About adding and not add ing 8 vs 8 fights
63 posts
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I asked nayru of exactly the same could be done in a irc channel where topic simply said:
"OG solo zone today" "Odins 8v8 zone today" and I was told that if such arrangements between players were made I just warn them that they might get a ban |
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If you give us old RAs you might see something like this in the future. But the "new age zerg" isn't that dumb anymore. The game was different and for many people it was their first mmo...keep that in mind. <img src="http://opakwertheim.mine.nu/sig.php?chars=Itana;Jasu;Mosa">
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well then I guess I apologize for my transgression. I'm sure admins will have understanding.
and you and I can just pretend nothing was said. as for you, you know where the fight club is <strong>FIX TEH PROFILE PAGE SO I CAN CHANGE MY SIG PLZ</strong>
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I thought the answer was quite simple:
8v8 battles can be fun most of the time, but when your realm mates come along and tab nuke spam for their 54 Rps it can get quite annoying. Not becausae we lose realmpoints, or because they will come back with 10 fg's, but because easy battles are boring. We want a 'fair' battle because its fun that way. Being added is like playing counter strike with aimbot. |
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Being added or zerging is like running with all Baldurs Gate characters altogether instead of only 6, it's no challenge anymore, no fun in fighting when the end of the battle is known before it even starts. It's more a slaughter than a real fight then.
On the other hand, no one can forbid realm mates to add. You can only ask in a good manner and hope that they respect other players and dont run with a "i need RPs, f*ck others" mentality. Why ToA-RAs advance high RR groups more than old RAs do:
http://www.abload.de/img/whyoldrasaremorefairjozk.png |
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you know that demanding to have the opponents all for yourself sounds like "i need RPs, f*ck others" ?
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You just don't get it do you? People want a FIGHT, ..NOT RPs! RPs are just a nice bonus. That's why those people also try not to add their realm when they're fighting another, how could that possibly be a "I need RPs, f*ck others" mentality? Don't twist things dude. There's 3 kinds of RvR players: - The ones that want a challenging fight and give it all they got to match their skill and teamplay with the opponent, anti adding or getting added. No real greed for RPs, however some draw the line differently and will kill for instance trios with a fg if they aren't fighting other players. - The ones that only care about RPs and their e-peen. Add as much as they can, will be happy to send people back to porting or running because they enjoy giving others a hard time while becoming 'better' by it. - The ones that somewhat roleplay and see every enemy as a player that needs to die by all means possible and preferably have him never spawn again so to speak. These also will add, but have in general more respect to other people's opinion, unlike the RP greedy ones. The worst players imo are the middle ones, the RP greedy honerless players who usually PRETEND to be the third class, but only really care about RPs and use the roleplayer mentality as an excuse to justify their childish egoism. PS: Nixian, you just don't get it either do you... You're twisting Amadeth's words around like someone with a reading disability just so you can claim you are right. Amadeth only said he will go there, he didn't say any grp larger than 2 can't come looking for him did he? He didn't say all FGs need to go to Odins, right? He just said, OK; I'm going there, period. |
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If we classify the players like that, I in game - which is not in forum, sometimes people seemingly mix that up Only thing I do not do is to attack grey as I see them as the enemy's children and even I wont kill children. Last edited by Der_Eisbaer on Nov 19, 2009 14:02, edited 1 time in total.
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That sounds like a form of communism in RvR. On another note, having people add all the time to a person's/group's fights is very frustrating for them, be it the losing side or the winning one. As far as 8v8 goes, I'd like to mention that most 8man groups will quit after getting rolled 2 or more times by a larger mass of players. From a solo point of view, if i die to a FG once then I wait 8 minutes, come out again just to die to the same or other FG then I have a strong tendency to say screw it and go watch a movie, level some low-level alt for BGs or something else that doesn't involve RvR. The situation is a bit better for stealthers I assume since they can go unseen by the FGs. Healowner - Alb/Merlin - The Guardians |
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8vs8 is definatly fun, but not the only way to have fun!
And please stop pretending 8vs8 is the only challenging way of rvr, and 8vs8 players are the top of elite while all others are so noob.... in fact 8vs8 is really simple compered to lead and be part of a zerg against other zergs with advanced tactics and stuff What u need for 8vs8? A fotm grp setup, all players rr5+, teamspeak, one to give the orders and a week of playing togehter... it is that simple, as long as everyone is the grp has a basic knowledge about daoc. With this the roxxor pvp can start. Give me any 7 unknown to me rr5+ players with classes of my choice and a week of time and you will have one more of these "best" 8vs8 grps on the server. What decides most incs more than skill of players is the way you encounter another grp... so if you really want fair 8vs8 you should never attack a grp from behind with first mezz etc., but than you should really play guildwars (nice game also though) What u need for good zerg fights? You can never know. At least lots of players and enemys, a really good leader with sometimes crazy ideas, the zerg to play out the crazy ideas in a decent (:D) way. Anything else changes with the situation everytime. Don't get me wrong, i played 8vs8 4 years on live server, it's fun, it's nice and sometimes its decent... but most players could get as good as yourself or better with a good grp setup, the RR and some short practice. Winning most of the fights in 8vs8 is nothing worth to boast too much about. Zerg is most of the time mindless walking from one destination to another killing everything on the way. But it CAN be totally different, with 8vs8 grps involved, doing jobs the zerg leader asks them to do which are more suited for small scale pvp, stealthers doing spying for the zerg, retreads, counter attacks, splitting of the zerg and reuniting later etc. For this to get going the most important thing is a longterm goal for the zerg, not just cleaning the amg in emain... more like a relic raid, or other zergs to fight against. You 8vs8 player could for example start walking 16 slot with another 8vs8 grp. Even its just for a short goal like killing those bastard 2fg DG grp or whatever and splitting afterwards again... better than to log out and be frustratet about everything i would suggest |
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OK, look, please enlighten me what's so different about telling FGs to start running 2 FGs compared to FGs asking to stop running 20 slots, but keep it limited to 8-12ish? Why would anyone need to adapt to zerg playstyle, just because that's how you do it? The most common group is a full group, the casual tend to run with 1.5 or 2 of those sometimes due to their low RR and or coordination, which is completely fine. A decent fg vs them can still have a nice battle. But the you come in, building a 20 ppl zerg, raping every inc and saying: "just match our numbers, YEA!" while in fact all you are doing is A) making every smallman or soloer log out because you don't just zerg, you zerg AND add like real roleplayers The only good thing about it is that if you guys stay in Emain, other zones might see a bit more action. |
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You wanna know the biggest enemy? The biggest enemy is the one that sees a relic raid, says "WTF l0l Z3rg0rz z0MFG!1!!1" and leaves the battlefield. |
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Of course, if it's RElicraiD, it's dead! |
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No. |
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I just wanted to give you a hint how to get out of this miserable life you live atm as an 8vs8 grp The difference is: i did not advice you to run permanantly as 16 slot, just for a quick revenge, then split again. On the other side it is not an option for the zerg to split in 8vs8 grps, let all of them be killed in decent 8vs8 fights against the high rr grps and reunite at the porter in svasud... that is not quite the same result u see? And we never where more than 16 people since we play here, Just speaking for the DG part, which is all in one TS all the time. If we where more, other grps decidet to add us... and we don't tell them to go away. Sure we ask other grps for help, if situation needs it... but never to gang an 8 slot grp. That would be too cheap even for us loosers Last edited by holsten-knight on Nov 19, 2009 15:07, edited 2 times in total.
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