Frontiers Teleporting Process

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Eclipsed
Alerion Knight
 
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Postby Eclipsed » Nov 14, 2009 23:05

Blue wrote:I knew such discussion will start. Currently we use 8 min timers which are nearly half the time of live servers in classic times. If you miss one port you must wait this time. This is the worst case. Mostly you will not wait the full duration.

The timer balances Hibernias way to Emain and sends our players in waves which causes different gameplay and improves the community for a realm. Btw if you get resurrected you don't have to wait the portal times. :)


Worse case as he said 8 min to port. And im sure someone with realm speed can run from the boarder keep to emain within 8-10min. That is called balance. If you lower the port time, then youd have to make it faster to go from the boarder to emain too, which what do we get. We get agramon camps, then we get removing of camps, then we get adding of porting to agramon. This is all the same thing, everyone wants instant arcade action which isnt classic at all.
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hopscotsch
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Postby hopscotsch » Nov 14, 2009 23:20

Well, the hibs will ALWAYS have to run 8-10 min. mids/albs will sometimes have to wait less then 1 min to port,(an average of 4min after dying to port). But then run a small bit to the milegates etc. So theres a difference but pretty balanced in theory.

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Cyan
Myrmidon
 
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Postby Cyan » Nov 14, 2009 23:28

8 mins is good, would be nice to remove rps gain if u die like on live.

Holavez

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Satz
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Postby Satz » Nov 14, 2009 23:53

The only, not working part in this theory is following:
ive been running, with a visible class for about an hour around emain, camping ports and mainroutes hidden behind hills and trees...
What did i encounter in that whole hour?
1 solo nonstealther that did not come back, and 2 enemy FGs, thats all.
Well, ive also seen 1-2 stealthers, but they somehow refused to attack me, even though ive been standing without moving an inch for a while around the spots they stealthed....

Somethings not working as intended, i would guess.

jrhadden
Eagle Knight
 
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Postby jrhadden » Nov 14, 2009 23:58

Thats exactly what i said:

Current setting is reduced to:

- Group(8slot+)
- Zerg
- Stealther (camping)
+ overall time for this game wasted.


There is simply no way to go as visible char...(and almost no motivation).

We need options. Not ZONEs. If we want zones we would go battlegroudns :s. We need Options to move, hide and toy around.
Many pathways - Not just 1 MG.


But thats it from my side: Lets see the numbers in a few weeks.
Anyway if you dont like it. Try to convince people. If that doesnt work. Quit.

Greetz
Nes
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Melodexx
Eagle Knight
 
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Postby Melodexx » Nov 15, 2009 00:35

nf agramon was fair for every realm..

now its bad for hib that we cant use that afk time cause we need to run to emain.. i mean solos..not stealthers.. and % to get farmed untill we arrived there..

well last 2 days hadrians/odins ... helllo somebody there?

i believe more 3 runs in 10min to get one 1on1 fight instead of Oldfrontiers..

haha loved it to find people like me in a place of nowhere /hug

but lets wait its still funny and cool to see Of again

TugaPowah
Myrmidon
 
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Postby TugaPowah » Nov 15, 2009 00:47

When are u implementing NF back?

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hopscotsch
Gryphon Knight
 
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Postby hopscotsch » Nov 15, 2009 00:57

Hopefully never. A more interesting question would be when will they implement OF RAs. Pure classic style ftw imo.

Gerbald
Phoenix Knight
 
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Postby Gerbald » Nov 15, 2009 01:12

If Hib really wanted, they could all port to HW or Odins and not go to emain.
Would take a day or two and then other realms would follow.
But since all Hibs (and Mids/Albs) just go to emain, emain will be the level 50 BG.

On live i had good solo fun in HW, btw.
Almost no full groups there and i met other solos and small groups to fight there.
Emain was always Zerg.

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Herm666
Eagle Knight
 
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Postby Herm666 » Nov 15, 2009 01:15

I think 8 minutes are totally okay.
First time I can make a break after a run and relax :)
aylwynn warden
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BlackCougar
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Postby BlackCougar » Nov 15, 2009 02:53

i cant believe some people can be so blokheaded to really consider agramon and the whole tower raiding crap an improvement over OF^^
live servers started dieing shortly after NF hit the servers, you think thats a coincidents?


you guys REALLY dont get it, do you? you are looking at porter times from the IM SOLO AND WANT INSTANT ACTION point of view^^

take a few steps, or in your cases, a few miles, back and look at it from the REALM point of view^^

those long port times on the old live servers werent just a number pulled out of someones backside^^

ok i make it plain for you so you may understand the issue:

with speed you can make it from your borderkeep to the milegates in 8 to 15 mins.
wether that does include afkler, lagger, lds, buffing etc is your choice.

we used to run mach1, but you lose endu here due to endu cost on song activation patch change so we cant run mach 1 (mids still should be able to).

anyway:
if we would have a lets say 4 minute port timer.
and one realm would port 5+ fgs.
the defending realm has NO way to get there in time. not anyway NEAR in time.

lets say hibs mids and albs bash each other in emain. for the sake of argument, all die.
now alb and mid could be back in under 4 minutes. that gives them 6+ minutes head start.
every time you wipe the defenders of the realm your in, your another x minutes ahead in time.
if you can port in reinforcements for a relictraid faster then the defenders can reach it, there is no point at all in raiding or even rvring.

and if it comes to that, i suggest a new map. make it a triangle, plain one color, no objects, flat, quarter of the size of a normal zone and put 3 ports into it. with no timer on it. kinda like agramon, but flat. wit no trees. or mobs. or walls . so the ppl can /release and port right back.

you know, why not go all the way and let them respawn INSIDE that zone? like in the lower bgs? so they dont waste those precious 2 seconds it would take them to click the npc^^

add a new title, "RVR sickness king" for haveing 100 rvr sickness at the same time^^
and maybe "Respawn ganker" for killing people who are just repopping for 500 times.

DOESNT THAT SOUND LIKE FUN?


honestly people JUST USE YOUR BRAINS FOR ONE SECOND BEFORE DISSING THINGS YOU HAVE NO CLUE ABOUT!
drives me insane!

so all in all, be happy about the already insanely low timer^^
its is already unbalanced as it is with a less then 15 minutes timer.

and if you keep forgeting to put on a damn necklace, you DESERVE to wait^^

DONT BLAME THE SYSTEM FOR YOUR LAZYNESS!



@mods yeah it completly derailed again. sry.
just get angry reading *** like this and some things have to be said.
goddamn *** thinking haveing stealth turns them into a superior liveform which the universe should revolve around^^

nixian
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Postby nixian » Nov 15, 2009 02:59

BlackCougar wrote:
with speed you can make it from your borderkeep to the milegates in 8 to 15 mins.
wether that does include afkler, lagger, lds, buffing etc is your choice.


anyway:
if we would have a lets say 4 minute port timer.
and one realm would port 5+ fgs.
the defending realm has NO way to get there in time. not anyway NEAR in time.



good point there, maybe that is why hib rvr zone is looking as it is

TugaPowah
Myrmidon
 
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Postby TugaPowah » Nov 15, 2009 03:21

Old = alt = vieux = vecchio = velho .. and so on, and so on....

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Nayru
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Postby Nayru » Nov 15, 2009 05:15

Eclipsed wrote:Worse case as he said 8 min to port. And im sure someone with realm speed can run from the boarder keep to emain within 8-10min. That is called balance. If you lower the port time, then youd have to make it faster to go from the boarder to emain too, which what do we get.


Exactly. And as a counterweight to the increased speed, what should we give? Primary speed for secondary speeder classes to prevent those classes from loosing their speed advantage against others? It's a vicious circle, always. And that's exactly the problem with custom balancing issues. You will never get to an end.

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Chrissi
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Postby Chrissi » Nov 15, 2009 05:17

Same one here btw ... the both topics are kinda mixed up with both things...

panachier wrote:Few month ( years) ago deleting port camp in agra killed the RvR


Agreed. And now the whole server will love the ~8min(?) port times?

Anyway. I love of maps etc. But i dislike the size of the new Zone(s) and the porttimes. On live we had to OF times 2000ppl. Maybe 500+ of them we're in RvR. I cant proof it, but think about, here i saw around MAX 50 Mids in OF zones and i dont know how many ppl of the other realms are into of 700ppl population.

Just my 2 cents. Think about it.

BTW respect to the Staff's work, you did a very nice work!

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