they are at least 1-2 years away, that means another 1-2 years of playing in a broken system with broken RA's (and I don't mean broken RA's as in the "NF RA's suck", I mean literally broken RA's that don't work) and other bugs that are taking the backseat for OF RA's development.

Take it from someone who has been here long enough.
nixian wrote:semi classic state --> full classic state = evolving

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Rufus_The_Hermit
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Postby Rufus_The_Hermit » Apr 29, 2011 04:15

Breeze wrote:Stealth detection RA's - MoS as it is atm is the best and most balanced stealth detection system there ever was, old RA's screws this over.
/worships

Now, there is an interesting one worth thinking about: If the reason for going back to Old RAs is the fact that New RAs are based on ToA and we do not have ToA, then what to do in the case of RAs like MOS, which were cheanged in NF RAs and still had no influence of ToA?
That is a pertinent one!
It seems that RAs changed ALSO because of ToA, but not exclusively because of it. Some changes seem to have just been meant to be changed. MOS is a good example, as the NF MOS is WAY more reasonable, more judicious... BALANCED.

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RonELuvv
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Postby RonELuvv » Apr 29, 2011 22:07

Couldn't agree more on the MoS comments above :) Glad to see others who played ranged stealthers on classic and remember how weak we were in the stealther community. Honestly, when i played my ranger on live classic I avoided AMG at all times unless I had a shade or 2 with me. I would sit back from AMG and hope to get the solo scraps that got threw, and I was more attuned to fighting visi's rather then stealth. True sights is a waste since it only lasts 1 minute every 30 minutes AND costs 10 points, as opposed to Detect Hidden which costs like 8 or 6 points, is passive, and is about equivalent to MoS 3. So best case scenario for ranged stealthers w/ Old RA's you meander around AMG w/ camo up and if you see an assasin you will only see him for a second then lose him so you wont be able to do anything. Worst case scenario, camo is down and you will still not see that assasin till he is right on you, but he will be able to see you from a mile away and just come up and perf or backstab the crap out of you. Then the only way you have a chance to win is if you happen to have ip and/or purge up (also on 30 minute timer).

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Kaltess
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Postby Kaltess » May 03, 2011 17:54

New Ra are suitable to ToA and that's the only deal !
Without they create unbelievable unbalance between class and realms.

Mos without anti stealth pod is fair?
PD without legendary weapons is fair?
Charge without anti speed pod, body gard is fair ?
Viper as passive,with no immune,without grp poison heal is fair?
Det on hybryd with lot of utility compare to heavy tanks is fair?
and many more like this.

But as told before there's other things to fix before old RA,like defense penetration or "99% intercept" SM's pet or bolts etc...

Zarkor
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Postby Zarkor » May 03, 2011 18:14

Kaltess wrote:Det on hybryd with lot of utility compare to heavy tanks is fair?

This has got nothing to do with ToA. In fact, with ToA, hybrids have even more utility.

What you're saying about hyrbid det is complete bullshit. Hybrid's requiring determination is a matter of balance at the most basic level, nothing more, nothing less. Saying that they don't need it is just as much as admitting you're absolutely clueless about DAoC RvR balance.
In defense of truth-to-experience.

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Celteen
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Postby Celteen » May 03, 2011 18:27

Problem with NEW RA system is that it's designed for ToA.
Hence you have a DI 3 with a 3k HP pool or a Viper 3 with 100% damage boost just totally unbalanced.
With ToA you make more damage and the 3k DI 3 will not be as OP as on Uthgard
Same counts for Viper 3 which is design for 200 more HP in your template, 26 con more and your Champion lvl HP bonus.
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Kaltess
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Postby Kaltess » May 03, 2011 19:34

Zarkor wrote:
Kaltess wrote:Det on hybryd with lot of utility compare to heavy tanks is fair?

This has got nothing to do with ToA. In fact, with ToA, hybrids have even more utility.

What you're saying about hyrbid det is complete bullshit. Hybrid's requiring determination is a matter of balance at the most basic level, nothing more, nothing less. Saying that they don't need it is just as much as admitting you're absolutely clueless about DAoC RvR balance.


You will thanks god not having det anymore on your hybrid when you gonna see heavy tanks diying first for a simple reason:

First to move,First to die

But the real problem is not how many time you will be mezzed or rooted,it's how to avoid mezz?
Running with "mind sorc" instead of "body sorc" with a mezz reduc song ON,run with a Sos minst,etc...

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Tuttar
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Postby Tuttar » May 03, 2011 19:36

RonELuvv wrote:Couldn't agree more on the MoS comments above :) Glad to see others who played ranged stealthers on classic and remember how weak we were in the stealther community. Honestly, when i played my ranger on live classic I avoided AMG at all times unless I had a shade or 2 with me. I would sit back from AMG and hope to get the solo scraps that got threw, and I was more attuned to fighting visi's rather then stealth. True sights is a waste since it only lasts 1 minute every 30 minutes AND costs 10 points, as opposed to Detect Hidden which costs like 8 or 6 points, is passive, and is about equivalent to MoS 3. So best case scenario for ranged stealthers w/ Old RA's you meander around AMG w/ camo up and if you see an assasin you will only see him for a second then lose him so you wont be able to do anything. Worst case scenario, camo is down and you will still not see that assasin till he is right on you, but he will be able to see you from a mile away and just come up and perf or backstab the crap out of you. Then the only way you have a chance to win is if you happen to have ip and/or purge up (also on 30 minute timer).


My sb on Uth now feels just like your ranger did back on live. :s
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RonELuvv
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Postby RonELuvv » May 03, 2011 22:00

Aye Tut, and thats why I proposed the idea of keeping MoS the way it is and implementing camo for assasins. By doing this ALL stealthers will have access to be able to see stealthers at a distance AND they will ALL have access to an ability fo negate MoS. Fair for all. I dont see why assasins should be able to see me before I see them and vice versa. Were all stealthers and we all spec into stealth, but w/out MoS then stealth becomes less important for me and for all ranged classes.

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Astealoth
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Postby Astealoth » May 03, 2011 22:37

i dont see how no det hybrids are such a bad thing. hybrids dont get stoicism either, which is what makes det so strong for a full tank. det isnt even the 4th best choice of RA for a hybrid :P

only thing i'll miss in old RA is sos for skald.

roflcopter
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Postby roflcopter » May 04, 2011 00:04

As long as rangers lose PD i really don't care what else they do with RAs.

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