horseroutes

Talk about your RvR experience here
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Bizaflare
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Postby Bizaflare » Jan 09, 2010 18:17

Zarkor wrote:Again, this is not acutally interefering with your playstyle or OF experience. At least it shouldn't.


But beside from "i dont like the sight of it" it actually does.
Fights on horseroutes in breifine arent anymore able without adds.
Enemies rejoining battle already defeated while fighting near TK isnt an uncommon event with reduced porttimes.

Both, porttimes and horseroutes, can't stay as they are.
There at least has to be a check if the zones they are leading to arent crowded already - before beeing able to use them.
<img src="http://herald.uthgard-server.net/daoc/sig.php?name=Bix&s=7">

Nayru wrote:But yes, it seems as if old realmbilities are better for our setting.


:)

Zarkor
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Postby Zarkor » Jan 09, 2010 18:37

Bizaflare wrote:
Zarkor wrote:Again, this is not acutally interefering with your playstyle or OF experience. At least it shouldn't.


But beside from "i dont like the sight of it" it actually does.
Fights on horseroutes in breifine arent anymore able without adds.
Enemies rejoining battle already defeated while fighting near TK isnt an uncommon event with reduced porttimes.

Both, porttimes and horseroutes, can't stay as they are.
There at least has to be a check if the zones they are leading to arent crowded already - before beeing able to use them.


Like I said it's about the lack of being able to spread playstyles.


I will agree on the port timers however. It might be a good idea to decrease them only when action starts dropping instead of 24/7 if that's possible.

About the "they camp the horse route making it useless"-argument. Maybe the best fix for that AND almost any other problem attached to the horse routes would be to only grant horse routes for Mids in their RvR zone.

Solves:

* A part of the incentive for solos to go to Odin's.
* A part of the horse camping since action and especially solo action will be sought after in Odin's Gate instead of players jumping the opportunity to finally find solo incs.. on horseback instead of in a fair fight.
* A part of the diminished classic aspect by keeping the horse routes to a minimum (Mid only).



So to summarize the possible optimisation of all this:


- Since horse routes are aimed at smallman and solo play, which is preferably promoted in Odin's Gate, only Midgard will have a horse route.

- Port timers remain 8 minutes, but get lowerd to a minimum of 6 minutes during off peak hours. Preferably a second port would be the best solution to the "damnit our healer missed port, AFK another 8 minutes in the TK" situations. Not to mention this would be a livelike change.

- Odin's Gate zone gets a BP bonus for solos to emphasize and reward solo play in that zone.

Nymeros
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Postby Nymeros » Jan 09, 2010 18:59

Port timers should be constant IMO, all these primetime/offtime adjustments are too complicated and unreliable.

The horse-route problem (if such a thing exists) is also easily solvable by multiple routes which Blue said the staff is already discussing. I wouldn't mind if they only went to Odins but I think that would be unfair to everyone else.

Zarkor
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Postby Zarkor » Jan 09, 2010 19:06

Nymeros wrote:The horse-route problem (if such a thing exists) is also easily solvable by multiple routes which Blue said the staff is already discussing. I wouldn't mind if they only went to Odins but I think that would be unfair to everyone else.


Good point, even though the mere existance of those horse routes would be to establish solo and smallman RvR (in Odin's :P).

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Blue
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Postby Blue » Jan 09, 2010 19:20

All realms got these horse routes in OF. Just for the case you didnt know.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


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Zarkor
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Postby Zarkor » Jan 09, 2010 19:39

Blue wrote:All realms got these horse routes in OF. Just for the case you didnt know.


I know, but still there's no change to the fact that Mid and Alb RvR zones are hardly used. Add to that the fact that solo action is almost inexistant, it gets very tempting as an Alb/Mid stealther to actually solo again... only this time by picking on easy horse targets in Hib RvR zones.

Happuch
 

Postby Happuch » Jan 10, 2010 01:47

If you REALLY want to solo, you CAN solo.
Do it like Nixian, go to some special places without much RvR and animate others to SOLO-RvR there too.
It's not that difficult.

Try it :)

Zarkor
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Postby Zarkor » Jan 10, 2010 02:25

Happuch wrote:If you REALLY want to solo, you CAN solo.
Do it like Nixian, go to some special places without much RvR and animate others to SOLO-RvR there too.
It's not that difficult.

Try it :)


And spend an hour on that daily in the hope that someone else will do the same?

This is the exact reason solo and smallman RvR are inexistant on primetime atm.

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Weia
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Postby Weia » Jan 10, 2010 04:58

Zarkor wrote:
Happuch wrote:If you REALLY want to solo, you CAN solo.
Do it like Nixian, go to some special places without much RvR and animate others to SOLO-RvR there too.
It's not that difficult.

Try it :)


And spend an hour on that daily in the hope that someone else will do the same?

This is the exact reason solo and smallman RvR are inexistant on primetime atm.


That's only one half of the problem. I was out there too last weekend. Sure, it is frustrating, running from milegate to milegate, hoping to meet someone that might be doing the same, but maybe just on another route, until hastener speed runs out and you slow down to a crawl.

On Monday night however, upon logging in at the hmg in Odin's gate, I was immediatly greeted by stun+nuke from a friendly eld+bard duo. Very good class composition for hunting down soloers really, but funny enough, I almost narrowly escaped, when an alb trio added and mowed us all down.

That's the other ugly half of the problem. There are just more players that see soloers as an easy source of RPs to be farmed, instead of an opportunity for getting some one on one fights. Any zone with a regular population of soloers will, likely sooner than later, attract the farmers too, and then their predators will also follow. And that's why soloers can just as well go to emain right away.

Zarkor
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Postby Zarkor » Jan 10, 2010 11:19

Weia wrote:
Zarkor wrote:
Happuch wrote:If you REALLY want to solo, you CAN solo.
Do it like Nixian, go to some special places without much RvR and animate others to SOLO-RvR there too.
It's not that difficult.

Try it :)


And spend an hour on that daily in the hope that someone else will do the same?

This is the exact reason solo and smallman RvR are inexistant on primetime atm.


That's only one half of the problem. I was out there too last weekend. Sure, it is frustrating, running from milegate to milegate, hoping to meet someone that might be doing the same, but maybe just on another route, until hastener speed runs out and you slow down to a crawl.

On Monday night however, upon logging in at the hmg in Odin's gate, I was immediatly greeted by stun+nuke from a friendly eld+bard duo. Very good class composition for hunting down soloers really, but funny enough, I almost narrowly escaped, when an alb trio added and mowed us all down.

That's the other ugly half of the problem. There are just more players that see soloers as an easy source of RPs to be farmed, instead of an opportunity for getting some one on one fights. Any zone with a regular population of soloers will, likely sooner than later, attract the farmers too, and then their predators will also follow. And that's why soloers can just as well go to emain right away.


While it's true that soloers will always be an incentive for people in duos/trios to get some easier RPs, it could also be an incentive for solos to work together more when it's necessary. For instance 2 or 3 solos are porting/taking horse to Odin's. They move out together to scout the area. If they find solo enemies they split up, if not they call for help.

This might seem like AMG zergcamping but it isn't as long as you don't make it that.

That's probably why it's best to give a BP bonus ONLY for solos.


All in all it's about getting action there that's actually viable for solos/duos to thrive in instead of meeting FGs and zergs every inc, standing no chance at all, especially compared to just a duo.

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arnius
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Postby arnius » Jan 10, 2010 12:32

Zarkor wrote:That's probably why it's best to give a BP bonus ONLY for solos.


Why only solo's? Like blue stated before in another thread in this forum,
bonus should be given to smallgroups as well, cause running around as a solo pac/mend healer or a solo enhance/rejuv cleric is impossible.

1char = +100%
2chars = +75%
3chars = +50%
4chars = +25%
5 and above = +0%

I would adjust this a little bit to make the bonus for solo's vs smallgroup even more worth while.

1char = +100%
2chars = +60%
3chars = +30%
4chars = +15%
5 and above = +0%

However this still doesn't ballance the bp/rp gain for visible vs unvisible chars but that is an other discussion.
[especially the fact that casters are easy kills on this server, :s ]
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Sellock
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Postby Sellock » Jan 10, 2010 12:47

i just reg. only for you Zarkor you can feel proud.

you really should stop changing uthgard to your personal solo haven with massiv posts. i dont think you do uthgard any good.

daoc was never balanced for 1vs1 and its a waste of staffs time to make it "more solo friendly" or somethink like that.

solos will be allways farmed by small grps and small grps will be farmed by fg´s and fg will be farmed by zerg, welcome to daoc :roll:

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Cary
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Postby Cary » Jan 10, 2010 12:54

Sellock wrote:i just reg. only for you Zarkor you can feel proud.

you really should stop changing uthgard to your personal solo haven with massiv posts. i dont think you do uthgard any good.


I agree to you.
However he gets what he wants with this behaviour.

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Galandriel
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Postby Galandriel » Jan 10, 2010 13:14

i bet he plays a si class for "nice and fair" 1 on 1 fights :D

but no speed : / so QQ for horseroutes and more, for more nice fights!

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Sumosan
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Postby Sumosan » Jan 10, 2010 13:32

you dont like horseroutes, cuase of maybe getting ganked by stealthzerg?...wow just dont use them



you dont like zerging in rvr...hell theres two others zones
i know much albs they even dont know its own fz, while organizing reraids to clean homefz, people keep asking where to port.

emain was main rvr zone on live, and it will stay main rvr zone here on uthgard, its easy to get there, its easy to find enemies and you can't get lost in some stupid woods od snowy mountains...hey its just green and also its got some roads, for the most unexperienced of us^^

remember playing live without ingame map? just ask your friends how did they get to erasleigh this times, or fensalir? but crimthain crauchon....everybody knows the way to those keeps.

if you dont like things going on in emain, just dont come to emain, you will find rvr in all other fz

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