Solo RvR on Uthgard

Talk about your RvR experience here
Braxis
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Postby Braxis » Mar 30, 2011 18:51

Blue wrote:Forming elitist high optimized FG's ("setgroups" in the extreme, see Jarysa for reference) is not improving game play for casuals or visible solos at all. It will kill fun for them more than you think as you all have no honor to let the small man survive.

Not necessarily true. When I ran with my gg we never killed solos and rarely pursued smallman grps.
Even when I was solo/smallman on RARE occasion did a few hib/mid grps let me live.
That happened about 4 times that I remember, and that is something to remember believe me.

Blue wrote:The constant whines about not being able to do small man or solo action because of FG's roaming there is still in my ears.

It was fine near the end.
You had a lot of room to maneuver in agramon so zergs and fgs were easily avoidable even for visibles.
Its not like you had to pass a certain choke point to even play there...
Not to mention that stealthers were not the only ppl that one could find out there unlike now.
nixian wrote:semi classic state --> full classic state = evolving

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Jarysa
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Postby Jarysa » Mar 30, 2011 20:18

Blue wrote:Forming elitist high optimized FG's ("setgroups" in the extreme, see Jarysa for reference) is not improving game play for casuals or visible solos at all. It will kill fun for them more than you think as you all have no honor to let the small man survive. No zerg needed for that, just one optimized FG cleaning up the area. This was the major problem with Agramon in the beginning btw. The constant whines about not being able to do small man or solo action because of FG's roaming there is still in my ears.


It does not need any "optimized" FG to kill small mans and solos. Any group of eight could do that. If there is anyone that will let people live and not farm them "for teh realm" than it is the organized groups.Obviously you would not know as you have no experience in the 8vs8 community. Also nothing stops people from building full groups themself. I actually try to help these people there and I'm not trying to get everyone into a set group. My advice applies to any group, some of it even to solo play or pretty much any video game. If they don't want to take any advice that's their problem.

This has nothing to do with elitism. DAoC is a multiplayer game. Refusing to play it with other people is like trying to win a band contest without a band. And refusing to follow the VERY BASIC guidelines I gave is like trying to win said band contest without training to play your instruments.

It's not the good players fault they win fights.
If competing with other players and improving your play in the process is no fun to you, than do not play a ****** PvP game.

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pweet
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Postby pweet » Mar 30, 2011 20:22

Jarysa wrote:It's not the good players fault they win fights.
If competing with other players and improving your play in the process is no fun to you, than do not play a [I am a little bunny and like flowers] PvP game.

It is not a PvP game its a RvR game. If they dont want to put time in game play and tactics since they just want sit down at their computer and do some RvR they are welcome to do so. If this implements 16v8 steamrolling thats fine as well, even if u dont like it.

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Jarysa
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Postby Jarysa » Mar 30, 2011 20:40

Do you even know what PvP means?

Any RvR is by definition PvP unless at least one of realms is not made up by players. Which would make it a PvE game. You can not possibly be that stupid so you're post is just useless trolling and carries no information whatsoever.

While I don't like zerging because it takes absolutely no skill to roll over other players with superior numbers. I do not generally flame people that zerg. I will flame people that will add/zerg while being perfectly able to run 8man and are pretending to do so on the forum/on irc. It's the hypocrisy making me sick.

Just like your hypocrisy advertising zerging but on the other hand whining about full groups ruining small man game play.

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Lemonjelly
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Postby Lemonjelly » Mar 30, 2011 20:50

pweet wrote:It is not a PvP game its a RvR game. If they dont want to put time in game play and tactics since they just want sit down at their computer and do some RvR they are welcome to do so. If this implements 16v8 steamrolling thats fine as well, even if u dont like it.


RvR => realm vs realm => Realms are made from... players duh => Players vs players => PvP. Realm is just another word for side and any mmorpg has sides but they don't call it XvsY depending on what you call the sides in that game (realms, kindgoms, factions whatever). What you do is fight other players, it's pvp and that's that. Rvr is just daoc lingo synonym for pvp.

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Blue
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Postby Blue » Mar 30, 2011 20:57

Jarysa wrote:DAoC is a multiplayer game. Refusing to play it with other people is like trying to win a band contest without a band.

So what are we talking about in this topic?
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


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Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
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Nymeros
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Postby Nymeros » Mar 30, 2011 21:14

Blue wrote:
Jarysa wrote:DAoC is a multiplayer game. Refusing to play it with other people is like trying to win a band contest without a band.

So what are we talking about in this topic?


So when I attack another player I'm not playing with him?

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Lemonjelly
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Postby Lemonjelly » Mar 30, 2011 21:24

Apparently not.

In b4 semantics "you're playing against him".

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Celad
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Postby Celad » Mar 30, 2011 22:08

Blue wrote:So what are we talking about in this topic?


If this was a player post probably it would be marked as flame because of its stupidity or ninja deleted.
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Alpha Adept
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Postby Alpha Adept » Mar 30, 2011 22:55

Lemonjelly wrote:Huh ? You got it all wrong lol, it's the "elitist" group that leave soloers alone and actually make it possible for visible soloers to play.


Doood your smoking crack if you think you can sell what your shoveling... I cant tell sometimes if your trolling or have a real point to be made.

Put down the pipe then you can talk with everyone else...

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jalore
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Postby jalore » Mar 30, 2011 23:21

I thought Realm verses Realm was all about ruining the other two realms RvR experience. Take there keeps, gank there relics,disrupt pve in the RvR zones, kill all their soldiers on the battlefield?

What am i missing?

Carebear RvR/PvP?
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Uthgard 1; Mid: jalora-Runemaster-50-RR5l3-Leg SC, jalori-Thane-50-RR 5l1-LGM-Tailor,jalorie-Shaman-50-RR3l9-Barrel Alch, jalorese-Berserker-48-RR3l4-low-WC,jalorea 50 summon SM, 37 huntress - lgm ac

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Nymeros
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Postby Nymeros » Mar 30, 2011 23:31

jalore wrote:What am I missing?

Well, by the looks of it, a single RR5+ character.

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jalore
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Postby jalore » Mar 30, 2011 23:34

Not played much -6gmt time have ya? for me is 8pmcst server population average around 200ish maybe 250 on weekend
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Uthgard 1; Mid: jalora-Runemaster-50-RR5l3-Leg SC, jalori-Thane-50-RR 5l1-LGM-Tailor,jalorie-Shaman-50-RR3l9-Barrel Alch, jalorese-Berserker-48-RR3l4-low-WC,jalorea 50 summon SM, 37 huntress - lgm ac

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Nymeros
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Postby Nymeros » Mar 30, 2011 23:36

Guess that would explain why you seem to think there's no problem with solo RvR. =|

PatmanBBE
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Postby PatmanBBE » Mar 31, 2011 08:14

Celteen wrote:We do not even have a real zerg in emain, it's mostly a loose cooperation of some grps adding each other.


Thank you for defining a Zerg perfectly. It is a loose mob of people all following eachother killing everything in there path. You can see these in real life at Hometown Buffet. The bottom line is this:

IF...
The OF maps are actually promoting a Zerg because of there poor design (which is probably why mythic updated and create NF)...
The OF maps are funneling everyone into Emain to be able to RvR...
The OF maps are disencouraging equitable tactics based combat with skill and fun...

THEN...
There needs to be a move away from OF

I love classic DAoC and I have played both versions. I prefer classic over TOA. But that doesnt mean that all of TOA is bad. NF works great for RvR. There are very limited choke points and plenty of keeps and towers to take and claim. There are elements of TOA that are legitimate fixes for issues and problems in the previous classic versions of the game. Going classic for the sake of just being classic is a mistake. I do not run this server nor do I have any real say or control, but IF I did... I would want to implement all the best aspects of the game from classic and TOA versions and eliminate as many exploits and broken elements of DAoC from classic and TOA. There are many elements of DAoC that work well that have been cut out of Uthgard...

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