Game Over
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so stealthers arent allowed to grp up?
a fg of stealthers is still 2 times more harmless then a normal fg so imganine all stealthers would stop and play in groups, they would add in the same way, with one difference, they would kill you anf if you add a fg of stealthers fighting its free rps i never saw a grp whinning about that |
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Ok now we know that you guys all must Be totally awesome skilled Players in à game that even don't need any skill actually.
Could we now move on with the Topic? Helping whiny hibs, so we don't loose a whole realm as part of the endgame? Im still that opinion that a groupsetup with 3 druids 1 Bard 1 warden and 3 damage Dealers would be awesome and coul perform very well. All resists, 2 pets, alot cc, 6 sec pbt, very strong RAs, enough interrupt. Add 3 BM and you should have some fun. |
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the problem of hibernia is not the setup but the players skill and the players mantality. THEY must get out the hole.
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so all the grps that started here had less skill than mid grps?
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Hibernia is harder to play and having bad players doesn't really help. That was his point.
[23:53] <@ref^> i once hugged a girl you know
[20:03] <@ref^^> I AM NOT STUPID [20:03] <@ref^^> but i am retardd |
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Dont really think so. New Players with ~ RR 4 dont have a chance to get a grp, so how can they get more skill, experience and RR ?? And Hibernia died at that moment, when i heared Marialea : RR8+ grp lfm... ![]() |
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new albs and mid start at rr4 also
![]() I two-shot Zerkers
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You should have Pm ed Marialea with " suck my.. " ![]() |
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and get a nice little ban ![]() |
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The problem of hib is just one: they relquit.
Every time i met hibs in emain and they wiped, they didn't came back. So, to quote that guy up, the problem is their mentality. The Chosen guild is really good with RR and playstyle. Tank-groups in hibs can't deal with a Tank-group of Mids. Midgard is the tank realm, with tanks that deals a lot of dmg (zerk/svg + warrior in assist, and AotG of skald kills almost everything - and our zerks doesn't really need any slam). Dmg that BMs doesn't deal. With caster groups and well played mages, hibs can win many fights. But if you die once, then die again, and you quit... well the realm will die. Try to do some more RvR instead of open topics like this. You say that the Berserker othe Savage are OPed. That's not true. A theurge is more OPed imho. Or a Eldritch - he has disease, baseline stun, high dmg single DD, plus NS red. With this setup: Druid, Druid, Bard, Eld, Menta, Chanter, Hero/bm + another random char (maybe another BM) you can win. It's just crap when somebody says that Hib is underpowered and sth like that. If you lose, is not for the classes. It's how you play. Look at other guilds. I fought against a KTs group that was lik 4-5 RR and they won a lot of times, and my group was 6-8 RR. The RR counts, but what mostly counts is how to play good. You do not find ppl to make a FG? don't run Emain, go for Odin's then. And stop whine. Whining will get you nowhere. Just play. And try to avoid pointless adds btw. My Humble and Friendly Opinion ![]() |
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Just wanna say that my "rr8+ grp lfm" just ment that we were me, traxx and rastah and so it was a rr8+ team which was looking for more players for rvr.
We couldnt find anyone so i made my lfg spam more appealing to hibs. It ddint mean we were only inviting rr8+ people. I know thats its impossible to form such a group in hib .-) I invite everyone who is templated and running mostly in grove protector groups .-) Last edited by Thalien on Mar 14, 2010 20:36, edited 2 times in total.
Fabienne - Blademaster
Junia - Bard Audrina - Ench ----- Zoe - Sorc Stella - Pala Devon - Scout |
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You play mid right?
When you try being on the receiving side of mid fgs then you can be someone to post you opinion on realm balance. Uthgard is just not a caster server. No wonder caster dependant realms cannot compete in RvR. |
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as much as I would love that this was our only problem.. it really isn't.. I hate this mentality (the quitting mentality) however.. sometimes that is really our best option.. <get rvr grp> <fill up> yaaay lets roll.. <get rolled by FG + adds> oh come on - we can do this <rerun> <get rolled by 2fg> bah.. <2 people quit> okay lets get refilled <grp is refilled> <rolls out again> INC! <almost kills 3 people and then gets rolled by a FG more> bah f... this.. <4 people quit> <last for goes: oh well, guess thats it> <afk 20 mins until 8 people is up for rvr again> and im not kidding.. sometimes it seems like a struggle just to get 8 people to run.. and to get 8 to keep running even with adds and death.. seems impossible.. id love to hear how typical rvr in mid is.. <lfg> <gets grp> <kills people with help from adds> <gets killed by 2fg or 1fg + adds> <no one quits but a trio asks if they can run with them> <11 slot rolls out> <kills all> <hibs log> <mids gets bored> <gets 2 FG more> <goes to take a relic> <have fun> or? |
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I don't play hib a lot anymore, but we've played this setup various times (with BM in last slot) in the last days nd it went pretty well. Not all enemies were great but we have won most fight, even some mids tankspam with 4 charge zerks and decent RRs. And considering most of us almost never play hib chars, and that we play without voicecomm, a good group can still perform much better than we did ^^ |
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Another mid player talking about balance, and telling hibs how to play. At least this one is "Humble" and "friendly" whatever that is worth. |
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