Old RA

Talk about your RvR experience here
User avatar
Zenoth
Warder
 
Posts: 23
Joined: Jun 04, 2010 00:00
Location: Castle Sauvage

Postby Zenoth » Nov 26, 2010 12:51

Competition is the name of the game. In my opinion it's better to ignore the flames, while they sit back and complain we are out there in 12 mans getting RP's. Maybe if the 8 man community didn't shun all that the server would go further endgame wise NOT old RA's. I mean if it's about keeping it 8v8 then why do fg's run over pug groups all the time 8v4 isn't that challenging. Why not aim for 16v16 and make it really fun?
Either way, dieing is part of RvR and PK so I don't mind too much, though it is frustrating as all hell when your running solo and a 8 man rolls over you like nothing ^^ See you on the battlefield
In short...BOO old RA's WOOT 16v16

@Asloan
Yes loosing DET sucks but there is still purge and minstrels so not too worried though it will be lame. But I will miss TWF, you say nobody trys to reaver bomb anymore..I must be nobody than, cause I drop a few each night ( or try to, considering no Banelord Skill ) and it's a blast (pun only slightly intended)

Asloan
Gryphon Knight
 
Posts: 218
Joined: Nov 21, 2010 00:24

Postby Asloan » Nov 27, 2010 02:01

Reaver bomb is ineffektiv without banelord and at least 3 Reavers, so yes, i say you can´t reaverbomb on Uth ;) If you mean drop TWF and RR5, yep...you can...and not kill anything with it but brake all CC in a big radius ^^ Not usefull against anything, not even against zergs ;)

And for 8v8 or 8vsX, loosing DET is the deathblow to Reavers, cause Root+Mezz mean you won´t deal any damage in a fight, so whats the point in inviting a Reaver, if you can have a Merc that actually will deal damage?

Greetz

User avatar
Arzt
Myrmidon
 
Posts: 65
Joined: Nov 20, 2010 07:05

Postby Arzt » Nov 27, 2010 04:08

Asloan wrote:And for 8v8 or 8vsX, loosing DET is the deathblow to Reavers, cause Root+Mezz mean you won´t deal any damage in a fight, so whats the point in inviting a Reaver, if you can have a Merc that actually will deal damage?
Greetz


Just have nice Demezzer and only Purge the roots, would be a nice start... :grin:

But i agree Reaver loose power in 8vs8, but 1vs1 they are beasts, think about 30min CD Purge...

Whip Whip Whip Whip -> 1200 rps -> open pants :D
Image

User avatar
shayour
Warder
 
Posts: 27
Joined: Jun 18, 2010 00:00

Postby shayour » Nov 27, 2010 16:05

To say the things simply. If old ra coming back.

I can throw my reaver to the trash. (deter V).
Hib have the button i win : group purge

So, no to old ra. I dont want make a merc just to make again rvr. I want rvr with my reaver for two reasons : i like playing reaver and 20pp for the sc. If old ra coming back, i will change of game until normal ra coming back. Dont forget old ra was just a mythic's try. Unbalanced, poor.

User avatar
Thalien
Phoenix Knight
 
Posts: 1022
Joined: Apr 18, 2009 00:00
Location: Marburg

Postby Thalien » Nov 27, 2010 16:30

Group Purge is anything but an iwin button.

Just have a look a the usual hib groups: no buffed cc resists, only one demezzer

Now compare this to usual alb/mid setups. Recognizing something? :)
Fabienne - Blademaster
Junia - Bard
Audrina - Ench
-----
Zoe - Sorc
Stella - Pala
Devon - Scout

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Nov 27, 2010 17:53

shayour wrote:To say the things simply. If old ra coming back.

I can throw my reaver to the trash. (deter V).
Hib have the button i win : group purge

So, no to old ra. I dont want make a merc just to make again rvr. I want rvr with my reaver for two reasons : i like playing reaver and 20pp for the sc. If old ra coming back, i will change of game until normal ra coming back. Dont forget old ra was just a mythic's try. Unbalanced, poor.

The entire community knows the problem, sadly that didn't get us anywhere so far... :wall:
In defense of truth-to-experience.

Disdain
Gryphon Knight
 
Posts: 463
Joined: Nov 23, 2010 13:23

Postby Disdain » Nov 27, 2010 18:34

It's gonna be years until old ras come, if ever, no need to make a big fuss over it ^^
The Bird of the Hermes is my name
Eating my Wings to make me tame

User avatar
Musikus
Phoenix Knight
 
Posts: 1753
Joined: Jul 22, 2007 00:00
Location: Achau (bei Wien)

Postby Musikus » Nov 28, 2010 01:06

sadly its not about years...

and the worst thing...staffs desition to change to old RA´s based on a manipulated vote here in the forum (buy some player who created multible accounts to vote...
i miss my Lady....

User avatar
Yol
Eagle Knight
 
Posts: 794
Joined: Jul 18, 2008 00:00
Location: Leider Forenban :(

Postby Yol » Nov 28, 2010 01:56

I dont like to Old RA´s either...but think about that:
The Staff needed over 2 Month to get a new Forum working... how long will it take to build old RA´s for them then? :lol:

And the other thing is: We can cry, we can run against walls ... all day long: The staff will do what the want to do. Hmm, and i think as long as the pay the bills for keeping uthgard alive...they can do whatever they want to :wink:

User avatar
shayour
Warder
 
Posts: 27
Joined: Jun 18, 2010 00:00

Postby shayour » Nov 28, 2010 05:34

and what about an ingame vote, only for caracters of lvl 50 and one vote by account ?

That can show the truth about this past voting.

User avatar
Ormilig
Myrmidon
 
Posts: 105
Joined: Apr 22, 2009 00:00

Postby Ormilig » Nov 28, 2010 16:13

So are you complaining about a balance between Caster and Tanks, or are you just afraid that you actually have to think about using a RA with 30min timer instead of dropping everything on every inc ? :o

Disdain
Gryphon Knight
 
Posts: 463
Joined: Nov 23, 2010 13:23

Postby Disdain » Nov 28, 2010 16:37

The only reason you can drop everything on every inc on uthgard is because so few people rvr and inc is rare most of the time :D. Even with 30 minutes timer, it's not about thinking when to use it, when you have to use it you'll use it there's nothing to think about.

Mythic on old and new ras:
It has become apparent over the last year or so since Realm Abilities debuted in Dark Age of Camelot that the system is not as balanced and worthwhile as it could be. Many classes feel they must purchase certain Realm Abilities just to be viable in RvR, while other classes have many RAs to choose from, all of which add utility to their characters. This has caused a situation where some classes all purchase the same RAs while others have a legitimate choice. Added to that, some RAs are simply more powerful than others, while others are not used at all. This is not the dynamic we hoped to create when designing the Realm Ability system.

Because of these reasons, New Frontiers will feature a Realm Ability system overhaul. We are going back to basics and completely redesigning the system from the ground up to be more equitable and make more sense. This is not a small change - in fact, in many ways it is the largest change we will be making in New Frontiers, as it is the one that personally affects everyone who engages in RvR. We are highly aware that making a system such as this balanced and fair does not necessarily mean that everyone will be happy with it in the short term. However, the goal of this change is to make players happier than they are now in the long term, because the system is better designed, better implemented, and more fun for everyone by changing their character's abilities.


/thread
The Bird of the Hermes is my name
Eating my Wings to make me tame

User avatar
Jojoner
Warder
 
Posts: 37
Joined: Mar 07, 2008 01:00

Postby Jojoner » Nov 28, 2010 16:49

Adorn wrote:
Strelok wrote:
Brilliant Aura of Deflection Active 1800 14 0 0 0 0 Your character receives a 30 second boost to all magical resistances.


This was group based, increased magic resistances by 50% for the full group

Strelok wrote:
Bunker of Faith Active 1800 10 0 0 0 0 30 seconds of 50% bonus to group's melee absorption which means your group will be able to absorb much more damage than normal.


Completly added up with armor absorb, my pally never got hit for more than 30 dmg even by slow 2handers


Strelok wrote:First Aid Active 900 3 6 10 0 0 Self heal that heals a set amount of hit points per level gained in the ability. This value increases with the character's level. At level 50 it heals approximately 300 hit points per level. It cannot be used in combat.

Mystic Crystal Lore Active 300 3 6 10 0 0 Self-only boost to power not usable in combat.


I'm not 100% sure about that one, but i remember the combat timer to be a bit different from NF MCL and FA: You were not considered as in combat when you just got hit, you had your combatflag just set when attacking enemies.. that means a healer could use it almost always


Strelok wrote:Faith Healing Active 1800 14 0 0 0 0 A powerful group heal. This percent-based heal is effectively the same as the highest spec group insta-heals that primary healers get.


Exactly like the highest grp instant.. not 100% more like 80%, got halfed by disease and increased by relics


Strelok wrote:Thornweed Field Active 1800 14 0 0 0 0 Ground-targetted cloud spell that lasts 30 seconds. Every 5 seconds anyone within radius of the object representing the center of the cloud takes damage and is 35% snared. The damage is percent based and goes up with the user's level.


Dmg was much lower than today, 60-80 each tick, influenced by matter resists

Strelok wrote:Avoidance of Magic Passive 1 3 6 10 14 Increases resistance to all damage types of magic by 3% per level of this ability.


These were "real" resistances, displayed in your character sheet, reducing all forms of cc

Strelok wrote:Volcanic Pillar Active 900 14 0 0 0 0 High damage radius (radius=500) direct damage spell that immediately damages all enemies in area of effect. This ability is percent-based so its damage goes up with the user's level.


This was doing approx 500-600 dmg, instant cast


Basicly Information from ur memory or old Links doesnt help anything, they are not reliable at all ! Cause its quite along time ago.
Even original patch informations doenst give the full detailed information needed :(

Thats the basic problem I guess....

Old Ra's sucked hard for the majoritiy (I was in one of that highrr grps farming whole zergs without any problem or player loose, was fun for us, but no one else....), thats definitly a reliable information ^.^ unbalanced in nearly every way!


Hopefully learn by experience...

bb

User avatar
Maidrion
Phoenix Knight
 
Posts: 1359
Joined: Jun 10, 2006 00:00

Postby Maidrion » Nov 28, 2010 17:52

Ormilig wrote:So are you complaining about a balance between Caster and Tanks, or are you just afraid that you actually have to think about using a RA with 30min timer instead of dropping everything on every inc ? :o


Hold on. How exactly is purge on a 30 minute timer as the only counter to nearsight gonna help the balance? Pack in your matter cabas and supp RMs cause we found a new I-win.

Disdain
Gryphon Knight
 
Posts: 463
Joined: Nov 23, 2010 13:23

Postby Disdain » Nov 28, 2010 18:11

Nearsight is perfectly balanced, nobody complained about it in 2003 and uthgard is all about 2003, duh.
The Bird of the Hermes is my name
Eating my Wings to make me tame

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 22 guests

Monday, 01. September 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff