An advice for the stealther comunity in all 3 realms

Talk about your RvR experience here
User avatar
vangonaj
Alerion Knight
 
Posts: 2497
Joined: Sep 14, 2007 00:00
Location: Galpen

Postby vangonaj » Jan 24, 2010 17:14

Galandriel wrote:i start my own solution for my ranger and the zerg problem...

persuaded 5 rl friends to start rangers too, so i can start my own stealth gang in 2-3 weeks on amg :lol:

sure not the best anti zerg solution but... this is daoc!


There are one hib zerg in amg too, don´t need other.

User avatar
Galandriel
Gryphon Knight
 
Posts: 239
Joined: Nov 14, 2009 01:00

Postby Galandriel » Jan 24, 2010 19:21

well... better 10 hibzergs than being zerged ;D

Glacius
 

Postby Glacius » Jan 24, 2010 23:26

As a zerker i want to attend to a good fg most of the time, i dont like going into Odin's or hadrian's because the posibility to find a grp is almost 0 ZERO , in emain its oke becuase u got the time to solo and join a grp if u can etc.
We ll watch and see , honestly the joy that made me play on this freeshard is starting to fade duo to acts like those , thank you for your ideas and help .

nubrin
Myrmidon
 
Posts: 146
Joined: Jul 02, 2007 00:00

Postby nubrin » Jan 24, 2010 23:26

Braxis wrote:I for one would go solo/smallman if that meant earning double the rp/bp per kill.

Wouldn't you?


wouldn't stealther zergs go there too?

Braxis
Eagle Knight
 
Posts: 834
Joined: Jun 03, 2009 00:00

Postby Braxis » Jan 24, 2010 23:34

nubrin wrote:wouldn't stealther zergs go there too?

Yea, but they wouldn't be grped.
Hence a different situation.

Nymeros
Phoenix Knight
 
Posts: 1426
Joined: Apr 12, 2009 00:00

Postby Nymeros » Jan 24, 2010 23:35

nubrin
Not necessarily. If the bp bonus was just for solo (maybe duo, if that's possible to code) like some of us discussed they wouldn't have any reason.

Even if Odins somehow becomes the solo zone, Emain would still be the primary zone with most victims by far.

User avatar
Onslaught
Warder
 
Posts: 41
Joined: May 19, 2008 00:00

Postby Onslaught » Jan 25, 2010 01:19

Glacius wrote:As a zerker i want to attend to a good fg most of the time, i dont like going into Odin's or hadrian's because the posibility to find a grp is almost 0 ZERO , in emain its oke becuase u got the time to solo and join a grp if u can etc.
We ll watch and see , honestly the joy that made me play on this freeshard is starting to fade duo to acts like those , thank you for your ideas and help .


I agree...I'm still not 50 but everytime I read about stealthers and zerg problems for soloers I start thinking: "Why should I spend hours exping my thane when I'll not be able to go solo and it will be hard to find a grp 'cuz no1 need a thane??"...
Fortunatly I'm having some fun in thid now and I'll care about that problem when the time comes :roll: But I think that a good solution to avoid or reduce all this bored guys ganking soloers should be find!!

nubrin
Myrmidon
 
Posts: 146
Joined: Jul 02, 2007 00:00

Postby nubrin » Jan 25, 2010 01:35

if you would implent a system that you didnt gain RPs from a target that had more than 2 attackers in a timeframe,.. u wont get stealther zergs there ,.. but thats ,. no option i guess and got nothing to do with the game how it's meant i suppose

what should prevent those stealther zergs to go with 4 duos assisting and helping each other?
those who wants to play like that still will ,..

imo the only solution for those who wanna get rid of this stealthing zergs is to go to a place with less action (i ll try out hagrians in future)

i tried roaming in brief/crua , first it seemed nice ,.. had some nice 1 vs 1s and even won some 2 vs 1 when i started attacking ,.. but after u killed some they cry about " i hadn't have all/any buffs up" they bring greys to help them rupting/confusing/adding or bring 1-3 other 50s to prevent 1vs1 instead of buffing up earlier and hoping that this enemy is still there when they come back

here i wanna thank those who where watching me on my 1vs1
and those FGs passing solos/not adding 1vs1 ,..
[great fight Oyaa , couldn't do anything on our second fight , you really raped me with 14RSP less!]

when i saw a horse comming and destealthed to run after a ranger , the ranger stealthed and went to amg stealthed ,. instead of attacking me , i even stood still on the ground ,... and invitation to volley me (he was 2 rrs above me) (maybe he feared i wasnt solo)

for me it seems that many people just dont want any 1vs1 (or 2vs2) , because they just cant lose (they need ARPEES) ,.. and fear to get outnumbered by trios or more (fear to die?)

and for ppl with low rr i understand they re grouping , but not for rr 8 stealther [which they don't even have to (looking to Oyaa xD) ]

Some other experiences i've made:

Situation : a low rr toon gets a good opening on a higher rr char , the higher rr guy uses all RAs to win ,..honerable (sarcasm)

Same thing other situation : when you attack duos as a solo , and u get a good start , they burn every RA to win,..istead of respecting the attackers guts to try ,... or think about the bad/good start

Once i was attacking a bard champ duo on my minstrel
the first thing the champ did, was to woc3 me ,.. i mean ,. ^^ /ponder
(that was around 60-70% instant dmg with that weapon swing and instant dd)

When i was duoing with my rl mates NS (me on ranger) and some SB/infi hit PA /CD (almost instant killed the NS) i dont even think of using IP and if i do or even use IP i suck, cause it was my fault to not attack it first
same for the bard not panning the camera
(sure for viper3 useser i burn every RA, even if its just for nothing)

Think those players dont see the honer/fun in having good equal fights or taking a challenge ,.. they more see it in their lwrps at the end of a day
Which is nothing but having fun changing numbers in databases !


just open an exel file and type some numbers?
but like that you dont spoil anyone elses fun ;P


maybe im wrong but , well , i dont know

User avatar
Runis
Eagle Knight
 
Posts: 791
Joined: Feb 17, 2007 01:00

Postby Runis » Jan 25, 2010 02:47

The easiest solution like nixian say and everybody saying is that soloers need to move to other zone. ALB fg stealthers surely wont follow because they wont spend their precious time killing 5 soloers per hour for 500 rp each. People need to understand this once for all.

ALB FG stealthers need emain to get their precious rps by leeching from FG fight.

User avatar
mykiep
Warder
 
Posts: 20
Joined: Nov 08, 2008 01:00

Postby mykiep » Jan 25, 2010 03:41

Would be an idea to open up a SI zone like goth harbour just for soloers so its seperate altogether , no extra bonuses, just only solo's can port or something?

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Jan 25, 2010 03:51

mykiep wrote:Would be an idea to open up a SI zone like goth harbour just for soloers so its seperate altogether , no extra bonuses, just only solo's can port or something?


will never happen

just go to odins or hadrians (odins seems to be best action from what i have seen) and it is all fine

User avatar
Lintu
Phoenix Knight
 
Posts: 1188
Joined: Oct 11, 2008 00:00

Postby Lintu » Jan 25, 2010 03:52

mykiep wrote: just only solo's can port or something?


As long its still RvR and not PvP it would mean there would be a ungrouped zerg, killing everything...

User avatar
Kaltess
Gryphon Knight
 
Posts: 310
Joined: Dec 17, 2009 01:00
Location: France

Postby Kaltess » Jan 25, 2010 11:00

We must split action away from Emain!

Just give more interest at main DAOC original purpose:Taking keeps and relics.Actually rewards are really too low for that!

200Rps for killing lord of unclaim keep.1250rp for killing 20 gards=one solo player kill.Boring task system (after each task,suicide,rel at main portal,new task,wait for port...).

Give instant Rps for guard killing(like 100rps/guards(actually with task it's 62.5rps/guard).So many people will come to farm the guards and many other people will come to kill those farmers.Action will split from Emain and everybody will be happy,soloer or small grps.

Perhaps a kind of "realm spies" can be implemented too.Like we have general infos in when relics is under attack,we could get infos when ennemies are in rvr area.Infos could depend of keeps state and their claim.Your realm must own keep on the map to get infos.For exemple,if Alb get keeps in pennine they got infos like :"Ennemies have been seen in Pennine".If a guild have claim a keep(like Eras),you'll get best infos like :"Ennemies have been seen around Caer Erasleigh".And if all keeps of the area are taken by ennemy realm,you don't get anymore infos,like if Beno is taken,no more infos about HW.With NF ,we got a lot of named areas,that give general infos when killing in thoses zones.That was nice to meet ennemies faster.The only named areas now are the keeps.

If we get this infos system,people will move to thoses area faster to get some action and again,same effect ,SPLIT action away from Emain.More interest for taking keeps,more tactics to raid relic by cutting infos,less boring useless roaming,more fun!

Leave Emain for the RR opti team,move to other map for more balanced action,everyone will be happy!

Glacius
 

Postby Glacius » Jan 25, 2010 11:20

Plz lock the thread..i didnt maked it to be a subject for picking new fighting zones, we had a thread about that .

Braxis
Eagle Knight
 
Posts: 834
Joined: Jun 03, 2009 00:00

Postby Braxis » Jan 25, 2010 11:25

Kaltess wrote:200Rps for killing lord of unclaim keep.1250rp for killing 20 gards=one solo player kill.Boring task system (after each task,suicide,rel at main portal,new task,wait for port...).

Give instant Rps for guard killing(like 100rps/guards(actually with task it's 62.5rps/guard).So many people will come to farm the guards and many other people will come to kill those farmers.Action will split from Emain and everybody will be happy,soloer or small grps.

That's true.
Keep taking really isn't worth the effort. Unless you're trying to open DF.

Plus, that type of reward might help lessen the gap between high and low RR ppl.

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 29 guests

Sunday, 31. August 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff