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bawww
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Postby bawww » Nov 24, 2010 16:13

Bloodwyne wrote:1. Spamming grey amnesia or ns to rupt does in no way mean that someone plays his char false, always depends on the situation ofc. ever thought about rupting 2 or more enemys with that spell because their casttime is so much lower than a enemy caster casts his DD spells? ofc it could be more effective, but believe me in a lot of situations rupting (and not only by tanks) is absolutely necessary...dunno maybe u lack some practice (no offend). Playing cleric against a castergroup and using 1850 or is it 1875? ranged shears to rupt casters does cost less mana than accept nuking casters on your tanks and heal them or even use smite for rupting which has a lower range.


You can't rupt more than one target with gray amnesia or gray ns because as soon as you stop spaming one target it is free to start casting and has no interrupt timer. Is that so hard to understand? As I said in the first post, you don't seem to understand how rupting is supposed to work. And why do you keep bringing tanks into discussion, I never mentioned tanks but you seem to be obsessed with them because you think hitting and slaming people with your merc counts as effective rupting. About the cleric, spamming shears costs less power, sure it does it also triggers the combat mode which destroys your power regen.

Bloodwyne wrote:2. i never compared live players with uthgard players as it is the same in alot of cases, since a lot of uthgard players are/were actually live players... got it?

Whatever.

Bloodwyne wrote:3. well im not speaking about scenarios in which there is thousand of different ways to play your char, i just mean, theres masses of different setups here that create little different scenarios of how a fight can evolve...even if its just the svg instead of a berserk it brings little different utility. i agree its not like every fight is a totally new WOAH experience...ofc not

Now you are just nitpicking, even if that is what you meant, that's 20 maybe 30 viable setups for all 3 realms compared to your THOUSANDS

Bloodwyne wrote:...dunno maybe u lack some practice (no offend).


Not offended at all since I haven't played much in the last couple of months so I do need a couple of runs to get back into it. However my lack of practice doesn't mean that I lack the basic daoc knowledge needed to comment on the issues mentioned in this thread.
Apoc315 wrote:The Theurge play is way more easy than a zerk

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Bloodwyne
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Postby Bloodwyne » Nov 24, 2010 16:15

Disdain wrote: Thus it's not effective.


so you still claim tanks as the only effective rupters, man get some practice experience, the fact that its not working as it should doesnt mean there is zero efficience, seriously thats so far from reality..sorry
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Bloodwyne
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Postby Bloodwyne » Nov 24, 2010 16:21

bawww wrote:You can't rupt more than one target with gray amnesia or gray ns because as soon as you stop spaming one target it is free to start casting and has no interrupt timer. Is that so hard to understand?


you seem not to understand how it really works. you cast grey ns in half of the time than a casters casts his DD so when u rupted the first u going to the next and rupt him and then going again back to the first caster who in his really best case will have his spell at 50% and again gets rupted. and the fact that u prefer to make use of full mana regen while you only heal ur group to not get into combat mode really made me laugh, 1.69 will suit you well, as u dont seem to need shears :D

well this discussion is useless anyway as u read what u want to read, like my obsession with tanks lol...so before its getting more rediculous i rather stop to discuss with theorists...back to topic
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bawww
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Postby bawww » Nov 24, 2010 16:41

Bloodwyne wrote:
bawww wrote:You can't rupt more than one target with gray amnesia or gray ns because as soon as you stop spaming one target it is free to start casting and has no interrupt timer. Is that so hard to understand?


you seem not to understand how it really works. you cast grey ns in half of the time than a casters casts his DD so when u rupted the first u going to the next and rupt him and then going again back to the first caster who in his really best case will have his spell at 50% and again gets rupted. and the fact that u prefer to make use of full mana regen while you only heal ur group to not get into combat mode really made me laugh, 1.69 will suit you well, as u dont seem to need shears :D



I never said anything about NOT using shears, I was talking about your "When I'm in 1800 range of enemy casters it's cheaper to spam shears on them for rupting than it is to heal". So no, 1.69 will not suit me, fixed rupt system will.

And yeah, the rupt scenario works like that sure, because everyone is a retard and will just stand there spamming their DD after they get rupted (not rupted really but after they just resisted a spell), not to mention you were talking about rupting two targets OR MORE.

You are really a hilarious guy. You keep reading what you want to read and keep changing your story with every new post, and than tell me that I am the one reading what I want to read. In most posts that you were adressing to me you forced the tank issue while I haven't even mentioned tanks. Protip for discussions: try to keep track of the things you say.

Oh and try not to be shocked when the rupt system gets fixed and you get properly rupted. I know it will be a new experience for you.
Apoc315 wrote:The Theurge play is way more easy than a zerk

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Bloodwyne
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Postby Bloodwyne » Nov 24, 2010 16:59

yes you said, not getting into combat mode is better than rupting with shears, means in real situations, you rather heal a nuke for 300-500 hp with 60+ mana points than trying to force the caster to step back and move out of range of your rupt and therefore maybe out of range of the person he wanted to nuke aswell. because with serenity 3 and pom 4 and the uthgard powerpool you can heal that damage for hours....sure

well and i cant wait to get this so new experience when rupting gets fixed, u dont have to fear a new experience though as u dont seem to have played alot with the false system thats running on uthgard for years.
Last edited by Bloodwyne on Nov 24, 2010 17:03, edited 1 time in total.
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Arzt
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Postby Arzt » Nov 24, 2010 16:59

bawww wrote:About the cleric, spamming shears costs less power, sure it does it also triggers the combat mode which destroys your power regen


Shearing a Zerk or Ench naked is a bad Idea becouze it triggers the Combat mode? I really hope you spoke about using Shears to an already Sheared Target ONLY to rupt, specially when any Negative Effect - even resisted bring you this lowered Power regen anyway. If you have 8vs8 and arent triggered into Combat mode 50% of the time by your Enemy, you just fight a bunch of Noobs.
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Postby Disdain » Nov 24, 2010 17:01

Bloodwyne wrote:you seem not to understand how it really works. you cast grey ns in half of the time than a casters casts his DD so when u rupted the first u going to the next and rupt him and then going again back to the first caster who in his really best case will have his spell at 50% and again gets rupted


Yeah and if his spell is beyond those 50%, what then ? He can continue chain casting until you hit that first 50% spot, hooray. Besides, you will only rupt that one spell. Sometimes it would take me 3-4 casts to rupt someone while they're happily nuking away which is stupid. If you understood how it really works on uthgard you could also avoid the 3s timer altogether (it's more like 1 second if you do it right).

With livelike rupting any time you hit a caster (no matter if he's not casting anything, first 50% timer, second 50% timer, whatever) you know that even if he finishes his spell for the next 3 seconds (minimum) he will be rupted and that's what rupting is son. No spamming necessary.

Bloodwyne wrote:well and i cant wait to get this so new experience when rupting gets fixed, u dont have to fear a new experience though as u dont seem to have played alot with the false system thats running on uthgard for years.

Ever wonder why live players quit uthgard soon after trying 50 rvr ? :p Most of the complains I heard were exactly how bad rupting is ^^ (by live players I mean real live players, not ones who started in 2001 and quit in 2002-3 and think they know everything, expansions are the devil etc.).
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Bloodwyne
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Postby Bloodwyne » Nov 24, 2010 17:18

well im not proud of how much and how long i play daoc so i wont post it here ;) and i never ever would be against the fix of the rupting ..i definately agree with rizlas researches. so?
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bawww
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Postby bawww » Nov 24, 2010 17:26

Bloodwyne wrote:yes you said, not getting into combat mode is better than rupting with shears, means in real situations, you rather heal a nuke for 300-500 hp with 60+ mana points than trying to force the caster to step back and move out of range of your rupt and therefore maybe out of range of the person he wanted to nuke aswell. because with serenity 3 and pom 4 and the uthgard powerpool you can heal that damage for hours....sure

Yes because RUPTING REQUIRES CONSTANT SPAMMING, what is so hard to understand?


Bloodwyne wrote:well and i cant wait to get this so new experience when rupting gets fixed, u dont have to fear a new experience though as u dont seem to have played alot with the false system thats running on uthgard for years.

How did you come to that conclusion? I have my facts straight about how it should work and how it works on Uthgard, while you don't seem to understand either.

Arzt wrote:
bawww wrote:About the cleric, spamming shears costs less power, sure it does it also triggers the combat mode which destroys your power regen


Shearing a Zerk or Ench naked is a bad Idea becouze it triggers the Combat mode? I really hope you spoke about using Shears to an already Sheared Target ONLY to rupt, specially when any Negative Effect - even resisted bring you this lowered Power regen anyway. If you have 8vs8 and arent triggered into Combat mode 50% of the time by your Enemy, you just fight a bunch of Noobs.


This might summon Cthulhu but, koafdsijodg'hfkog'dfgfb???

We are talking about rupting, If you don't want to read the whole discussion/can't understand what is written, have enough decency not to jump in like a paratrooper.
Apoc315 wrote:The Theurge play is way more easy than a zerk

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Bloodwyne
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Postby Bloodwyne » Nov 24, 2010 17:39

im bored, sorry your hopeless
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bawww
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Postby bawww » Nov 24, 2010 17:41

Whenever you need something explained about daoc feel free to pm me.
Apoc315 wrote:The Theurge play is way more easy than a zerk

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Bloodwyne
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Postby Bloodwyne » Nov 24, 2010 17:50

yeah i also like talking about art with blind people
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Disdain
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Postby Disdain » Nov 24, 2010 17:58

In actuality what has been stated applies more directly to the former poster than to bawww or myself.
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bawww
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Postby bawww » Nov 24, 2010 18:03

Bloodwyne wrote:Well if your understanding of art is much better than understanding DAOC than good for you, must feel good doing charity work like that. On the other hand if it's on the same level than they might aswell be talking to another blind person :\
Well if you understand and can describe art much better than you understand DAOC than good for you, must feel good doing charity work like that. On the other hand if it's the same as your understanding of DAOC than you should stop wasting their time, they might aswell be talking to another blind person :\
Apoc315 wrote:The Theurge play is way more easy than a zerk

nixian
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Postby nixian » Nov 24, 2010 18:05

Enough of this!

Get back to topic and stop bashing at each other. 1 more offtopic comment from you guys and I will personally make sure it's your last for a while.

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