Stealthwars:How we could all have a better game here

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Musikus
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Postby Musikus » May 02, 2009 00:04

the basalt and brimstone bow has following speed ( have one in each realm):

5.7 for albion,
5.7 for hibernia and
5.3 for midgard.

ALL bow procs are NOT WORKING..the explanation was the arrow hits the target..not the bow...but why the message knows what is hitting you..but the proc doesnt?
this should be possible to fix i guess...
but since bow damage is bugged there are nearly 0 archer-specced players, which make this bug a low priority bugfix i suppose.
even if this is unfair to all who can use bows/x-bows (and thats far more player than just archers)
i miss my Lady....

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Fresa
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Postby Fresa » May 02, 2009 00:26

Gratz Swift, that's what i call luck, i want that bow here in hib so much! :)

Speed on bows was for a long time lower, maximum 5.3, for hunter bows on live, due to non-existant reasons.
Wouldn't hurt to give mid hunters that 5.7 here imo like they should have had it on live a long time ago. Even more so, since their pet isn't implemented fully on Uth.

Btw procs on bows took mythic ages to implement. Not sure, if they were in the game at 1.80 yet.
Pretty nonsense however to be able to being hit by an armor reproc, that an arrow provoked, and not to be able to benefit from procs oneself.

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swiftfist
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Postby swiftfist » May 02, 2009 02:16

Fresa wrote:Gratz Swift, that's what i call luck, i want that bow here in hib so much! :)

Speed on bows was for a long time lower, maximum 5.3, for hunter bows on live, due to non-existant reasons.
Wouldn't hurt to give mid hunters that 5.7 here imo like they should have had it on live a long time ago. Even more so, since their pet isn't implemented fully on Uth.

Btw procs on bows took mythic ages to implement. Not sure, if they were in the game at 1.80 yet.
Pretty nonsense however to be able to being hit by an armor reproc, that an arrow provoked, and not to be able to benefit from procs oneself.


Yes it was amazing luck for me. RvR was so dead and boring in Agramon on a whim I went to join a DF diamond raid I even told the group leader I'll go if we do prince as I wanted that bow and low and behold it dropped on the 1st kill, healer actually won the random roll but was nice enough to give me the bow.

Bow procs were implemented way before 1.80 I recall we did not have them for a time but I don't recall it being a super long time after melee weapons and armor received their procs.

At one point I had put a proc on 1 of my crafted bows and then learned they will not work here then the next time I went to a BG I got hit by an armor proc after shooting someone with my bow and it interrupted me and basically caused me to die, I was sooo ******. My thought was WTF if they can make reactive procs work at range how hard could it be to get bow procs to work.

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Eclipsed
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Postby Eclipsed » May 02, 2009 02:22

I know bow procs will not be no easy task, because of the way it works. But they should talk to tiv. Tward the end of purga, I got him to implement leg bows that had working procs, before that, procs didnt work. He had to fiqure out how to get it to work with the arrows and all. It is possible, but no a priority right now
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Zippity
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Postby Zippity » May 02, 2009 03:12

Silverleaf wrote:
Zippity wrote:20% increase would be near exactly the damage values on live for an archer with 10% archery damage bonus from toa. Anything over that would be a custom change.



Then why you suggest 50% increase if you got a problem with it? See this is the type of thing i am mentioning in my previous post. You always contradicting yourself man. Why you doing that? Why you making suggestions that are so far fetched and some actually defy classic rules. Why you say things like - "Theres nothing wrong with crit toggle or rapid toggle and you need to prove that there is." (not exact quote but this captures the coversation).

For someone to say this to me (this was in regards to the undocumented changes to both cirtshot and rapid fire toggles) means they do not understand the entire range of shot sequences of an Archer nor how the each shot actually works.(inner mechanics and i dont mean formulas) As they never did enough actual shooting to be familiar with how this stuff has worked for all these years. That is not a cut down in any way just saying, like before... one must putin the time to fully understand.



I just said it would be a custom change. I never said anything about it being undesirable to have more damage. Also I'm not being contradictory since ive stated in previous posts that I feel now that if others are proposing custom changes to other things (and getting these things implemented) then i feel that archers should be able to get their own custom changes also. I simply just listed some changes that i would like see in. Anyone else can feel free to propose their own changes =)

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Rigowen
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Postby Rigowen » May 02, 2009 04:28

Maybe make trueshot RA work with critshot also instead of just making all critshots penetrate caster self blade turn. That way archers who spend the 5 points on that RA can critshot through caster blade turns (or use trueshot to penetrate with normal shot also like presently). This would at least make a nice opener for archers who could then follow up with a rapid fire or volley sequence.


I dont think all crit shots should penetrate blade turn but would like to see a crit penetrate for once.

Bow procs not working on this server is mind boggling. Shouldnt be hard to fix and should have been a while ago.

Volley hitting dead targets seems like a fair trade off to me considering I dont need LOS to use it and I personaly think volley is fine as is.

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Silverleaf
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Postby Silverleaf » May 02, 2009 04:56

Hunters get faster bow for a reason. They shoot faster , albs shoot further , and hibs shoot harder. Has always been this way.

And rigowen youmay think volley hitting the dead is fair trade off but consider that it was designed for you to use with no LOS - but the fact is it dont function correctly and wastes shots. Add that to the misses and you got double the hit reduction.

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Rigowen
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Postby Rigowen » May 02, 2009 05:53

You forgot to add bow proc damage so I would say more than double. :P

If the archery damage and miss factor does get reworked I would think that it would carry over to volley as well.

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Seyha
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Postby Seyha » May 02, 2009 08:12

Silverleaf wrote:Hunters get faster bow for a reason. They shoot faster , albs shoot further , and hibs shoot harder. Has always been this way.

And rigowen youmay think volley hitting the dead is fair trade off but consider that it was designed for you to use with no LOS - but the fact is it dont function correctly and wastes shots. Add that to the misses and you got double the hit reduction.


Saying that Hunters shoot faster is a bit misleading, don't you think? We shoot faster because we have no choice. :P If a Scout wanted to he could choose a fast bow. In fact many did in Archer vs. Archer fights so they would win the interrupt war. Bow speed is irrelevant as an advantage anyway since Rapid Fire II compensates for slow bow speed, and Volley's release time is always 1 second between arrows, meaning you want the slowest bow possible when using it to maximize damage.

I don't like the stats on the Basalt Bow--it would be a real pain to implement in my current template. But I would make it work just to get that extra bit of range and damage. Gratz Swift :)
Last edited by Seyha on May 02, 2009 08:39, edited 1 time in total.

Lasar
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Postby Lasar » May 02, 2009 08:28

hmm... about the Volley thing:

Volley is a gtae"spell" so it hits everything in the area of effect, so to hit targets that are allready dead is a corect behavior.

If someone has a gtae caster he, it would be nice if he can confirm that gtae-spells even hit dead people.

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Silverleaf
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Postby Silverleaf » May 02, 2009 11:54

Hitting dead targets is not correct behavior and i dont know what makes you think otherwise. Its the same for mage gtaoe, that stuff dont hit dead targets either. Neither one ever did.


Seyha,

I dont find it misleading at all. That is the exact reason mids have faster bows early in the game. All 3 archers have different little things about them that i listed above. Now in todays game? No ... Mythic had destroyed thier own game by making many foolish changes. Yes this was before rapid fire was implemented but then again this was also before you actually had to have rapid fire to compete with mages...

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Eclipsed
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Postby Eclipsed » May 02, 2009 15:05

what hunters need is a better pet to compete with. And if you have a bow you think is too fast, lower your qui if you need to. Just a little less then 250 will reduce your draw time, quit abit. But still youl not get the same kinda damage as a slower bow. Thats why you need a better pet. Good for intrup and adds extra, along with ablitites im sure it doesnt have here. Hunter should be focused on that, then requesting slower bows.
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Rigowen
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Postby Rigowen » May 03, 2009 07:52

What we need, is to stay focused on the universal issues instead of class specific...

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Eclipsed
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Postby Eclipsed » May 03, 2009 09:26

Yep. I think they got some ideas of what they could do to improve archery, or i hope they do. Till then im just going to play my VW, i want to have fun.
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Eclipsed
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Postby Eclipsed » May 06, 2009 13:53

So is there any devs out there that could give us any info, if there is something in the works, for all that has been discussed in this thread. Archery/Stealth changes. If there is anything in the works yet that is, but if there is, im sure it will give some hope to those who enjoy playing an archer. In all realms. Just a request, not a demand.

Also to keep this thread and topic alive. Ive learned over the years, if something is discussed, then everyone stopps, the problems some how end up at the bottom of the todo list.
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