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Magicco
Alerion Knight
 
Posts: 2360
Joined: Aug 01, 2010 00:00

Postby Magicco » Jun 07, 2013 21:11

i heared rumors that MoS isnt livelike, cause it never existed in 1.69 :p

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Jezzmin
Phoenix Knight
 
Posts: 1602
Joined: Mar 11, 2010 01:00

Postby Jezzmin » Jun 07, 2013 23:00

Magicco wrote:i heared rumors that MoS isnt livelike, cause it never existed in 1.69 :p


it did...though it was different :)
Genuine Spirit Cabalist since 2002

Magicco wrote:i would give my live acc data only to trustworthy ppl like jezzmin

Siminor
Myrmidon
 
Posts: 146
Joined: Jan 05, 2012 11:53

Postby Siminor » Jun 07, 2013 23:34

Pros and cons of both archers and assasins. However, viper existed and was passive while PD without legendary weapons not sure if that ever existed :P Dont get me wrong infis are strong but def an ideal patch where df was nerfed and hunter and rangers buffs were increased at the same time.

Ranger rr5 was purgeable until patch 1.71! Both classes are strong, but you can't deny when its said all these people here say rangers r OP and then try them and quit when if you look at the top 50 page for rangers they have significantly more higher rrs (rr11, rr10) and overall rr than infi so I assume not all of them quit and say its not a good class:) Perhaps at higher rr things get balanced but if you are a low rr assasin and/or dont run af buff you can get 2-3 shot by most rr5 rangers and if that doesnt work they can finish you off with rr5. Plus yah assasins can kill almost anything but if purge isnt up they can eaisly be killed by any class as they r squishy as f.

Alb 50 thrust = 5 second evade stun, hibs 25 spec for same stun or 18 cd for 4 second stun. Mid LA I think is 39 spec for 7 second 2 chain stun. Much later alb styles got some love and still yet to see any evidence ranger/ns ever got side stun except for people's recollections and if they did on live most believed this to be a bugged never fixed by mythic. Scouts sorry you just got pooped on by this patch level same bow speed as ranger no buffs and and are supposed to have 100 more range than a ranger but not sure if this is even applied here as been told all archers have the same range here.


Life always seems greener on the other side, but if rangers got enough enemy assasins out to kill then there are happy. Plus correct me if I am wrong but in classic daoc archers were not intended to solely kill assasins as they were not at a huge advantage and later on this was revamped.

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Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Jun 08, 2013 00:55

When viper was passive on live main tanks had 3-4 thousand hitpoints buffed.

In 1.69 Viper was NS only and 1 use per 30 minutes.

Although it effected all poisons not just dot.

The only live server I know of with PD and no legendary weapons was the fake classic servers they made but even then mids could get a cold damage weapon in SI. Also that server was an extra server. the game wasn't designed around its balance and PD was considered broken on it, even with the cold SI legendary.

If uthgard wanted to balance PD and Viper in their curent form, we would need everyone to always be at buffed HP +300, and have access to legendary weapons.

That clearly won't be happening so it seems most likely that those abilities will simply remain imbalanced. At least they have company.

Sleepwell
Myrmidon
 
Posts: 101
Joined: Apr 24, 2013 22:41

Postby Sleepwell » Jun 08, 2013 01:01

svperstar wrote:
Sleepwell wrote:I Try Odin's. Try Hadrians.


And kill solo guard taskers once every hour or gray mids outside SF. Damn wish I thought of that my self.



You QQ about too much action....
You QQ about too little action....

I think i see the pattern now

just tryin to help :gaga:

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shintari
Gryphon Knight
 
Posts: 491
Joined: Feb 17, 2010 01:00

Postby shintari » Jun 17, 2013 11:59

regarding viper: on live it got nerfed to bleeding styles only. check out the latest patchnotes. even in the right setting the staff realized that viper is too strong. thats like a final call for uthgard staff to adjust it as well. + dot poision cannot be reapplied bfeore the first dot fades. i'd love to see that fix coming to amg. :oops:

also lots of other nice changes on live atm that would fit the uthgard setting much better imho.

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Barlox
Eagle Knight
 
Posts: 569
Joined: May 05, 2013 18:30

Postby Barlox » Jun 17, 2013 12:05

First of all thats an Pentagon Patch atm, so its not online yet. Then you got no spellpierce+Magic dmg etc on uthgard.

Complaining about something that was Part of the Game for over 10 years and will MAYBE be changed on live is kinda pointless. Especially when they got a New poison on live for a while that increases the stealther dmg ..

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Nef Melody
Phoenix Knight
 
Posts: 1601
Joined: Nov 22, 2010 16:56

Postby Nef Melody » Jun 17, 2013 13:47

Barlox wrote:First of all thats an Pentagon Patch atm, so its not online yet. Then you got no spellpierce+Magic dmg etc on uthgard.

Complaining about something that was Part of the Game for over 10 years and will MAYBE be changed on live is kinda pointless. Especially when they got a New poison on live for a while that increases the stealther dmg ..


You are obviously too ignorant to recognize that viper has been adjusted to toa stats on live.
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Celteen
Alerion Knight
 
Posts: 2326
Joined: Dec 20, 2010 16:52

Postby Celteen » Jun 18, 2013 15:19

Nef Melody wrote:
Barlox wrote:First of all thats an Pentagon Patch atm, so its not online yet. Then you got no spellpierce+Magic dmg etc on uthgard.

Complaining about something that was Part of the Game for over 10 years and will MAYBE be changed on live is kinda pointless. Especially when they got a New poison on live for a while that increases the stealther dmg ..


You are obviously too ignorant to recognize that viper has been adjusted to toa stats on live.

Like

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The whole New RA's are designed for ToA, it's not Viper 3 only beeing out of the line, all are.
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RonELuvv
Alerion Knight
 
Posts: 1995
Joined: Apr 13, 2010 00:00

Postby RonELuvv » Jun 18, 2013 18:46

Celteen makes a very valid point. Its not just PD or Viper, its many RA's that have imbalances due to non ToA bonuses here.

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Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Jun 18, 2013 20:05

Celteen wrote:The whole New RA's are designed for ToA, it's not Viper 3 only beeing out of the line, all are.




MoF is balanced for our setting!

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-l- Edgtho -l-
Gryphon Knight
 
Posts: 399
Joined: Nov 20, 2010 20:23
Location: Dunkeldeutschland

Postby -l- Edgtho -l- » Jul 28, 2013 21:32

we will never find a solution for this problem unless we get
a.) old RA´s
b.) toa(cata) stats

we wont get both, same as we wont get one of both. in the end can just find an ´´custom solution´´

but wait i forgot... we wont get.. its not livelike!

i dont want to say u are wrong about this things, i just want to say that your opinions in it are totally worthless and wasted time on this server, thanks for your time.

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Magicco
Alerion Knight
 
Posts: 2360
Joined: Aug 01, 2010 00:00

Postby Magicco » Jul 28, 2013 21:53

not only all those solo-ra's

charge + sos without speedwarp = rofltomato
pd without leg-weapons
charge without bodyguard
det without +%spellduration

all those RA's (that are designed WITH ToA) without ToA AND telling it is "livelike" is just a big scam

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realac0
Eagle Knight
 
Posts: 548
Joined: May 18, 2010 00:00

Postby realac0 » Jul 29, 2013 09:07

-l- Edgtho -l- wrote:we will never find a solution for this problem unless we get
a.) old RA´s
b.) toa(cata) stats

we wont get both, same as we wont get one of both. in the end can just find an ´´custom solution´´

but wait i forgot... we wont get.. its not livelike!

i dont want to say u are wrong about this things, i just want to say that your opinions in it are totally worthless and wasted time on this server, thanks for your time.


This!

Uthgard some times ago got a big chance to really fix this situation implementing old ra's but stop'ed for miss informations and no chance to test on live.

Even if i understand, i think is by far better, with Uthgard settings, old ra's working at 40% than new ra's at 80% ... and don't forget the feel of real old daoc classic ...

We are playing custom anyway ... stop this gameplay never existed on live ... is w/out any sense ...
---------- UTHGARD 1.0 ------------
ALBION
Imeope 6l1 - Infiltrator
Imoep St0ned - 6l7 Paladin
Ellehn Thunderer - 7l0 Scout

HIBERNIA
Drawstab Boo <Rinnegati> - 9l0 Ranger
Realz <Rinnegati> - 6l3 Blademaster
----------------------------------------
Drawstab Vol.1) http://www.youtube.com/watch?v=s5mE6RQhRwA
Drawstab Vol.2) http://www.youtube.com/watch?v=fDsCAMqZ ... e=youtu.be
Paladin WTF http://www.youtube.com/watch?v=-FeY55eYiQI

... currently playing ESO

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Lucifire
Gryphon Knight
 
Posts: 390
Joined: Dec 10, 2010 04:47

Postby Lucifire » Jul 29, 2013 22:15

pretty sure players are getting high rr fast from playing alot, not that they are just imbalanced(unless you're a ranger)
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