Why do you think the Ranger is OP ?

Talk about your RvR experience here
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Salidor
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Postby Salidor » May 22, 2010 04:23

Astealoth wrote:how to kill a ranger:

dont /stick him
carry extra weapons with dots. switch them often
hope he dont have ip3 ^^


Astealoth /clap ^^

all i can say is learn how to fight... Yes Rangers are the strongest Melee out of the 3 archers... they always have been.

While Scouts where the best archers.

Melee rangers VS Assassins... it all Depends on how you spec Career and RA wise.

Rangers SPEC to kill Assassins... A good INF or SB needs to SPEC to kill a ranger. Relying on your envom and Viper. Most INFS and SB that our around RR6 or Less DONT KNOW HOW TO PLAY. SB/INFS have envom for a Reason. and most dont know how to use it for there Advantage.

Use Deases Snare str/con Dot... I've ran into TOO many that will only use str/con Deases ONCE and the rest Dots... they Dont change up there Envom while attacking they just use one set and thats it /lol.

I went and Tested to see how OPed my ranger is and fought him with my NS... I got 2 accounts ( let my budy play my main ). I won 8/10 times... my NS is RR4 my Ranger RR6

I was going to keep out of this /cry thread untill i been getting PMs from people sayin my Ranger is OPed and in nice words basicly told me i suck.

I'm one of the Few that has MORE then just a Ranger... i got a INF i got a Hunter I got a NS... and when playin my stealthers my INF was the easyest lol

word of advice: if something dosent work the first time, Maybe you should try somthing different the next? weather its Spec RAs Gear or even skill lol

Oh ya, the best way you learn to kill somthing is by Playin it learning it then finaly Destorying it!

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Nayru
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Postby Nayru » May 22, 2010 05:19

I am wondering what the next "uber" class will be. Until one year ago savages were op, then everyone was talking about op skalds and since a few months everyone is fancy about op rangers. What's going to be next? :)

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Salidor
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Postby Salidor » May 22, 2010 05:23

Nayru wrote:I am wondering what the next "uber" class will be. Until one year ago savages were op, then everyone was talking about op skalds and since a few months everyone is fancy about op rangers. What's going to be next? :)


Battle Bards O.o

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Astealoth
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Postby Astealoth » May 22, 2010 05:46

paladins are just too hard. nerf shield plox.

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Joint-Operations
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Postby Joint-Operations » May 22, 2010 09:00

vangonaj wrote:The only one way to kill ranger is, stun him when he has 15-20% hp, and use damage add.



and use s/c poison again after purge! (at blades most effective)

but NOONE instead of dam/runis do something like that.... so all lose :P

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Joint-Operations
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Postby Joint-Operations » May 22, 2010 09:28

Noir wrote:ronia you are so funny , you think normal that i need 2 add dmg for have equal dmg ? haha stop say bulls ... i respec 50 cs for try , last time i perf you, you took 300 (-450 ) , and last time you did a crit shot i took 650 that's normal? base hit on you is 40 . 300 more hp is totally nothing when the target hit 2 or 3x more than you.

and last duel we did you hadn't ip and i purged. thats mean you did absolutly nothing but taunt style ) & i win fight with 5%. and you didn't even straff , gimme a rr10 ranger and yuo won't get me under 60% with no ras



didnt u won vs add before 2days? or a bit more... i used fa i used ip i used purge and rr5, and u bashed me like hell and u had 40% left, where is the problem noir? this day i was proud of u, u strafed very good and did hamstering me all time, i lost, but i had loved it :D

greets, Add

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Joint-Operations
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Postby Joint-Operations » May 22, 2010 09:33

Nayru wrote:I am wondering what the next "uber" class will be. Until one year ago savages were op, then everyone was talking about op skalds and since a few months everyone is fancy about op rangers. What's going to be next? :)


ns!, nayru can u check one issue pls at hunter?

(normally on live pet was counted as second attacker, so a defense penetration should be with pet.) /de ka wie ichs beweisen soll aber eigtl war das hunterpet die offhand des hunters auf live, steht aber glaube in keinem patchstand da schon immer so gewesen/de off

u should maybe look at this and ifnot implemented fix^^

mfg Add

nixian
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Postby nixian » May 22, 2010 09:39

Joint-Operations wrote:
Nayru wrote:I am wondering what the next "uber" class will be. Until one year ago savages were op, then everyone was talking about op skalds and since a few months everyone is fancy about op rangers. What's going to be next? :)


ns!, nayru can u check one issue pls at hunter?

(normally on live pet was counted as second attacker, so a defense penetration should be with pet.) /de ka wie ichs beweisen soll aber eigtl war das hunterpet die offhand des hunters auf live, steht aber glaube in keinem patchstand da schon immer so gewesen/de off

u should maybe look at this and ifnot implemented fix^^

mfg Add



This is not the place for bugreports please test, prove and create a bugreport in the right section

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realac0
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Postby realac0 » May 22, 2010 12:28

from Nixian sign:
---------------------
- Server projects goals:

to emulate the experience of daoc around 2003 (before toa) and to give a good sense of realm experience and the experience of being part of a realm
---------------------
this is what i'd like to have too, and that's why i posted till now.
i'am not talking only about rangers (as i said a lot of times since now, main problem of rangers here, on my opinion, is the new ra's system).
The real problem of "emulate the old daoc feel" is that some classes are doing damn high dps (see rangers/skalds) while other are performing like chics (see armsmans, friars, infs, wizzyis, hero'es, champions, pallyies etc).

all the rest is flame.

p.s.
no need to answer to rangers that are scary to lose his funny toy and become again a normal archer, with all his pro and weakness ...
losing the ability of face every char on the server melee
this was not old daoc feel, sorry for u

/have fun :lol:

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Kaltess
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Postby Kaltess » May 22, 2010 14:22

realac0 wrote:from Nixian sign:
---------------------
- Server projects goals:

to emulate the experience of daoc around 2003 (before toa) and to give a good sense of realm experience and the experience of being part of a realm
---------------------
this is what i'd like to have too, and that's why i posted till now.
i'am not talking only about rangers (as i said a lot of times since now, main problem of rangers here, on my opinion, is the new ra's system).
The real problem of "emulate the old daoc feel" is that some classes are doing damn high dps (see rangers/skalds) while other are performing like chics (see armsmans, friars, infs, wizzyis, hero'es, champions, pallyies etc).

all the rest is flame.

p.s.
no need to answer to rangers that are scary to lose his funny toy and become again a normal archer, with all his pro and weakness ...
losing the ability of face every char on the server melee
this was not old daoc feel, sorry for u

/have fun :lol:


+10000000000000...

Fix the RA system and many QQ about classes will be fixed.

Zarkor
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Postby Zarkor » May 22, 2010 14:29

Nayru wrote:I am wondering what the next "uber" class will be. Until one year ago savages were op, then everyone was talking about op skalds and since a few months everyone is fancy about op rangers. What's going to be next? :)


You tell us, you're the one who's deciding on what RA system we will end up with ... :P

Braxis
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Postby Braxis » May 22, 2010 20:38

Kaltess wrote:Fix the RA system and many QQ about classes will be fixed.

The current RA system is working for the most part.
Some sensible tweaks are always welcome ofc.

You will see a lot more qq and quit topics if we go OF RAs...

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Caldenfor
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Postby Caldenfor » May 22, 2010 21:53

Well, once a decision is finalized on what set should be used attention can then be put to making said system as good as it can be for the server. Just have to wait and see which system is decided for and for me, I hope it is old frontiers realm abilities. New Frontiers realm abilities are from a different era than what the intended "classic old frontiers" belief is said to be. New Frontiers was balanced around all of the expansions and the New Frontiers itself.

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Blitze
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Postby Blitze » May 22, 2010 22:00

Server goals:
to emulate the experience of daoc around 2003 (before toa).


Then it should be inevitable that Old RAs will be implemented, they are one of the biggest obstacles to this experience...
I would prefer them as a basis than the current RAs on our setting.

I mean some things would need to be tailored that characters couldnt live without. e.g. Det is needed on hybrids. or because purge timer is so long and Nearsight is so powerful. Maybe add a single target cure NS spell to every healing line.

And there will always be an OPed class in every setting, but that mainly effects solo RvR, (e.g. BDs would be very nasty with extra pets implemented) but they are underplayed and hence not as noticable as the hundreds of rangers.


The Realm abilitys effect RvR on a wider scale and an issue with this setting is that there is so many active RAs that can be dumped almost every fight, which kinda makes the actives you've got more important then the person pressing the buttons.

but i know nothing of how hard Old RAs would be to implement, & alot of higher RRs would cry that they have lost alot of iWin buttons i guess.

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Eclipsed
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Postby Eclipsed » May 22, 2010 22:20

There is some positive things about the old RAs, but many many QQs will come from it. One being there is a real imbalance for stealth detection, making all archers vulnrable, unless they have there camo up. But if you think about it, the time it takes to get back into emain or into an area where there will be enemys, after you die, Your camo will be up. So only after the archer has blown there camo, will the assasins have that benifit. Now there is a benifit for rangers, that you all are claiming will be fixed.

Avoid Pain: 15min Reuse , 10 , 20 , 30% melee Absorb. Basicly its Physical Defense, but it will not be up all the time. But most of the assasins will be like, yay thats good. But there will be also no Viper for assasins exept for the Nightshade, and when ever i fight assasins, its the viper 3 that is the most trouble some. So when AP is down, it will be simular to how it is now, since they dont have Viper then. But when AP is up, they will be worse off, like PD vs no Viper enemy. O ya, and Nightshades will get AP too :P , and the other assasins will not.

Then you got True Sight, which has a long reuse of 30min, but when they use it and are running with a grp, they can find every single stealther in the area for 60 sec. Tell me that will not get QQed lol.

There is also an RA to increase buffs, which will benifit for Rangers and hunter. And an actual way to speed up your bow draw time with another RA. And an RA to up are Evade with dodger. Now other assasins can get that, but there evade is alrdy high, and can only be capped at 50%, in the end it will help those with lower evade more.

The only down side i see is the stealth issue, but many positive things. Im sure the exact same QQ will go on with old ra's, but just will be about other unfair RA's. Trade these ones in for others, just so they can be QQed about and request custom changes for them.
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