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Toblerone
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Postby Toblerone » Mar 05, 2010 12:15

Luydor wrote:Hib is the Casterrealm


Spoken like a true lemming there sir. This is just not true. Hibernia has the weakest mages of all 3 realms.
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holsten-knight
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Postby holsten-knight » Mar 05, 2010 12:45

get your rr6 as every good grp has... zerging and adding :D

But i agree, hib is underpowered. We rarely need any RA's against the hib caster grps, and I don't believe they all can't play. This is owed mostly to the NF RA's i guess. Although i am not a fan of the old RA's, they would definatly make castergrps stronger (possibly even too strong) and give hib a mighty (anti) CC tool with the grp purge.

Tank setup grps like 1 bard 2 drui 1 eld 4 bm (or 1 bm less and 1 guardtank in) seems the only setup working there that is challenging to fight against.

So we agree caster grps in open field battles are inferior against tank grps. Maybe this is even what mythic once planned, who knows.
Instead of crying "buuuh i want this changed" caster grps should take advantage of the enviroment (like keeps and walls).

I don't think we need NF for keep fights. It would be enough to implement the extra reli guards per keep and the reli under siege message given out only by this guards beeing killed and only to the guild who claimed the keep. Keeps upgradeable to 10 would also be nice.

Then raiding keeps would at least have any sense other than DF, caster could participate in more keep fights, relic raids would become much more of a challenge (not doable by 2 bored grps at unholy times any more... at least not without taking a lot of keeps). It would help to establish some sort of realmpride in the realms... and it would be more "livelike" :wink:


But what could hibs do untill something changes? I would suggest:

- overcome your pride and run 16 slot or more on a regular basis
- build more fotm tank setup grps, if you want to run 8 slot
- with caster grps, raid more keeps and try to def them
- build bomber caster grps and camp up in tne amg or mmg in emain
- with normal caster grp at least camp at the walls. For sure you will need to practice a quick retread, enemys don't like to be killed by campers and will soon come in greater numbers :wink:

Just trying to help :grin:

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Rasta
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Postby Rasta » Mar 05, 2010 12:46

Luydor wrote:Heho,

Yesterday i met a 3 fgs Hib Zerg in Emain, but they didn´t stay so long.
About Hib Setup, Hib is the Casterrealm, so maybe try to run with casters. and don´t tell us that caster are a joke or something like that, we run yesterday with 3 Caster and at thuessay we run with with 4 Runis, 1 Thane, 1 Shaman and 2 Healer and we did 30k RPs in 2 or 3 hours.

greetz Luydor


as you yourself have said louey mate, when you dont have a good caster MA (murax in your case you were saying?) caster setups fail. please have a quick look at lwrp for enchanters and name me 1 decent active chanter.

Toblerone
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Postby Toblerone » Mar 05, 2010 13:01

holsten-knight wrote:get your rr6 as every good grp has... zerging and adding :D

But i agree, hib is underpowered. We rarely need any RA's against the hib caster grps, and I don't believe they all can't play. This is owed mostly to the NF RA's i guess. Although i am not a fan of the old RA's, they would definatly make castergrps stronger (possibly even too strong) and give hib a mighty (anti) CC tool with the grp purge.

Tank setup grps like 1 bard 2 drui 1 eld 4 bm (or 1 bm less and 1 guardtank in) seems the only setup working there that is challenging to fight against.

So we agree caster grps in open field battles are inferior against tank grps. Maybe this is even what mythic once planned, who knows.
Instead of crying "buuuh i want this changed" caster grps should take advantage of the enviroment (like keeps and walls).

I don't think we need NF for keep fights. It would be enough to implement the extra reli guards per keep and the reli under siege message given out only by this guards beeing killed and only to the guild who claimed the keep. Keeps upgradeable to 10 would also be nice.

Then raiding keeps would at least have any sense other than DF, caster could participate in more keep fights, relic raids would become much more of a challenge (not doable by 2 bored grps at unholy times any more... at least not without taking a lot of keeps). It would help to establish some sort of realmpride in the realms... and it would be more "livelike" :wink:


But what could hibs do untill something changes? I would suggest:

- overcome your pride and run 16 slot or more on a regular basis
- build more fotm tank setup grps, if you want to run 8 slot
- with caster grps, raid more keeps and try to def them
- build bomber caster grps and camp up in tne amg or mmg in emain
- with normal caster grp at least camp at the walls. For sure you will need to practice a quick retread, enemys don't like to be killed by campers and will soon come in greater numbers :wink:

Just trying to help :grin:


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[23:53] <@ref^> i once hugged a girl you know

[20:03] <@ref^^> I AM NOT STUPID
[20:03] <@ref^^> but i am retardd

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holsten-knight
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Postby holsten-knight » Mar 05, 2010 13:04

Toblerone wrote:
holsten-knight wrote:get your rr6 as every good grp has... zerging and adding :D

But i agree, hib is underpowered. We rarely need any RA's against the hib caster grps, and I don't believe they all can't play. This is owed mostly to the NF RA's i guess. Although i am not a fan of the old RA's, they would definatly make castergrps stronger (possibly even too strong) and give hib a mighty (anti) CC tool with the grp purge.

Tank setup grps like 1 bard 2 drui 1 eld 4 bm (or 1 bm less and 1 guardtank in) seems the only setup working there that is challenging to fight against.

So we agree caster grps in open field battles are inferior against tank grps. Maybe this is even what mythic once planned, who knows.
Instead of crying "buuuh i want this changed" caster grps should take advantage of the enviroment (like keeps and walls).

I don't think we need NF for keep fights. It would be enough to implement the extra reli guards per keep and the reli under siege message given out only by this guards beeing killed and only to the guild who claimed the keep. Keeps upgradeable to 10 would also be nice.

Then raiding keeps would at least have any sense other than DF, caster could participate in more keep fights, relic raids would become much more of a challenge (not doable by 2 bored grps at unholy times any more... at least not without taking a lot of keeps). It would help to establish some sort of realmpride in the realms... and it would be more "livelike" :wink:


But what could hibs do untill something changes? I would suggest:

- overcome your pride and run 16 slot or more on a regular basis
- build more fotm tank setup grps, if you want to run 8 slot
- with caster grps, raid more keeps and try to def them
- build bomber caster grps and camp up in tne amg or mmg in emain
- with normal caster grp at least camp at the walls. For sure you will need to practice a quick retread, enemys don't like to be killed by campers and will soon come in greater numbers :wink:

Just trying to help :grin:


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Luydor
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Postby Luydor » Mar 05, 2010 13:18

Heho,


Spoken like a true lemming there sir. This is just not true. Hibernia has the weakest mages of all 3 realms.



No, not really.

http://www.darkageofcamelot.com/about/realms.php

greetz Luydor
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Zappo
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Postby Zappo » Mar 05, 2010 13:27

HIBERNIA

Dun Crimthainn
<Engel des Nordens>
Dun Crauchon
<Gedork Nosnyr>
Dun Bolg
<Hazmat>
Dun na nGed
<Drachengarde>
Dun da Behnn
<Stolz der Wildheit>
Dun Ailinne
Dun Scathaig
<Einharja>
---------------

lol... what a joke.... QQ pls all leave hib :roll: :roll:

Greatreaper wrote:GZ to Midgard and Albion u made it! Final question is how to divide Hibernia.


question answered...
Last edited by Zappo on Mar 05, 2010 13:29, edited 1 time in total.

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Neju
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Postby Neju » Mar 05, 2010 13:29

lol Luydor - that is good joke :grin:
I two-shot Zerkers

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sgiee
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Postby sgiee » Mar 05, 2010 13:31

Luydor wrote:Heho,


Spoken like a true lemming there sir. This is just not true. Hibernia has the weakest mages of all 3 realms.



No, not really.

http://www.darkageofcamelot.com/about/realms.php

greetz Luydor


lol thats a description, have nothing to do with the reality^^

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Force
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Postby Force » Mar 05, 2010 13:33

so now hib isn't the caster realm? lol.


I suppose mid isn't the tank realm either?

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Neju
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Postby Neju » Mar 05, 2010 13:38

what makes them the caster realm?

9sec stun? - available to mid/alb also

3casters? - alb always had 4, Mid has 3since SI

Daoc roleplay blurb description - yes!
:grin:
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sgiee
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Postby sgiee » Mar 05, 2010 13:39

Force wrote:so now hib isn't the caster realm? lol.

I suppose mid isn't the tank realm either?



why should it be ?

On what facts you refer to ?
Last edited by sgiee on Mar 05, 2010 13:40, edited 1 time in total.

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Rasta
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Postby Rasta » Mar 05, 2010 13:39

well i like alb casters the most personally :] theurg caba and sorc all really nice chars. nice utility :D
(mentalist/ench not so much utility)

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BlackCougar
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Postby BlackCougar » Mar 05, 2010 13:43

Hibernia has long since lost the title as the main caster realm.
the spec of choice for rvr basicly always boils down to light for DD damage in rvr.

caster realm - sorted by damage / utility:
1. alb
2. mid
3. hib

meele realm - sorted by damage / utility:
1. mid
2.
3. alb / hib (depending on the group setup)

if anything, hib is a Specialist realm.
any given char cant do much. but what it can do it does very well.
just dont have room for most of these specialist. 1 slot for root, 1 slot for desease/snare, 1 for nearsight, 2 slots for heal/buff, at least 1 slot for speed/endu/base/mezz, 1 for resis and PBT, at least 3 for meele damage,
2 for range damage...

comparet to caster like... let me see here.. well all alb and mid caster, we basicly have 1 spell, 2 at at best that are worth the time/mana casting in rvr.

and the primary CC is the mighty baseline stun^^

that doesnt float my boat tbh.

our "best" utility mage is the mana eld - he just doesnt pack a punch.
eg my enches lvl 48 mana pbaoe which is the same as the eld has delves for 325 and does mindblowing 450 damage in rvr IF im smack in the middle of the enemy. that should read 800 there.

2 bombs standing withhin someone should be the end of him, 3 at max if you didnt crit or he has too high resists, not 5 to 7.

and why take the risk to use your strongest weapon, feared through daoc history, destroyer of raidzergs, if it can be outdamaged without risk by 1.5k range DD spells^^


again, to compete in rvr you need at LEAST 16 ppl.
with one pure tank and one pure mage group.


regarding that raiding and deffing keeps comment earlier:

nope. we dont have voidelds.
which are our only GTaoe casters.
because they are otherwise useless.

and with the low base damage, high resist rate AND aoe daamge falloff which i dont remember being that bad on live (maxium 50% dropoff) its only a somewhat decent rupter (mainly mezz breaker).


aside from void eldse all we can do really is watch till the doors are open. maybe try a suicide pbaoe bombing at the gate to hit the ram crew for a few dozend damage.



judging by delve and actual comparision with various other spells i wager the range AOEs we have do something around 120-180 on the primary target and 0-50 on the rest in range.

basicly we need to have at least 2 chars of the same class with completly different specs which just dont work outside massive zergs - on uthgard not even there - to compare in terms of CC, damage or even utility.

yes, hb always had these issues, but there where enough upsides to still compete.
while i really respect the devs for this server, there are various issues, big and small, that summed up impair hib as specialzed realm more then alb or mid.



thats why i would stay in the bgs if i could, they lack the specpoints to get ALL the toys they will have in 50 rvr so our very specialized classes dont fall behind too much - which they will by design towards 50

i got to writing now....

Toblerone
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Postby Toblerone » Mar 05, 2010 14:13

Luydor wrote:Heho,


Spoken like a true lemming there sir. This is just not true. Hibernia has the weakest mages of all 3 realms.



No, not really.

http://www.darkageofcamelot.com/about/realms.php

greetz Luydor


Heho,

Try actually playing the game.

greetz
[23:53] <@ref^> i once hugged a girl you know

[20:03] <@ref^^> I AM NOT STUPID
[20:03] <@ref^^> but i am retardd

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