Ding 50

Talk about your RvR experience here
Zarkor
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Postby Zarkor » Apr 19, 2010 02:12

Sethor wrote:Of course there have to be made some changes to the current RvR zones. The point is - Uthgard Staff has answered the communities wish to change the RvR zone several times - every time the community argued about the offered system shortly after the change due to the lack of opponents. It is some kind of vicious circle that may only be broken by finally drawing a clear line between "first glimpse onto RvR" and "main rvr". A rvr roadmap could probably look like ...

- improve OF system: possibility here
- improve OF mob spots and exp system
- implement OldRA system
- change to battlegrounds
- review on classes


All fair points.

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Murdanado
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Postby Murdanado » Apr 19, 2010 04:33

I personally dont like OF for many reasons:
1- removing neck, buying neck, waiting on pad, putting neck back, simply
2- creates a very standardized roaming between pks and mgs
3- OF is more zerg prone
4- no water fights

now explaining my point:
mgs are big bottlenecks through which players must cross if they want to continue roaming and this problem is many times more severe in OF than in NF, as players dont have the chance to "detour", hence, all stealthers go there cause that's where players will be
With Agramon and NF, there were countless ways to handle that:
lets suppose your group got ganked by a high rr enemy group in agramon and you're trying to avoid them. In this case you can either go to agramon but use a different path (since agra is a big open-field island) or take boats (or even swim!) to other realms and try different things such as kill players coming from DC/Bled/Beno towards Agra or whatever suits your taste. Many of the good moments I had with mini groups doing such things. The point is, people are given more possibilites than just xPK->xMG->die->pad. Plus, the idea of connected frontiers just seems much more plausible to me than being magically teleported to another land :P

one other thing could be: increase thid cap a little more (maybe rr5?) so that young players could have more chance against high rrs? I'm not sure if this is the right thing to do (as this is a problem we all faced while playing on live), but I've noticed some kind of segregation here that wasnt so evident on live, so that high rrs wanna group mainly with high rrs, leaving low rrs without groups.
For last but not least, water played an important role in NF fights, especially in a caster group due to the 3D characteristic.

I wont discuss about current RAs, as I dont wanna start a flame :)

Take care you all

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Murdanado
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Postby Murdanado » Apr 19, 2010 04:37

OH, not to mention PvEing in OF is crap and worthless. 40% exo bonus behing milegates doesnt help much with low lvl mobs (for high 40s).
In agra there was countless possibilities, even with places to hunt relatively safe

nixian
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Postby nixian » Apr 19, 2010 08:27

Murdanado wrote:OH, not to mention PvEing in OF is crap and worthless. 40% exo bonus behing milegates doesnt help much with low lvl mobs (for high 40s).
In agra there was countless possibilities, even with places to hunt relatively safe


this is easy to fix though

Braxis
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Postby Braxis » Apr 19, 2010 18:40

nixian wrote:this is easy to fix though

Then why isn't it?

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