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Ronian
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Postby Ronian » Mar 16, 2010 14:03

Yeah we had a bombsquad with hero 2 druid bard 4 pbaoe elds/enchs back in the day and more than 2 fg mids were figthing us. Most of the tanks died several times until mids won but they were so many. Impossible on Uthgard.

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Greatreaper
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Postby Greatreaper » Mar 16, 2010 19:15

Apoc315 wrote:We had one run in Odins and we've been zerged by like 20 hib ppl. If that is doing good... :-\


we haven´t been to odins sry...and run with just 8

thx to holsten we will keep it up for sure... :)

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Melodexx
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Postby Melodexx » Mar 16, 2010 20:16

wtf is this hibernia u talking about?
u mean the hidden task for free rps when u roll a mid fg?


:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

Panchos
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Postby Panchos » Mar 16, 2010 20:51

holsten-knight wrote:The one hib caster grp running the last two days did quite well i think. At least we always needed a lot of RA's and did not win every fight. In my opinon they prove caster grp's AND hib grps can work on Uthgard. Keep it up 8)

And they where rr 4-6, i can imagine them getting really annoying with RR6-8. No grp from any realm with rr4-6 is going to win lots of fights in emain at prime time, even shao has its problems then.


Yeah I was in that group on a 6L9 eld. We did alright but we killed you like...20% of the time? They were extremely hard fights. And It is kind of sad that it takes 3 casters 2 nukes each when assisting to take down one light tank. To even get 3 casters to have the free time to assist like that against a mid group that SOS's and has 2-3 charge tanks that split assist is extremely difficult even for a skilled group. Theres no speed warp here, no BG, very slow casting speed...so getting the distance or the time to assist down tanks with hib hybrid groups is not as easy as on live.

And it sucks that you can manage this while running worse players (in my opinion)..I see some of your tanks literally being kited for 30 seconds 500 yards away, i see your skald being kited 200 yards away and uses all his interupts at the same time, including snare/mez/dds all that stuff. Makes me a sad panda. I like that you think these hib groups will get "annoying" tho at rr8, they might actually win like, near half or a majority of their fights! hooray!

Deehorsey
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Postby Deehorsey » Mar 17, 2010 06:50

If bomb squad doesnt work, try this:

mana chanter (MA with heat debuff, pbae option, pet)
light chanter (heat nuke, aoe combat speed debuff!!!!, pet)
mana eld (aoe disease, aoe snare nuke, aoe str/con debuff, pbae option)
light eld (heat nuke, NS, aoe d/q debuff)
light ment (back up heals, extra cure mez, pet, heat nuke)


I don't think debuffs get enough credit. They cant be removed unless they purge them of, which very few 8v8 det tanks have. Assist trains are stupid easy to debuff when they are all stacked. And the debuffs are instant, so you can't really go wrong there.

I can't think of a better way to beat a mid assist train. And its a solid, well rounded group otherwise.

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Tirax
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Postby Tirax » Mar 17, 2010 07:36

BlackCougar wrote:reason being, aside from root they dont ahve anything else.

either they can root and heal or root and buff.

if they can root and heal, they dont have enough mana for either, if they can root and buff, they can pretty much just 1 type of spell.


Ok but every pachealer has enough mana for his awesome CC and heal?
And what do the cleric has btw? Smite?

3 Druis
1 bard
Thats 2 Pets with crappy green con but still buffed and able to interrupt.
AE CC on 3 chars even the instant versions.
3 times PR, DI or BoF, instantheals.

4 Slots free....for eld + 3 dmg dealers

Garad wrote:There are many problems that comes with, when you play a bard.
First, when you inc another group, you have to usually speed switched on.

Case a) You win the first mezz. Usually, half of the group now purge and the tanks even bother. Now, every one in the enemy group has a good target (and that is you), you will have to kite. Now, this is not a problem in midgard or albion, since the endu song is conc based for the shaman or an instant aura as for the paladin. In hibernia you have to cast the endu song (as last as I know). Which is quite difficult, when something is rupting you. Like a charging tank or a shaman or a healer or 10 theurg pets or ...

Case b) The enemy group has the first mezz. Then you are dead, since the bard is very easy to identify and a soft target. When an enemy group kill the bard they elimante: mezz, backup heal, endu song, buffs, rupt, SoS, AM. Which increase the chance to win quite good ;)


Ok a pachealer is very stealthy and not easy to identfy? If the pachealer is dead you loose alot more. Just Sorc is a throwaway mezzbot.
Endurance isnt even a reason to group a character, On live alb grps even kicked the pally for imba Armsmen. Endu Pots+Longwind made it.

Garad wrote:The Problem, as far as I can tell from 8vs8 on live classic server, is mainly missing rupt.

In Midgard you have the buff shaman, which brings rupt with ae desease for free and is hard to catch since perma sprint. Also the Pac healer can rupt when heal is not necessary.

The nature druid cant interrupt when heal is not necessary?
The bard cant interrupt with ae mezz + 7sec reuse inst-dd?
Jes a bard can even interrupt with therug pets on him, 2 people if well played. Weapon + inst dd for each one. what does the pachealer?

Garad wrote:In Albion you have the theurgist/sorcerer, which are soft targets, but the best rupters in game, since large range.

In hibernia, you have the buff/pet-druid, which can rupt not even rupt good as the shaman and the eld, which can at least rupt as good as the shaman, but is a much weaker target.


Why to hell can a Druid not rupt that good with pet + ae like a shaman without a pet? Why is the soft-target eld a problem and the softtarget Theurg, sorc not? because range? NS>boltrange? Eld can even sometimes escape chargetanks, Theurgs, sorcs just do nothing with charge tanks too.

nixian
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Postby nixian » Mar 17, 2010 07:47

Yesterday the chosen and BA was doing a high RR / set grp setup

from 20.00ish to 22.00ish we tried building a 2nd grp and was never able to get more than 6 - even when spamming LFG for any classes, etc.. this is why hib is having problems

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Thalien
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Postby Thalien » Mar 17, 2010 11:47

Had to learn yesterday :/
Fabienne - Blademaster
Junia - Bard
Audrina - Ench
-----
Zoe - Sorc
Stella - Pala
Devon - Scout

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Neju
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Postby Neju » Mar 17, 2010 11:55

Thalien wrote:Had to learn yesterday :/


you only missed midzerg... nothing special :(
I two-shot Zerkers

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Garad
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Postby Garad » Mar 17, 2010 12:47

Tirax wrote:Ok a pachealer is very stealthy and not easy to identfy? If the pachealer is dead you loose alot more. Just Sorc is a throwaway mezzbot. Endurance isnt even a reason to group a character, On live alb grps even kicked the pally for imba Armsmen. Endu Pots+Longwind made it.

Endurance is not important for Albs on live, because albs tend to make caster groups, where endu is only needed for kiting. I dont even know, if uthgard's endu potions are the same as on live.

Garad wrote:The nature druid cant interrupt when heal is not necessary?

There is a simple problem. You need Buffs, you need heal and you need rupt. For decent buffs on uthgard you have to spec high in the buff line because of missing 15% buff-bonus. A shaman specced for buffs (and buff-shears) can concentrate on kiting and rupt (buffshearing). A druid specced on buffs have to less points for decent spells in pet line, because you have to spec 49 buff at least to get the red dex/qui. But even without red dex/qui, with 44 buff, you have not enough points for the last pet.

So, you are right, a pet druid have to be specced pet/heal, to fully use the potential from the pet-line. This means, you have to carry 3 druids with you around: Buff/heal, Pet/heal, Heal/buff.

Why to hell can a Druid not rupt that good with pet + ae like a shaman without a pet?

Because green pets get frequently mezzed, rooted or killed by the assisttrain or the caster in 2 seconds, especially when buffs don't increase the pet adsorb. And while the druid can only interrupt with root/AE-root, the shaman use desease, which is much superrior.

Why is the soft-target eld a problem and the softtarget Theurg, sorc not? because range? NS>boltrange? Eld can even sometimes escape chargetanks, Theurgs, sorcs just do nothing with charge tanks too.

With NS an eld can rupt one target at large range. With Pet spam, my theurg could rupt on live all supporters in a second for long time, even when the assist train killed me already. The sorcerer has a pet and can AE interrupt at bolt range.
ImageImage

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holsten-knight
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Postby holsten-knight » Mar 17, 2010 13:10

Panchos wrote:Yeah I was in that group on a 6L9 eld. We did alright but we killed you like...20% of the time? They were extremely hard fights. And It is kind of sad that it takes 3 casters 2 nukes each when assisting to take down one light tank. To even get 3 casters to have the free time to assist like that against a mid group that SOS's and has 2-3 charge tanks that split assist is extremely difficult even for a skilled group. Theres no speed warp here, no BG, very slow casting speed...so getting the distance or the time to assist down tanks with hib hybrid groups is not as easy as on live.

And it sucks that you can manage this while running worse players (in my opinion)..I see some of your tanks literally being kited for 30 seconds 500 yards away, i see your skald being kited 200 yards away and uses all his interupts at the same time, including snare/mez/dds all that stuff. Makes me a sad panda. I like that you think these hib groups will get "annoying" tho at rr8, they might actually win like, near half or a majority of their fights! hooray!


But i would call hib op if you yet win more often against us... at least on monday we where nearly in our best setup, we are rr 7-10, play togehter in this setup for a while now, and besides individual error's (which everone does from time to time) we play coordinated and not too bad.

With higher RR you probably will win more often, and as i said no grp from any realm can expect to win most fights at rr 4-6, even the so called OP zerker/svg mid melee grps won't win much at this state.

----------------------

And btw. sorry for yesterday, was kind of an ally event which evolved into a relic raid... wait, why do i excuse for an event? 8)

We had fun, lots of new toons in RvR with lvl 40+, only sad thing is other realms don't do such things more often :P

I still say: the only thing uthgard needs to bring more player into RvR is more zerging, so RvR becomes more open for casual player.

nixian
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Postby nixian » Mar 17, 2010 13:14

holsten-knight wrote:
We had fun, lots of new toons in RvR with lvl 40+, only sad thing is other realms don't do such things more often :P

I still say: the only thing uthgard needs to bring more player into RvR is more zerging, so RvR becomes more open for casual player.


http://uthgard-server.net/modules.php?n ... ic&t=16978


we will try ^^ won't be possible without more hibs though

Glacius
 

Postby Glacius » Mar 17, 2010 13:39

Druid, druid, bard, chanter pbaoe ,eld pbaoe ,eld light ,hero ,warden.

This is a spec i d play on hib, and its the spec we had on alb/excal that was v hard to beat with Garabanoch and the others.
I KNOW! that you dont have bodyguard and cast speed and so on from TOA , but dont forget that TOA gave to lighttanks Banelord path who aoe rupted like no1 else and ml2 in banelord is -25% cast speed.

PS: TOA bonus to bufs is 25% not 15% , that Stardrop from ML9 had 20% .
Last edited by Glacius on Mar 17, 2010 13:57, edited 1 time in total.

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Apoc315
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Postby Apoc315 » Mar 17, 2010 13:49

There are hibs playing. Always. They just don't do RvR because they like to exp. Even on midgard are connected 200+ ppl and i see always the same ppl in RvR. Always the same ppl even on albion (Shao, KT, Jumpgroup).

This is for just to say that Hib, maybe (and i say maybe!) has more PvE nerds then the other 2 realms, not that has no people at all :)

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Guts
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Postby Guts » Mar 17, 2010 13:56

With /who you normally got between 20 and 25% so around 30%+ on the other Realms.

Another Problem are the "Progamers" who dont group with newcomers / leave party in the middle of a fight if they dont play good enough. That + less people makes it hard to establish a fg over few hours.

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