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Jarysa
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Postby Jarysa » Jan 13, 2011 14:57

pyrale wrote:...


There is just no reason for an RvR group to raid a keep.

Implement the guild boni they gave on live and people will actually want to raid/defend a keep.

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Seyha
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Postby Seyha » Jan 13, 2011 18:29

I never took towers and keeps in NF because of a bonus. I did it because it was a good way to generate inc outside of Agramon, and because the resulting siege could actually be fun. Granted I did have pre-nerf volley at the time...

No one is going to stop what they're doing, suicide, sit on a pad for 7 minutes, zone in, buff up, and run to Caer Whatever in the Pennine Mountains (worst zone EVER) to defend a keep from a couple of guard farmers. The only time this happens is when Emain is completely dead, and one realm wants to have DF.
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Sonnenschein
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Postby Sonnenschein » Jan 13, 2011 22:23

Blue wrote:Its not the zone that is a problem, its more or less the concepts that are behind. The zone itself is layout and graphics, nothing else from that point of view. We lack some new (customized) concepts for OF due to the need to stay original as possible there. In NF we customized it a lot with try & error.


Well milegates are a small passage every alb/mid (or hib in OG/HW) must pass in NF u always had 2 of them so you could avoid campers more.

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Kaltess
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Postby Kaltess » Jan 14, 2011 00:10

To increase RvR we should focus on Keeps.
This is the only way to bring Pve players in RvR zone !
What should be implemented:

-Best rewards for keep take
Actual live set up is :
-3500 Rps for keep capture
-1500 Rps for opening DF
-7500 Rps for opening Relic door (should be for killing Relic chieftain here imo)
-600 Bps if keeps is lvl 5 or more

-Warmap to show where activity is ! With delay depending of keep lvl to encourage ppl to claim keeps.

This is the only way to bring some RvR activity.
Emain is 8v8 pro 10L+ arena ,and is avoided by half players every days as soon as primetime start or some 10L+ zerging grp is running.Keep in mind that RvR players and 8v8 players are different kind.That's why NF got Agramon as 8v8 playground.

Asloan
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Postby Asloan » Jan 14, 2011 00:15

lol....those numbers are ridicoulus. 3,5k for claiming a frikin keep? you need 3 stealthers and a spreadbot for that! no tyvm, if you want to make ppl claim keeps, give the guilds owning them a bonus, or a bonus for defending etc.

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Jarysa
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Postby Jarysa » Jan 14, 2011 02:38

Kaltess wrote:To increase RvR we should focus on Keeps.
This is the only way to bring Pve players in RvR zone !
What should be implemented:

-Best rewards for keep take
Actual live set up is :
-3500 Rps for keep capture
-1500 Rps for opening DF
-7500 Rps for opening Relic door (should be for killing Relic chieftain here imo)
-600 Bps if keeps is lvl 5 or more

-Warmap to show where activity is ! With delay depending of keep lvl to encourage ppl to claim keeps.

This is the only way to bring some RvR activity.
Emain is 8v8 pro 10L+ arena ,and is avoided by half players every days as soon as primetime start or some 10L+ zerging grp is running.Keep in mind that RvR players and 8v8 players are different kind.That's why NF got Agramon as 8v8 playground.


No. That is just guard tasks on relic keeps all over again.
Play WAR if you want RvR progress by PvE.

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Force
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Postby Force » Jan 14, 2011 03:05

make mobs in the frontiers drop 5X money, and make them insta or near insta respawn. add daemon diamond seals, or respec stones, or something else to the loot table of lvl 51+ mobs in the frontiers. Something like 1 in 400-500 for respec stones would probably work without flooding the market with stones. Make the drop rate like 1/5th DF has for diamond seals or something like that, maybe even 1/10th is enough to bring people into frontiers.


Those are just off the wall ideas, but some kind of PvE incentive could completly fill the frontier. The frontier is pretty big, and there are lots of lvl 51+ camps hidden through out. You'd have groups farming mobs all over, and other groups farming them. Almost like an open to all realm giant DF.


Hell, I say close tajendi and move all the boss mobs into random spots in the frontier. Make the tajendi cloak a frontier quest.

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Thronfeuer
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Postby Thronfeuer » Jan 14, 2011 04:02

Jarysa wrote:
pyrale wrote:...


There is just no reason for an RvR group to raid a keep.

Implement the guild boni they gave on live and people will actually want to raid/defend a keep.



U guys didnt see the Bonus if Hibs have all alb Keeps ? 30% more xp and 20% more Rp -20% craftingspeed ?

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Blue
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Postby Blue » Jan 14, 2011 14:04

Force wrote:Hell, I say close tajendi and move all the boss mobs into random spots in the frontier. Make the tajendi cloak a frontier quest.

... and make the whole server i50 and shortcut everything.
It's done when it's done. Thanks for your patience.
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Zarkor
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Postby Zarkor » Jan 14, 2011 15:03

About keeps, I've proposed it before, but instead of rewarding the actual keeptake, you should reward the effort done to take or even defend the keep.

Upon taking a keep, you gain extra RPs from the keep lord once you capture the keep for every enemy slain within the range of the keep. A bonus for your hard work, taking defended keeps. If there are no enemies slain, the regular reward is handed out.

Upon defending keeps, you gain extra RPs from every enemy slain from your keeplord once the keep is no longer under attack AND you have succesfully prevented the enemy from taking it of course. There should be an extra bonus for guildmembers defending their own claimed keep.


That's just my idea on keeps to make them actually worth defending and attacking when there are defenders.



About mob rewards in OF. Simple really, fix charges (limit them to 1 pot 1 charge, increase duration to 20Min) and make the Str/C charge easier to get than it is now, since it's currently plain ridiculous. Put it on a low purp mob, doable by about 3-5 lvl 50 players and give it a decent droprate so that it becomes a hotspot which makes the need for the mob to be extremely tough fade since there will most likely be enemies around as well to either steal the kill or simply kill your team.



PS: Ofc keep/relic guard system should be made livelike aswell.
In defense of truth-to-experience.

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Eclipsed
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Postby Eclipsed » Jan 14, 2011 16:56

The str/con charge items do need to be more available. It should be as available as the Dex/Qui ones. Currently its ridiculous how pricey a str/con charged item is, compared to other charge items. Something that drops rare from a boss, should just have some better stats, but not be rare because of a charge that very few are allowed access too. Make it more available, change all 10min stat charges and pots to 20min and limit to 1 charge , 1 pot stat buffs.
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Celteen
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Postby Celteen » Jan 14, 2011 17:02

Eclipsed wrote:The str/con charge items do need to be more available. It should be as available as the Dex/Qui ones. Currently its ridiculous how pricey a str/con charged item is, compared to other charge items. Something that drops rare from a boss, should just have some better stats, but not be rare because of a charge that very few are allowed access too. Make it more available, change all 10min stat charges and pots to 20min and limit to 1 charge , 1 pot stat buffs.

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Braxis
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Postby Braxis » Jan 14, 2011 17:19

Celteen wrote:signed =)

By a bard. :lol:
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pyrale
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Postby pyrale » Jan 14, 2011 17:49

Honestly I see no reason to reward people for taking keeps ATM, since keeps are taken so fast that it doesn't create an occasion for players to meet and fight.

At the very least, keep doors should be way tougher.

Zarkor
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Postby Zarkor » Jan 14, 2011 18:41

Braxis wrote:
Celteen wrote:signed =)

By a bard. :lol:

WTF are you trying to say exactly?

There hasn't been a majority for a specific fix for the buffpot/charge issue except for the proposal me and Eclipsed brought up again here, simply because it's the best solution seen so far. Should you have a better one, feel free to propose it, but trying to bring down other people's opinions instead is just low and proves your apparent lack of real arguments.
In defense of truth-to-experience.

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