Fairplay for all !!!
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Wow, once again you just dont get it Svp. You said detect hidden didnt work. I quoted you saying this on a couple of different posts. It does work and how you cant figure out simple math to see that it does work is beyond me. Let me break it down very simple for you so you can understand it:
I have MoS4 You have MoS2 + Detect Hidden We see each other at around the same distance WHEN camo is down. MoS and Detect Hidden are both voided by Camo. So if your MoS2 + Detect Hidden = my MoS4 then that means that detect hidden is not broke. I dont care when you went with MoS 2. That had nothing to do with the comment. Now that is all taken care of. Now on to your other statement. I know it sucks during high population hours trying to get through AMG without getting killed. Here is a few comments about this. For starters, that is why when I made my first non Hib toon I decided against Albion. Going threw AMG as an Alb has to suck. I dont have to tell you that as you experience it every time you go out. The good news is you are always close to action, the bad news is you are also always close to being killed. What cracks me up is here you whine about having to go through AMG and how hard it is for you, but you fully admit that when you do you run down and camp MMG. I dont fault you in doing that, but it does seem a tad hypocritical. As far as your comment about camo is concerned that is true to a degree. Yes if you have camo up you have alot of freedom, but it is not a pass to go anywhere you want. A scout for example has camo, but if it is dead I will camp right smack dab in the center of the gate and even with camo up I will see the scout for a second and pop him. Also, I have been popped while in camo from others with camo and even assasins on occasion when I'm roaming around. So to summarize here: You claim detect hidden is broke: WRONG as proven above You claim ranged stealthers should lose camo because detect hidden is broke and MoS is op'd: WRONG since without our camo you beat my higher RR hunter no problem. You claim that it is unfair that MoS5 rangers specifically designed to kill assasins are unfair: WRONG since that MoS 5 ranger might be able to kill an assasin decent but he's not going to kill much else. On the other hand, a well played assasin really doesnt have any class they dont match up well against other than an assasin kill spec ranged stealther. Hence my comment about you not wanting any class to be a bad match up for you. This is paper/rock/scissors remember. EVERY class has a bad match up and ranged stealthers (if spec'd that way) are designed for just doing that. So I guess what I'm saying is that 90% of what you stated in this thread has been WRONG. That is all. |
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Like I said till i had MOS2 I didn't see anyone. That isn't proof that Detect Hidden works.
http://www.youtube.com/watch?v=pWdd6_ZxX8c
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() MoS1= 75 Units MoS2= 175 Units MoS3= 300 Units Mos4= 450 Units MoS5= 625 Units Detet Hidden Essentially adds about 250 Units to this With my camo down we see each other at the same time. If Detect Hidden was broke on this server then that would mean I have 450 Units to see you where you would only have 175 Units so the chances of you ever seeing me around the same time I see you would be almost none. Now since detect hidden IS working that would mean with MoS2 (175 units) + your detect hidden (250 units) = 425 units which is only 25 less units than my MoS4. Not that proof would ever work for you anyways. Its better for you to make idiotic comments like Detect Hidden is broke, then when everyone points out where you were wrong you would backtrack and say, "Hey, this was before I got MoS2..." which doesnt even f'ing matter since it worked fine before. The only difference was without MoS2 you were not getting the extra 175 units of detection. Wow, I'm done with this. If you cannot see how your MoS2+Detect Hidden = my MoS4 being proof that detect hidden does in fact work than there is no reason to argue with you. Its like arguing with a 2 year old. Sure they know how to talk and ask questions but they cant grasp any concept when you explain things to them. |
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Detect Hidden is working fine on my NS. Weird!
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt [3:11pm] <Frosty_> then why does austerim suck
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To end this part of the discussion - it works. Blue knows how to perform headshots in daoc!
Blue: "Headshot, instant win." Viva punk a lifetime! |
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How much tho? Like before I had MOS2 I never saw archers till they were on top of me.
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Cause you had like 175 range to find em?
175 is NOTHING. Just need a very little lag and tada the enemy archer (mostly using camo) pops up in front of you (which is a pretty nice position for a pa). I don't get your problem. Just believe me and the others, when we say it works - for sure - cause the formulas say -> it works Blue knows how to perform headshots in daoc!
Blue: "Headshot, instant win." Viva punk a lifetime! |
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Actually I have a question maybe you could clarify. I have said a bunch about how I think Camo is crap since it was put in the game to cancel out See Hidden which no longer exists and you went on to say MOS/Camo isn't an "i win" button and such but then you say:
By your own admission you literally turned and ran away from me when you have camo down and right here you admit as long as you have camo down I can kill you and if you don't its no problem. So doesn't that then validate my suggestion that the current camo/mos setup is OP for archers?
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175 units of detection(not 250 like whats-his-name said above I see) which is completely invalidated by Camo which archers always have up is not much of a help at all. If there was no camo in the game what you are saying would be perfectly valid. As it is no archer with MOS will ever walk close enough to me to PA.
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![]() Last edited by Sleepwell on Jun 07, 2013 20:24, edited 1 time in total.
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so why dont we just take all stealth out of the game and problem solved.. right? no camo.. no mos... no stealth.. no issues then with it being OP'ed
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If there is action, archers rarely have camo up. If you are saying they have camo up always, then you have to deal with each one every fifteen minutes.
If AMG is too hot for you, go camp somwehere else. You know why archers find you? Cause you camp Emain Milegates. Try Odin's. Try Hadrians. It's not like they have to look too hard for you with your current playstyle. |
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Stealth was perfect at launch. My main on live was a Scout. The put in See Hidden as an archer nerf. Archers complained(and they should it was awful) so archers got Camo. Then they put in new RAs and put in MOS and dropped See Hidden/True Sight but kept camo in the game which ended up in the current setup. How about like no MOS no Camo just make this server freaking CLASSIC like it is supposed to be and make the stealth game the way it was?
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And kill solo guard taskers once every hour or gray mids outside SF. Damn wish I thought of that my self.
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Fair enough questions. The reason I turned and ran both times was not because Camo was down, it was because camo AND my RA's were down. I knew you could see me and I knew with no RA's and no bow to open with I was a dead man. I was hoping I could get away but I was wrong. I also dont see how the current camo/mos set up is op'd for archers since as our discussion has pointed out when it is up it is a nice advantage for archers, but when down they are much easier to kill by assasins. To me that is pretty fair. I mean for that matter than why is all the most important things for an archer on timers but assasins get their most important RA as passive, in Viper? I dont think its unfair, but these sort of things exist across all classes. Basically in the whole broad discussion of Archer vs Assasins, Archers are very tough when everything is up (Ra's and Camo), but when they are down they are easy meat for assasins. Maybe its not the most fair system, but both classes have their up's and down's. As far as the 175 vs. 250 is concerned, I was using this site as my reference: http://talsyra.tripod.com/daocmechanics ... anics.html In that site he states that against ranged stealthers and minstrils its 250 range on detect hidden. I apologise if this is incorrect but that is where I got the #'s from. Last edited by RonELuvv on Jun 07, 2013 22:30, edited 1 time in total.
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