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Blue
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Postby Blue » May 18, 2009 23:17

I doubt there are crafters in keeps. The bonus is gone and moved to capitol towns.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Nammoth
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Postby Nammoth » May 18, 2009 23:23

wohast wrote:i agree that XP for ALL levels needs to be increased moderatly...i say moderatly because i do believe you need to invest SOME time into your character that way you actually value him and its not just some insta /50 char....

but i have tons of american pre catacombs daoc vets that want to play but they dont wanna level here because of how slow it is....

it would be so much better if new accounts that dont have any 50's on them could get an XP bonus...that way newcomers can level faster and get into the rvr quicker.

no one wants to waste so much time leveling a character here due to the fact that they will probably hit 50 around the time the Mythic Origins server will be released...


What wohast said is correct too. I agree that you should actually do some work before you get to level 50, but here it's WAY too much work. You need around one-two months of leveling, farming jewelry with super low drop rate, spend time trying to find right crafter for few days till you get proper equipement for lvl50 rvr. Lots of players give up before they even hit lvl50 rvr, or are infinitelly stuck in battlegrounds.

One example: guildmate skald is trying for five days now to get Yar's bracer - he killed yar over 30 times, spammed broad hundreds of times, but he still didn't get it :)

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Nammoth
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Postby Nammoth » May 18, 2009 23:31

Blue wrote:I doubt there are crafters in keeps. The bonus is gone and moved to capitol towns.


Ok, no problem, all crafters moved to capitol towns. This is not the issue, and the topic of our discussion. If you really need proof that there is lack of action, i'm willing to free up few terabytes of hard drive space to video action (or lack of it) in frontiers.

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Blue
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Postby Blue » May 18, 2009 23:38

The XP rate is also not the topic of this discussion. Theres no lack of level 50 chars on Uthgard. Absolutely not.

I dont need a video, I rather look for myself to see the action. Imo the action depends on what you do. Why running around in Agramon. When you dont find someone hammer a tower. You saw it today. It brought loads of Albs into that direction. Hib counts didnt lower considerable when that happened instead new players came to NF. I saw a steep rise in playercount.
Last edited by Blue on May 18, 2009 23:42, edited 2 times in total.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Nammoth
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Postby Nammoth » May 18, 2009 23:39

Blue wrote:The XP rate is also not the topic of this discussion. Theres no lack of level 50 chars on Uthgard. Absolutely not.


I agree. There's lack of level 50 chars in frontiers. And thank you again for listening to our concerns about lack of frontier pvp. I really hope it will produce some positive feedback !

I don't think that you had to take keeps on live to get more people in frontiers. What you're proposing beats the definition of "fun" if we have to prepare group, get rams, take keep and spend 60 minutes for all that to get few more pople to frontiers pvp.
Last edited by Nammoth on May 19, 2009 00:17, edited 1 time in total.

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Schwede
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Postby Schwede » May 18, 2009 23:42

Melodexx wrote:problem is not Agramon the problem are the people... u see a fotm purple colored fg roaming all others /clap u rule.....


Lol fotm xdddddddddddddd

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poplik
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Postby poplik » May 18, 2009 23:54

do you even know what fotm means?
Vids:
Unicum I - youtube
Unicum II - youtube
youtube channel

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Zaraki
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Postby Zaraki » May 19, 2009 00:16

Just to add one thing, removing boats did not improve solo action. Solo players and small man were not able to grasp the fact that with removal of camps milegates were not a viable smallman/solo hotspot, that became fg territory. If they had any organization skills they would have made a couple of bridges around beno/bled/crau a solo/stealther/smallman hotspot. Guess it was easier to write 10000000000 pages of whine instead of making 1 topic where soloers would agree about what should be a hotspot. Something like this, but that came too late, no one is paying any attention to it.


I still stand by what I said when camps were removed: "This is an awesome change but Uthgard community is too lazy." only this time it goes not only to soloers and smallman groups, but to 8man aswell. I guess something needs to be done, because this way human stupidity, laziness and stubbornness will destroy the server.
The world will look up and shout "Save us!"...and I'll whisper "NO U."

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Nammoth
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Postby Nammoth » May 19, 2009 00:21

I still stand by what I said when camps were removed: "This is an awesome change but Uthgard community is too lazy." only this time it goes not only to soloers and smallman groups, but to 8man aswell. I guess something needs to be done, because this way human stupidity, laziness and stubbornness will destroy the server.


You're forgetting that DAOC is a GAME. People want to have fun in a game, not to actually WORK few hours in a game to have some fun. Most people already have a job, they don't need another one.

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Blue
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Postby Blue » May 19, 2009 00:23

I wonder what would happen if we close one milegate on every side. Camping & zerging?

As I previously said, finding the point of action is currently a bit difficult if you don't see the area in a kill message but just "Agramon". So that will be fixed asap. Though I have the feeling this could lead to zergs.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

nixian
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Postby nixian » May 19, 2009 00:27

Blue wrote:I wonder what would happen if we close one milegate on every side. Camping & zerging?


worth a shot - however would it change anything? i havent seen any hibs / enemies past through the one of hib milegates yet

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Nammoth
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Postby Nammoth » May 19, 2009 00:30

Blue wrote:I wonder what would happen if we close one milegate on every side. Camping & zerging?


In my opinion it would be the same. The real issue is not lack of entrances or too many of them. Biggest issue is that PvP zone is way too big for current lvl50 active pvp population. It would be awesome if rest of uthgard community would join this thread with some constructive suggestions.

In my opinion the first (and maybe the quickest fix for you, maybe i'm wrong?) would be to correct names for zones. It was already mentioned before on one other thread (can't find it now), that those "expanded" zones (irish sea, areas between milegates and bridgeheads) are all called "agramon" - relating to combat killspam. This would help the few people that actually roam around to find incs easier.
Last edited by Nammoth on May 19, 2009 00:34, edited 1 time in total.

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Schwede
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Postby Schwede » May 19, 2009 00:30

Blue wrote:You saw it today. It brought loads of Albs into that direction. Hib counts didnt lower considerable when that happened instead new players came to NF. I saw a steep rise in playercount.


What I saw was 3 mid FGs siegeing a keep. Then I saw twice as many alb casters standing on the keep. Then I saw 50 mages running towards us instakilling anything that got in range. Heavenly rvr situation for a melee class. Hammering keeps does not help.

I know you're trying to help, but your hypothetical solutions and scenarios almost never work the way you think they do.

A major problem is lack of interest in NF RvR, which is painfully obvious. Of the ~60ish albs I saw at the keep siege today, ~40 of them I NEVER saw in normal RvR conditions (solo, duo, 8man whatever). A big part of that is that people need too long to set up their characters for endgame RvR, a decent template is hard to acquire (some classes have it easier, some super-hard) and I think I speak for everybody when I say that they do not want to rvr with 10% less x resistance, or 15 less constitution or something like that. A friend of mine has been killing a single mob for a singleitem for a week straight, every day, and still didn't get the item he needs for the template.

Another thing that discourages people from endgame RvR is the behavior of "old" players towards new ones. >>Clearly the players' faults, GMs can't do anything about this.<< Not every guild is capable of creating a solid guild group. High RR elitist players will never invite a low RR stranger, no matter how skilled of a RvRer he might be, they will judge him by their realm rank. Heck, I had a RR9 person call me a wilton freak because I (RR4 and just started on uthgard) was telling him what do to in combat (when he was obviously clueless). Also, since those high RRs only group with other high RRs (even if it's a pick up group), low RR pick up groups have little to no chance against those > they lose every fight > they quit endgame RvRing and roll another char, which brings us to the last problem, directly connected to this:

Battlegrounds. Yes I said it. It is the refuge for people who failed at lvl 50 RvR, but still like RvR. Many of the albs we saw today at the keep siege probably belong in this group. RvR in the battlegrounds is far too easy on a decked out character, beyond easy if you possess some skill in this game. While I know you will never remove them, and you shouldn't, something must be done about it. For example, removal of the /exp off command would be a good start. I like the idea of getting some rvr before 50, but people stick in those damn battlegrounds for damn too long, and there's always more action there than in NF. A good example of how much action there really is in the battlegrounds would be my warrior a week ago, while still in thid, at one point was number 3 on the LWRP list. Proof enough that something needs to be done about those.

Also, if you saw my RvR movie I posted today, you'll notice that majority of the people we fought were rr7+ ( this weekend's RvR). Today we had several encounters, against a MB group all of which are very high RR, and a Killer tomatoes+those purple/lime dyed whatever group also all of which are very high RR. That's all we ever encounter, which is a clear sign that NF is badly missing newcomers, even though more and more people ding 50 every day.

P.S. whining about XP has to stop, XP is just fine. Everyone will eventually get 50, whether it took them a few days more or less is irrelevant if they show no motivation to RvR.

I'm done ranting and I'm looking forward to new solutions (removing boats to enemy realms was a great start, we had a lot more inc after that, but still not enough :wink: ).
Last edited by Schwede on May 19, 2009 00:38, edited 1 time in total.

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Scoria
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Postby Scoria » May 19, 2009 00:33

Imo, put the milegates back to work like before. With three towers in agramon for each realm, you would get your no agra camp wish, people could exp in safety urging stealthers to pass through their loving milegates to kill them and in same time get their milegate camp spots back, duos trio and 8mans would be kinda trapped in agra - smaller zone and they get what they want, and last and not least zergs can pass the milegate toward frontiers for relic and open df raids. Everyone is happy.

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Schwede
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Postby Schwede » May 19, 2009 00:33

Blue wrote:I wonder what would happen if we close one milegate on every side. Camping & zerging?


If it's possible remove the milegate structures completely and make the passages clear.

Or, as Scoria said, the old towers opening system. Would solve the current situation of the huge area to cover to find someone to fight.

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