Mids in favour of balance, speak out!

Talk about your RvR experience here
Glacius
 

Postby Glacius » Feb 27, 2010 03:28

bawww wrote:
Glacius wrote:
Neju wrote:
Glacius wrote:Baww , mids always had celerity, and alb took BOF for that since the early times od daoc , hibs remaining with BAOD , it was given to albs only .. but later on all 3 realms had it.


He's talking about uthgard motaro... Uthgard doesn't have old RA :D


I know, i was just refreshing his memoir about how things used to be since the early begining .
Baww just for your info when they introduced that 25% cast speed they ruined the game, they changed it to 10% after, both casters and meleers had 10% haste/cast speed with toa, yet here we have none , toa gave us also 200+ hp and extra 25 + to con wich advantaged tanks also not casters , plus in adition to that the weapons we had in toa by far were more superior then the ones we have here , malice with -25% stats proc,battler with 10% increase in dmg.. and so on.

So...when u come to me and say that u had cast speed in OF,and then u had it also in NF with TOA ....you re looking at the problem only from the caster's view ....
We all know that TOA advantaged casters more, faster cast, longer range,higher dmg,-10% pierce dmg ,bodyguard and britle guards , leaving tanks to rupt(banelords) and others to guard(battlemasters) ..but that was toa, and u cannot have just one piece of that cake for casters only, u need it all.


There is no point in trying to make you see the picture, you just keep hitting the wall with your head. But I will try one more time.


Other realms lack in the melee department (midgard has more melee power with or without celerity but celerity is the main focus here), so they depend on caster damage more than midgard does, casters suck here and they never had it worse than they do here for all the stated reasons (namely the cast speed and resists). And thats it as simple as it gets.
And no that is not from a caster point of view, this has nothing to do with caster vs tanks this is a realm balance matter.


For your info, i see only Jump taking Zerk/savages as main target and kiling em with slash dmg ... one of the few, on live smart grp had a setup on tanks for albion what to hit and how to use dirty tricks VS the other AT so they can fumble and do crap dmg on the other grp 's suporters....but who to use it.. me?:P
Hibs with Bm s using triple wield and having Mopain deal more dmg then a zerker in 50% of the cases(zerker crit goes from 0 to 100%) , i rarely see Bm only grp, they always mix with 2 more casters who got no permaguard and die like rats in a sewer...

I know what u r saying, that alb and hib cant make a full use of their caster dmg properly( lacking of the melee dmg how u QQed) , well TOA helped em alot indeed, but guess what!, mid casters cant do shiet either , when tank grps from alb/hib will think with their heads instead of their "you know what" we ll talk again.

PS To all those merc/bm s who swap shield for slam in a fight , they loose dps x time ..they should do dmg not slaming ppl around , no wonder mids win because they stay DW .
Last edited by Glacius on Feb 27, 2010 03:31, edited 1 time in total.

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Satz
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Postby Satz » Feb 27, 2010 03:30

There is one interesting point about balance....

I remember glacius posting a pic from a fullbuffed halfogre merc with about 360 str buffed and 4,2 spd weapons hitting him for 300 damage(slash weaps vs mid studded), while albs were holding all 3 melee relics.
About a week ago, another screenshot apeared where that zerk attacked a bard(crush vs hib reinforced), hiting for 370 mainhand+240styleproc, when mids were holding all 3 melee relics. The situation is kinda the same, and i really doubt that a trollzerk gets significantly more str than a HO-merc, and as addition that uthgard uses old-LA-formula where one reached roughly 86% basedmg-cap with 67 LA-spec.
No matter how you look at it, but something doesnt seem to be right, since a zerks mainhand only overdamages a mercs mainhand by about 20%, instead of beeing lower by about same value.

Well, these are just my thoughts, so you dont really have a need to think abot this situation.

PS. I doubt that any BM ever reached 300 mainhand dmg per hit on any mdium armored target, due to the lower gr-rate-styles.

EDIT:
Maybe glacius can provide links to those screenshots again?

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Shav
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Postby Shav » Feb 27, 2010 03:37

Satz wrote:There is one interesting point about balance....

I remember glacius posting a pic from a fullbuffed halfogre merc with about 360 str buffed and 4,2 spd weapons hitting him for 300 damage(slash weaps vs mid studded), while albs were holding all 3 melee relics.
About a week ago, another screenshot apeared where that zerk attacked a bard(crush vs hib reinforced), hiting for 370 mainhand+240styleproc, when mids were holding all 3 melee relics. The situation is kinda the same, and i really doubt that a trollzerk gets significantly more str than a HO-merc, and as addition that uthgard uses old-LA-formula where one reached roughly 86% basedmg-cap with 67 LA-spec.
No matter how you look at it, but something doesnt seem to be right, since a zerks mainhand only overdamages a mercs mainhand by about 20%, instead of beeing lower by about same value.

Well, these are just my thoughts, so you dont really have a need to think abot this situation.

PS. I doubt that any BM ever reached 300 mainhand dmg per hit on any mdium armored target, due to the lower gr-rate-styles.

EDIT:
Maybe glacius can provide links to those screenshots again?


Now take swingspeed into consideration. Assuming that zerker has cele and it hits 2x faster its two times more damage?

Glacius
 

Postby Glacius » Feb 27, 2010 03:39

Satz wrote:There is one interesting point about balance....

I remember glacius posting a pic from a fullbuffed halfogre merc with about 360 str buffed and 4,2 spd weapons hitting him for 300 damage(slash weaps vs mid studded), while albs were holding all 3 melee relics.
About a week ago, another screenshot apeared where that zerk attacked a bard(crush vs hib reinforced), hiting for 370 mainhand+240styleproc, when mids were holding all 3 melee relics. The situation is kinda the same, and i really doubt that a trollzerk gets significantly more str than a HO-merc, and as addition that uthgard uses old-LA-formula where one reached roughly 86% basedmg-cap with 67 LA-spec.
No matter how you look at it, but something doesnt seem to be right, since a zerks mainhand only overdamages a mercs mainhand by about 20%, instead of beeing lower by about same value.

Well, these are just my thoughts, so you dont really have a need to think abot this situation.

PS. I doubt that any BM ever reached 300 mainhand dmg per hit on any mdium armored target, due to the lower gr-rate-styles.

EDIT:
Maybe glacius can provide links to those screenshots again?


I did with snowsquall 1 growth style having 4.1 4.0 weapons fully bufed reaching 410 str, and having aoe dext/quic and 19% haste or so from the augm healer single buff + 10% relic bonus.

That merc did on me when they had relics 340 dmg with side style in CD flank i think, using 4.2 and 4.1 weapons, duno if haste but good spec dext/quic i think . The screenshot i have he did 300 dmg only, but i got hit for 340 also.

Image
Last edited by Glacius on Feb 27, 2010 03:41, edited 1 time in total.

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Satz
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Postby Satz » Feb 27, 2010 03:39

well, cele will reduce styledmg a little so he wont be able to reach close 4xx, but should still be barely above 300...

Screen for mercdmg plz, i know you had it somewhere


heres a link for OLD and NEW LA-mechanic:

http://vnboards.ign.com/midgard_stealth ... 206754/p1/

Glacius
 

Postby Glacius » Feb 27, 2010 03:42

Satz wrote:well, cele will reduce styledmg a little so he wont be able to reach close 4xx, but should still be barely above 300...

Screen for mercdmg plz, i know you had it somewhere


heres a link for OLD and NEW LA-mechanic:

http://vnboards.ign.com/midgard_stealth ... 206754/p1/


I was with shamy in grp , so if i had a haste it was 17% crafted by alchemist cant realy say if i had it or not , the merc could had theurg in grp also so it should be same .
Plus i cant tell what gear that bard really has, i use AF buff all the time in grp:P.
PS Ask Bloodsz merc to provide you with screenshots, he s with you in realm:P.

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Melodexx
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Postby Melodexx » Feb 27, 2010 04:03

a berserker playing guy cant lie :P :P :P :P :P :P :P :P :P :P :P :P :P

btw ontopic useless to talk here when 80% of users are mids..or rerolled mids..

i just can say i am happy not to wasted another year on hib did it like koruun just join easymode works fine hibs still come and feed us

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Grendelrex
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Postby Grendelrex » Feb 27, 2010 07:02

I can't make an educated comment as to what's going on on Uthgard but I'd suspect that the ruleset here favours melee and Mid is melee heavy and has the tools to make it work very effectively. Mid has always been a strong realm, perhaps the strongest when it comes to open field fighting but for some reason people just didn't like playing there. Alb dominated due to sheer numbers up until NF when Hib grew in strength because NF was mich more siege oriented and Hib excells in this area.

Switching to old RA's may help, can't really say but I know having a meleecentric server where the 'new' Charge is available is only making things more in favour of melee.


BTW, live DAOC is probably THE most balanced game there is when you take into account there are 3 factions and 45 classes each with multiple ways of speccing(yes I know some cookie cutter specs dominate).

I've played the majority of MMO's with PvP and almost all of them are a joke balancewise and they rarely have as much to balance, one side always dominates although it may switch due to nerfs/buffs and there's always ridiculously OP'd classes.

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bawww
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Postby bawww » Feb 27, 2010 07:35

Glacius wrote:For your info, i see only Jump taking Zerk/savages as main target and kiling em with slash dmg ... one of the few, on live smart grp had a setup on tanks for albion what to hit and how to use dirty tricks VS the other AT so they can fumble and do crap dmg on the other grp 's suporters....but who to use it.. me?:P
Hibs with Bm s using triple wield and having Mopain deal more dmg then a zerker in 50% of the cases(zerker crit goes from 0 to 100%) , i rarely see Bm only grp, they always mix with 2 more casters who got no permaguard and die like rats in a sewer...

I know what u r saying, that alb and hib cant make a full use of their caster dmg properly( lacking of the melee dmg how u QQed) , well TOA helped em alot indeed, but guess what!, mid casters cant do shiet either , when tank grps from alb/hib will think with their heads instead of their "you know what" we ll talk again.

PS To all those merc/bm s who swap shield for slam in a fight , they loose dps x time ..they should do dmg not slaming ppl around , no wonder mids win because they stay DW .



There is no hope for you, I keep telling you this is not live and you keep talking about live tactics, the bit about blademasters dealing more damage than zerkers is particulary amusing. You can continue spamming doublefrost and stop talking about balance, kthx.

Glacius
 

Postby Glacius » Feb 27, 2010 10:56

bawww wrote:
Glacius wrote:For your info, i see only Jump taking Zerk/savages as main target and kiling em with slash dmg ... one of the few, on live smart grp had a setup on tanks for albion what to hit and how to use dirty tricks VS the other AT so they can fumble and do crap dmg on the other grp 's suporters....but who to use it.. me?:P
Hibs with Bm s using triple wield and having Mopain deal more dmg then a zerker in 50% of the cases(zerker crit goes from 0 to 100%) , i rarely see Bm only grp, they always mix with 2 more casters who got no permaguard and die like rats in a sewer...

I know what u r saying, that alb and hib cant make a full use of their caster dmg properly( lacking of the melee dmg how u QQed) , well TOA helped em alot indeed, but guess what!, mid casters cant do shiet either , when tank grps from alb/hib will think with their heads instead of their "you know what" we ll talk again.

PS To all those merc/bm s who swap shield for slam in a fight , they loose dps x time ..they should do dmg not slaming ppl around , no wonder mids win because they stay DW .



There is no hope for you, I keep telling you this is not live and you keep talking about live tactics, the bit about blademasters dealing more damage than zerkers is particulary amusing. You can continue spamming doublefrost and stop talking about balance, kthx.


I told you to bring me arguments why this is not live like, things like TOA had this and that dont help because we dont have toa here, so casters got no favoritism on this server how they had with TOA, i m glad we agree on that.

Now as for the melee dmg,i told you some facts that i see:

- blademasters who only spec pierce hiting our chain suporters well while on zerk,savages doing 150 dmg at max fully bufed, but they got slam !! wow , how many pierce /slash spec Bm/mercs are out there ?
-anytimers on alb at least have 0.60% growth rate = ametist slash , doublefrost in mid has 0.75% and is high end ..waw colosal diference, i m prety sure anytimers on hib have somewhere around 0.58% growth too .
-you got anytime sidestun on ur Bm s yet i see em coming and slaming loosing dps/ time in a fight because of switching shield , who s fault is that?
- last but not least mouse Bm s made of celts who come and tickle us wiht their dmg , same goes for alb with brit mercs , make ur dmg clases out of firbolg /half ogre for god sake if u wana hit ,yes +30/40 to str helps and then come complain.

roflman
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Postby roflman » Feb 27, 2010 11:02

many of us believe the devs play on Hibernia...from what ive seen heard and noticed...they MUST play Midgard, its the one and only reason why Mid hasent had any sort of nerf yet...having relics means nothing, having DF also means nothing, i mean how many of u can rly say uve seen a guild or 2-3fgs running around taking the keeps required to recapture DF...cos i havent and there are many commands that admins can use for instant take overs....so "thier" realm get df whenever they are online...etc etc....

and yeh this forumis full of useless posts...cos nothing gets done about anything on uthgard...it seems that its all about people who have thier own newb forum Avatar(omg ur gods) !rofl and many think they have been around since slice fkin bread.

there is 2 things that need to happen here.

1. Melee damage all round needs to be lowered.
2. Hit Points need to be doubled.

think of a world where u actually get to use an evade style or parry style......

i bet there is a video somewhere of the devs runnin round emain/bgs 1-2shotting ppl and being like...ahh im SCed and have 50+11 in all specs....indeed, and for the players to make sure this isnt happening i would also suggest some sort of command that allows us to look at someones gear/stats/level etc...even if they are enemy realms.

but that wont happen....cos cheating is a secret eh ><

roflman
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Postby roflman » Feb 27, 2010 11:13

Hiting a side style on a moving target is hard unless ur a cheatin fk and use window drag etc. so u dnt have clue rly do u.

and people shouldnt have to make an ogre or firby to do good damage...tbh Celt should be first call or even Shar...as they both evadealot more than any firbby would...another thing tht cluelessness has brought about, people who only care for damage and not gracefulness,
some of you claim to have played DAoC from the very beggining....if this is the case why is everyone so fixated on being fully SCed and buffed etc etc, SC shouldnt even be on the server it is classic after all......clearly the server doesnt know if it wants to go past 1.80 or not....

Braxis
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Postby Braxis » Feb 27, 2010 11:22

The only thing I can say to you roflman is rofl man! :lol:

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zaszeadora
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Postby zaszeadora » Feb 27, 2010 11:31

I still dont know how a non buffbot, non toa, server like this have new RA, charge and celerity on mid are making so many damage to rvr population, lately alb cant make a fg on emain till night , casters are useless vs charge hybrids and mid have 2 with celerity, and ppl cant counter that with no buf bot.

Only changing the RAs to old ones, could make rvr more fun for all, no charge every 3 min, no purge spam, no casters die on 0.5 sec, roots usable again, and casters.

Now emain are a light tank territory, you cant run a grp of nothing more than tanks if you want to survive

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Postby Braxis » Feb 27, 2010 11:37

zaszeadora wrote:Only changing the RAs to old ones, could make rvr more fun for all, no charge every 3 min, no purge spam, no casters die on 0.5 sec, roots usable again, and casters.

Nope.

PS: get a clue.

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