RvR Groups ?!

Talk about your RvR experience here
User avatar
Satz
Alerion Knight
 
Posts: 1860
Joined: Jun 21, 2005 00:00
Location: Albion

Postby Satz » Jul 29, 2009 08:59

I admit having used 20% stoic instead of 25%, since i actually had the 75% det from OF-RA on my mind and didnt think that mythi would increase CC-resistance further, but well, np by me.

25%+75% = 80% so the CC-multiplyer is 0,148 instead of 0,185. Even more time for a savage to kill some players.

http://www.camelotherald.com/article.php?id=5
Stoicism
Reduces the duration of all forms of crowd control by 25%. It stacks with Determination.
Passive

User avatar
hopscotsch
Gryphon Knight
 
Posts: 260
Joined: Apr 12, 2009 00:00

Postby hopscotsch » Aug 01, 2009 09:21

GMs have allready stated they think savages are ok. As long as there is 700+ clients with overloaded server RAMs and people paypalling cash there wont be much change no matter how much you argue or cry on the forums.

Maybe start your own Uthgard clone server without the oh so dreaded SI classes.

hun_cactus
Myrmidon
 
Posts: 171
Joined: Jul 03, 2006 00:00

Postby hun_cactus » Aug 01, 2009 10:01

hopscotsch wrote:GMs have allready stated they think savages are ok. As long as there is 700+ clients with overloaded server RAMs and people paypalling cash there wont be much change no matter how much you argue or cry on the forums.

Maybe start your own Uthgard clone server without the oh so dreaded SI classes.


Let me guess mid/svg player ^^

Btw Show something against Satz argument, something like more valuable or at least has some numbe (700+ client doesn't count :p) Other case it's just blablabla...
<img src="http://img196.imageshack.us/img196/3213/signzzx.jpg"border="0" />

User avatar
poplik
Phoenix Knight
 
Posts: 1710
Joined: May 02, 2006 00:00

Postby poplik » Aug 01, 2009 10:37

well satz argument is about determination which is the same for all stoi tanks, but problem is that savage has almost ridiculous damage on top of it.
Savage is hands down the most damaging light tank at the moment while being freaking hybrid.
If you want to argue about this I will ask - why nearly every midgard group contains 1-3 savages?
Vids:
Unicum I - youtube
Unicum II - youtube
youtube channel

User avatar
zubasa
Myrmidon
 
Posts: 181
Joined: May 03, 2009 00:00

Postby zubasa » Aug 03, 2009 01:22

poplik wrote:Savage is hands down the most damaging light tank at the moment while being freaking hybrid.


and therefore, svg has low wf, like 1,5k full buffed - easy to block,
easy to disease+kite, and is killimg himself while fighting.
just compare svg to mercs and bms, whom both have better defence+slam+charge.

poplik wrote:If you want to argue about this I will ask - why nearly every midgard group contains 1-3 savages?

fotm?

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Aug 03, 2009 03:34

zubasa wrote:
poplik wrote:Savage is hands down the most damaging light tank at the moment while being freaking hybrid.


and therefore, svg has low wf, like 1,5k full buffed - easy to block,
easy to disease+kite, and is killimg himself while fighting.
just compare svg to mercs and bms, whom both have better defence+slam+charge.

poplik wrote:If you want to argue about this I will ask - why nearly every midgard group contains 1-3 savages?

fotm?


Low weaponskill? Who needs weaponskill when swinging at celerity speed and able to do quad and triple hits (+crits).

Easy to disease + kite, yes if you're playing a caster group you will be kiting any tank, but if not, you're going to get caught up by perma sprinting savages anytime.
About the slam.. who needs slam when you can stun from the back OR the side with such a duration.

The only thing they haven't got in their favor is the fact that they don't have charge, which is just as well for heros, armsmen, warriors, and any other hybrid tank around, in total they're still superior to any other tank in the game, period.

User avatar
Hedra
Eagle Knight
 
Posts: 1002
Joined: Mar 14, 2007 01:00

Postby Hedra » Aug 03, 2009 11:03

Strangely these are always mids who say that savage sucks (yet since I play I saw about 2 svg in 90% of the mid groups that actually win fights)

Try to play another realm and we will see if you say that again when you will get a few inc with SOS (+ often AOG) and 2 - 3 svg jumping on a 1300hp caster ^^
I am assuming direct control.

jrhadden
Eagle Knight
 
Posts: 938
Joined: Jun 02, 2005 00:00

Postby jrhadden » Aug 03, 2009 11:30

Hedra wrote:Strangely these are always mids who say that savage sucks (yet since I play I saw about 2 svg in 90% of the mid groups that actually win fights)

Try to play another realm and we will see if you say that again when you will get a few inc with SOS (+ often AOG) and 2 - 3 svg jumping on a 1300hp caster ^^


Hedra.. the story has some truth.

I remember some EdN guys running with svg and tanktrains. Giving some good fights. And yet very resistent to any "Mid is easy mod" comments.
Now them playing alb i hear from the very same guys "svg is uber" or "tank train is to easy" or "you dont need skill to play a pac-healer in a tanktrain". But atleast they play Alb, i remember "older rr mids" mids who also wanted to reroll on Alb and just quited the moment they hit level50.

You know alot more about balance/skill/bugs when you actually crossrealm. For instance:
There are some Nr.1 Mid-RMs who think running a fg and droping ns on 2.3k range has something to do with skill.
The rr5 bersi bug was reported by an alb xrealming in mid.
The svg issues came up with an mid xrealming in alb.
The 80% intercept bug of the sm pet from an alb xrealming in mid.
Strange isnt it ... ? Of course nobody wants to have his own class/realm beeing nerfed. Dont wanna mention a RR10 BD in this context running around with abs+selfabsbuffs. Yes he didnt know ...

Concerning svg. The svg has more to offer than armsmen,warrior,hero and chargetanks, and thus should be considered a hybrid. Non of the other stoicm tanks has any chants/selfbuffs etc. For that reason he shall have no stoicm - if u ask me. Just like Reavers, Champions, Valys, Paladins and Thane. They also have lower weaponskill, but some nice class abilities instead.

A question offtopic: Does svg h2h count as dualwield, and thus blocking is reduced to one half? Is it implemented that way?.
Slaming a svg is a story for itself, since they have alot evade.
And why does svg need slam? Isnt backstun enough from enemys that run and if they dont run they get dmg. And isnt dmg + backstun much better for peeling enemy tanks than just slam ?

But personally i think it is the lack of teamplaying and setup that makes svg that strong on uth. :)

Greetz
Nes
Inactive

User avatar
Phileas
Gryphon Knight
 
Posts: 370
Joined: Aug 18, 2007 00:00

Postby Phileas » Aug 03, 2009 13:32

Nes, your story also has 2 sides

I experience many of the "crossrealming" players (not all!) to be very much about performance... as in they play one realm to the max, then they're bored (after trying virtually anything, knowing most about most classes) and switch to a new realm... there they get to know the classes from the point of view that they check what a class has to offer

Take the SM example: i never even bothered with the lower level pets because i expected them to be implemented as described (highest pet = highest intercept + stunproc + other procs), whereas other people looked for ways to profit from lower pets (not to mention they still had to level up so they first used the lower pets ^^)

So it's not always on purpose if something doesn't get reported.
Ah and afaik a long-playing bersi reported the RR5 bug ^^


The point is just, it gets so tiring to hear the "mid is op" song over and over again that you just tend to ignore it. As i keep saying, just wait till it switches to hib again...
Sure savage has a crapload of damage but i'm still convinced that bersi is the offtank with more utility but that might just be me ^^

User avatar
Ronian
Phoenix Knight
 
Posts: 1556
Joined: Jan 12, 2008 01:00

Postby Ronian » Aug 03, 2009 13:47

jrhadden wrote:
Hedra wrote:Strangely these are always mids who say that savage sucks (yet since I play I saw about 2 svg in 90% of the mid groups that actually win fights)

Try to play another realm and we will see if you say that again when you will get a few inc with SOS (+ often AOG) and 2 - 3 svg jumping on a 1300hp caster ^^


Hedra.. the story has some truth.

I remember some EdN guys running with svg and tanktrains. Giving some good fights. And yet very resistent to any "Mid is easy mod" comments.
Now them playing alb i hear from the very same guys "svg is uber" or "tank train is to easy" or "you dont need skill to play a pac-healer in a tanktrain". But atleast they play Alb, i remember "older rr mids" mids who also wanted to reroll on Alb and just quited the moment they hit level50.

You know alot more about balance/skill/bugs when you actually crossrealm. For instance:
There are some Nr.1 Mid-RMs who think running a fg and droping ns on 2.3k range has something to do with skill.
The rr5 bersi bug was reported by an alb xrealming in mid.
The svg issues came up with an mid xrealming in alb.
The 80% intercept bug of the sm pet from an alb xrealming in mid.
Strange isnt it ... ? Of course nobody wants to have his own class/realm beeing nerfed. Dont wanna mention a RR10 BD in this context running around with abs+selfabsbuffs. Yes he didnt know ...

Concerning svg. The svg has more to offer than armsmen,warrior,hero and chargetanks, and thus should be considered a hybrid. Non of the other stoicm tanks has any chants/selfbuffs etc. For that reason he shall have no stoicm - if u ask me. Just like Reavers, Champions, Valys, Paladins and Thane. They also have lower weaponskill, but some nice class abilities instead.

A question offtopic: Does svg h2h count as dualwield, and thus blocking is reduced to one half? Is it implemented that way?.
Slaming a svg is a story for itself, since they have alot evade.
And why does svg need slam? Isnt backstun enough from enemys that run and if they dont run they get dmg. And isnt dmg + backstun much better for peeling enemy tanks than just slam ?

But personally i think it is the lack of teamplaying and setup that makes svg that strong on uth. :)

Greetz
Nes


Hmm, on Live h2h wasnt counted as dual wield because SVGs were easy to block. So at least every fg had one Zerker (or not in the time as savages were bugged...)

User avatar
Funkling
Banned
 
Posts: 493
Joined: May 31, 2009 00:00

Postby Funkling » Aug 03, 2009 13:54

On live savages don't kill people with 3 swings using a taunt style.
Artificial intelligence is no match for natural stupidity.

User avatar
Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Aug 03, 2009 14:12

I think they don't do it here, either.

User avatar
celvin
Warder
 
Posts: 41
Joined: Jul 02, 2009 00:00

Postby celvin » Aug 03, 2009 14:12

http://img212.imageshack.us/img212/993/dam.jpg

http://img200.imageshack.us/img200/4344/dam2ubh.jpg


bersi vs savage.. i know that savage hits with thrust on alb chain...my problem is that the savage attacks with cap speed, not mentioning quad hits..

User avatar
zubasa
Myrmidon
 
Posts: 181
Joined: May 03, 2009 00:00

Postby zubasa » Aug 03, 2009 14:16

celvin wrote:http://img212.imageshack.us/img212/993/dam.jpg

http://img200.imageshack.us/img200/4344/dam2ubh.jpg


bersi vs savage.. i know that savage hits with thrust on alb chain...my problem is that the savage attacks with cap speed, not mentioning quad hits..


hey, that's my grp^^
fyi: murax is dwarf zerker, thisi(df-weapon, lvl46 HAHA), glelle(rr4) mighty troll svg ;p

hun_cactus
Myrmidon
 
Posts: 171
Joined: Jul 03, 2006 00:00

Postby hun_cactus » Aug 03, 2009 15:10

zubasa wrote:
celvin wrote:http://img212.imageshack.us/img212/993/dam.jpg

http://img200.imageshack.us/img200/4344/dam2ubh.jpg


bersi vs savage.. i know that savage hits with thrust on alb chain...my problem is that the savage attacks with cap speed, not mentioning quad hits..


hey, that's my grp^^
fyi: murax is dwarf zerker, thisi(df-weapon, lvl46 HAHA), glelle(rr4) mighty troll svg ;p


You should try to play in fullscreen mode, to avoid some accident :p

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 63 guests

Sunday, 31. August 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff