stupid ideas how to attract more people to rvr other stuff

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-l- Edgtho -l-
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Postby -l- Edgtho -l- » Dec 06, 2010 10:53

you dont need kill mobs 16h a day ^^

for example i searched 4 players which needed this s/c charge and build up a grp which farmed a tear one day and killed sortrom+churiel other day, this we made until we have 5 s/c charges and everyone got 1 of them.

so now tell me please why its hard to get a s/c charge?
before we got tajendi2 it was hard, but now its so simple to get a s/c charge if u make t2 1 time a day.

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KaiserReto
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Postby KaiserReto » Dec 06, 2010 11:47

-l- Edgtho -l- wrote:you dont need kill mobs 16h a day ^^

for example i searched 4 players which needed this s/c charge and build up a grp which farmed a tear one day and killed sortrom+churiel other day, this we made until we have 5 s/c charges and everyone got 1 of them.

so now tell me please why its hard to get a s/c charge?
before we got tajendi2 it was hard, but now its so simple to get a s/c charge if u make t2 1 time a day.

Yeah if you have nothing better to do the whole weekend than farming a pve mob on a freeshard sure its easy to get. But i guess most of us dont have the time to nerd a whole weekend.

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-l- Edgtho -l-
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Postby -l- Edgtho -l- » Dec 06, 2010 12:16

dont tell me that here are people which playing under 1h a day...

and this things i told u need only 1h a day!
so u need around 10 days for get a s/c charge. u need 10hours all in all for it ,not nerding a whole weekend just 10 days a 1hour!

and if u rly need a s/c charge u will find the time for it!

but most people find it way easier to QQ about before doing it theirself.

if u almost think its hard to get a s/c charge, try to get one at legion :) then u will see that its a huge diffrence between now with taj2 and before a year without taj2.

but lazy people which wont make pve, will never get one.

Zarkor
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Postby Zarkor » Dec 06, 2010 19:38

-l- Edgtho -l- wrote:dont tell me that here are people which playing under 1h a day...

and this things i told u need only 1h a day!
so u need around 10 days for get a s/c charge. u need 10hours all in all for it ,not nerding a whole weekend just 10 days a 1hour!

and if u rly need a s/c charge u will find the time for it!

but most people find it way easier to QQ about before doing it theirself.

if u almost think its hard to get a s/c charge, try to get one at legion :) then u will see that its a huge diffrence between now with taj2 and before a year without taj2.

but lazy people which wont make pve, will never get one.

Everything is doable 'if you really want it'. I can become a triathelete 'if I really want to'... That's not the point.

The point is that IF Uthgard were to be livelike, Uthgard would have a zone called Shrouded Isles, which would prevent the Str/C charge from only being available in Midgard (pure classic). This zone does not require ANYONE to spend over 10 hours (and yes, it's easily a lot more than 10), but rather get it in ... I don't know, say 1-2 hours MAX if that.

On top of that, the fact that you can just get D/Q charges from Kobil (which imo is a great thing) compared to having to farm ages for Str/C profits different chars/classes more than others. But most of all the need to intensively PvE in order to even be reasonably on par with your enemies is just demotivating and yet another reason for people to avoid endgame RvR.

If anything, the current implementation of getting Str/C is more related to ToA than anything remotely classic. :wall:

Not to mention that the duration and thus cost of keeping up a reasonable amount of buffs these days is rather high, again demotivating players to join endgame RvR rather than playing BGs. If we really want to make endgame RvR more attractive, we HAVE to make buffing (both farming, keeping them up AND preventing endless stacking) less annoying aswell!
In defense of truth-to-experience.

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Blitze
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Postby Blitze » Dec 06, 2010 21:23

I dont see the problem in just removing the charges entirely (with buffpots) and make it so that if you want a Str/Con buff you have to group with a Cleric/Shaman/Druid.
They provide an inbalance for no reason at all in my opinion!
If no one has them, it would just be the same as everyone having them..... Except without the pain of grinding money for barrels or farming for charge items --------- happy days.

This would annoy the people that spent ages getting all the best gear and charge items and spend all their money on buffpots, but the casual player would reach endgame RvR much much quicker, (well being 4l2 and in Emain still makes you free RPs to some extent. But that is hard to change).
Another benefit is people who are new and dont have the money to upkeep buffpots every 10mins or when you die can still compete on an even playing field. I think this is one of the advantages of the BGs because hardly anyone uses potions and it makes for a leveler playing field, there are obviously the few in BGs who buffpot to the eyeballs just in case they lose a 1v1. As well as the lack of a port which vastly speeds up the action reaction, and makes death less annoying!

Braxis
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Postby Braxis » Dec 07, 2010 00:55

Go kill yourself.

It is the same as living anyway...

:wall:
nixian wrote:semi classic state --> full classic state = evolving

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Blitze
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Postby Blitze » Dec 07, 2010 17:58

"That does not make sense." ----------> http://www.youtube.com/watch?v=6Xywqv1c ... re=related



a better analogy is giving football (soccer for the yanks) teams an extra few players, but giving the extra players to both teams, so it is 14v14 instead of 11v11, i.e. for a buffpotted player Vs another buffpotted player, so it still would be fair but why?
Buffpots bring all this extra hassle(time/money) and all they do is raise the bar that someone must reach JUST to be able to stand a chance.

because a casual gamer (or newbie) playing unbuffpotted/charged Vs a buffpotted/charged person is like playing 11v14.

I know people will defend buffpots/charges till the death, but i am pretty certain they put off quite a few new players from this "buffbot free" server. And they definately do not emulate my memories of the begginings of DAoC.

Braxis
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Postby Braxis » Dec 07, 2010 18:29

Blitze wrote:a better analogy is giving football (soccer for the yanks) teams an extra few players, but giving the extra players to both teams, so it is 14v14 instead of 11v11, i.e. for a buffpotted player Vs another buffpotted player, so it still would be fair but why?
Buffpots bring all this extra hassle(time/money) and all they do is raise the bar that someone must reach JUST to be able to stand a chance.

because a casual gamer (or newbie) playing unbuffpotted/charged Vs a buffpotted/charged person is like playing 11v14.

I know people will defend buffpots/charges till the death, but i am pretty certain they put off quite a few new players from this "buffbot free" server. And they definately do not emulate my memories of the begginings of DAoC.

Your analogy would be better if you either played 14vs14 or canceled the game... :gaga:

So lets remove the hassle because someone does not feel like doing it?

The point is to be able to do it!

People must not be denied the freedom of choice!

If not, then lets remove realmranks as well so there is no difference between ppl who put actual effort into their chars and those that don't.

Why stop there? You must still do a temp to compete! Lets remove that too.

You're what lvl? Let us all be the same lvl, cause I dont want to grind to 50! Remove lvls!

Its bring all this extra hassle(time/money) and all they do is raise the bar that someone must reach JUST to be able to stand a chance.

Brainstorm it a bit and perhaps it will make sense now.

Defense rests you honor. :hammer:

Denny Crane
nixian wrote:semi classic state --> full classic state = evolving

Zazo
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Postby Zazo » Dec 07, 2010 20:20

when i first heard about uthgard, i was happy that there are no buffbots, toa, champion levels and more. that was one of the main arguments for me to start here. get to lvl50, make a template, let's go RVR

i can somehow live with tajendi, do it once for the cloak et voila. but i can't get to like the buffpot/charge mania going on here. that's not why i started playing here, no buffbots ment to ME, no buffs of any sort for chars that don't have them per skilling. yes, removing them would make chars with selfbuffs unbalanced, a new can of worms opened, but i'd take that over buffpots any day.

so what i do here is, get a char to 49.5, visit thidranki till i hit 4l2, start over. 4 chars on 50 now, hardly playing them in RVR, the fifth is getting ready for thid. when the new bg's hit the server, guess i'm gone here

this is just my opinion, no reason to get mad, rage or whatever you do. just _one_ opinion of many. also small case letters for being lazy

cheers

Disdain
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Postby Disdain » Dec 07, 2010 20:39

Buffbots do exist yes, in the form of charges and potions but they're exclusive to people who can afford them ^^
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Braxis
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Postby Braxis » Dec 07, 2010 22:40

Which is everyone who really wants to.
nixian wrote:semi classic state --> full classic state = evolving

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Blitze
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Postby Blitze » Dec 07, 2010 22:59

Braxis you talk about freedom of Choice, but it isn't a choice, because it is impossible to play in emain unless you have these buffpots/charges, you are just free RPs for anyone if you don't. They are another Must have unless you want to gimp yourself

Nowadays
Must be 50 (great i've got all my best class skills)
Must farm items/money to make a template (to get the most out of your class/specc)
Must grind/farm money to buy 6+ different potions and recharge stones. (to improve yourself beyond your class skills/stats)

I understand that you are saying the logical continuation of my argument is to remove anything that rewards people who put the time and effort, but that is not what i meant to say.

its all about striking a balance between keeping the hardcore gamers with RR perks, which also gives other people aspirations.
but matching this to the ease of entry at which a new player can get into this system and enjoy RvR in its many connotations, e.g. stealthwars and 1v1s, and this is where buffpots are most pronounced (due to lack of cleric/druid/shamans).
This is also the exact type of RvR that casual/new gamers will be involved in when they graduate at 4l2 from Thidranki because you can drop in/drop out and dont rely on others!!! They will probably struggle and become frustrated with getting a decent 8v8 group and dont have the time to donate to a guild to get in a hardcore guild group.

So a newbie Thidranki graduate with a cheap template and no I-win button NF RAs, has to face everyone who is rr5+ and buffpotted/charged to the eyeballs.
So the newbie spends hours farming charge items and money for potions/barrels, or skilling Alchemy. Then still loses and thiu burns through barrels and recharge stones faster than the higher RRs......

i think it should be: get to 50, get a template then go to RvR....
thats what i remember as my favourite time of DAoC. Obviously the people who play more will still have a big advantage with Realm Ranks, but its something to look forward to. These kind of games need a idea of constant improvement an Everquest to keep people interested, but farming for pots/charges is not that at all.

Disdain
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Postby Disdain » Dec 07, 2010 23:46

Braxis wrote:Which is everyone who really wants to.


I really want to but sheer willpower doesn't seem to spawn potions, charged items and the stupid amount of gold required to run them into my inventory.
The Bird of the Hermes is my name
Eating my Wings to make me tame

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Ronian
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Postby Ronian » Dec 08, 2010 01:43

I like 24 weapons in my inventory.

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KaiserReto
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Postby KaiserReto » Dec 08, 2010 10:42

I liked live with buffbot better than this massive PvE ****** to compete. Rather pay 6-12€ more and get ride of doing PvE 8O
Drop charges and stick to easily accessible buffpotions.

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