Stealthwars:How we could all have a better game here

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Denasti
Gryphon Knight
 
Posts: 232
Joined: Jul 30, 2007 00:00
Location: Austin, Tx USA

Postby Denasti » Apr 27, 2009 02:31

Okay runis. I challenge you. You play the biggest badest tank buffed in mid vs me fully buffed as a NS same RPS. I can take you and switch maybe once.

Better switch to a archer class melee and I bet it would be close.

Switch to a Archer Bow spec and both buffed and I bet you lose 10% HP after creaming the archer.

Point I am making is the melee specs are wrong. The archer spec are wrong. The pets are wrong. Not alot but they are enough to cause imblance and this is why there are posts about it.


Why arent there any Armsman in the top 200? I can blame alb from being a lesser realm for awhile but that is the top Albion guilds Armsman. Sure solo rps is much better then grouped but but but but......

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Eclipsed
Alerion Knight
 
Posts: 1870
Joined: Apr 27, 2007 00:00

Postby Eclipsed » Apr 27, 2009 02:33

im talking about the max toa bonus of 10% that you can get from toa items, not any RA. And without any of that , your draw time is 3.4. On his it shows 3.0 draw time. Which is like 10% faster, or 10% less damage because of the speed.
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Zippity
Phoenix Knight
 
Posts: 1603
Joined: Oct 23, 2007 00:00

Postby Zippity » Apr 27, 2009 02:34

Eclipsed wrote:im talking about the max toa bonus of 10% that you can get from toa items, not any RA. And without any of that , your draw time is 3.4. On his it shows 3.0 draw time. Which is like 10% faster, or 10% less damage because of the speed.



This post is june 2003...well before TOA was even out...

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Denasti
Gryphon Knight
 
Posts: 232
Joined: Jul 30, 2007 00:00
Location: Austin, Tx USA

Postby Denasti » Apr 27, 2009 02:41

Zip is the foremost that I have seen on research and he genuinely tries to balance realms and classes. I feel confident that he has posted enough info to have this changed or looked at and the post he made months ago has yet to be implemented.

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Eclipsed
Alerion Knight
 
Posts: 1870
Joined: Apr 27, 2007 00:00

Postby Eclipsed » Apr 27, 2009 02:52

ok i see that now, that ToA wasnt out yet, till Oct 2003. And that MoA was removed in 1.70. My question is, he must of had MoA 3 or 4 then. But where does it say that MoA doesnt reduce damage, like qui does. Since its stated that damage is based on the swing speed/draw time.
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Denasti
Gryphon Knight
 
Posts: 232
Joined: Jul 30, 2007 00:00
Location: Austin, Tx USA

Postby Denasti » Apr 27, 2009 02:58

In all honesty bow damage sucked after the huge nerf. I quit when it happened. Maybe it just sucked so bad we all put it in that place in our brains were nasty things go and we dont remember.

Uncle Larry did have big hands :(

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Eclipsed
Alerion Knight
 
Posts: 1870
Joined: Apr 27, 2007 00:00

Postby Eclipsed » Apr 27, 2009 03:11

lol, ya before they changed the critshot toggleing, and slipped in some nerf to the damage, the bow damage was still kinda low, but i delt with it, but that nerf was the last straw.
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vangonaj
Alerion Knight
 
Posts: 2497
Joined: Sep 14, 2007 00:00
Location: Galpen

Postby vangonaj » Apr 27, 2009 03:14

Fresa wrote:@vangonaj: critshot is double dmg of normal shots.


XD i want do 800 damage pa.

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Apr 27, 2009 03:31

Eclipsed wrote:ok i see that now, that ToA wasnt out yet, till Oct 2003. And that MoA was removed in 1.70. My question is, he must of had MoA 3 or 4 then. But where does it say that MoA doesnt reduce damage, like qui does. Since its stated that damage is based on the swing speed/draw time.


Tbh, more quickness does NOT decrease dmg per swing on Uth, just test it on a lvl 5 doll and u'll see ;)

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Eclipsed
Alerion Knight
 
Posts: 1870
Joined: Apr 27, 2007 00:00

Postby Eclipsed » Apr 27, 2009 03:49

well if that is true, then that is a bug

http://www.camelotherald.com/news/news_ ... oryid=1503
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Salidor
Eagle Knight
 
Posts: 526
Joined: May 02, 2007 00:00
Location: USA

Postby Salidor » Apr 27, 2009 04:04

Zippity wrote:
Salidor wrote:my ranger in live has 50+14 bow ^^

USEING THE RIGHT ARROWS.
I could hit Any mid with my crit shot for
850-1000 damage ( I scored a 1105 damage once on a Chain using healer... i can still remember to this day becuase that healer was my good budy Named Icekill and he was upset that i droped his healer in 3 hits ^^ and Yes his armour resitss where MAXED but with out using a AF charge. )

My normal shot would hit for 350-400

Cant remember the rapid fire.

For Albs

was about 800-900 Damage

Normal shot was 325-375


I think you need to show some evidence of this =P

If yuo look above, there is no way that was possible on live with those types of weapons.


Oh it is possible ^^

granted i dont have the evidence but check out USA pellinor servers look under the name Renrick Then Fea...

Fea was sniper ranger and she on average would crit people for 950 albs and mids... right now she is lookin and her pictures for bow shots now ^^

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Rigowen
Warder
 
Posts: 14
Joined: Apr 27, 2009 00:00

Postby Rigowen » Apr 27, 2009 06:16

I have 50 bow +9 and my average dmg on level 50s in Agra is in the 200s but what really disgusts me is the 220dmg -148 messages I get ALL the time. I mainly melee now and get all excited when keeps are under seige because that is the only place I can use the bow effectively with volley.

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Johnny
Warder
 
Posts: 56
Joined: Feb 02, 2009 01:00

Postby Johnny » Apr 27, 2009 08:53

i made the same expirience like salidor.

my ranger on live was 48 pf 40 bow specced and i usually hit enemys for 800+ with critshot, casters often for 1104 (that was a magic cap value with my spec for some reason). normal shots avg 400, quickshots avg 200.
the damage range and and value with 40 bow was extremly better than its here with 50 bow 48 pf pure sniper spec...

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Apr 27, 2009 13:25

Eclipsed wrote:well if that is true, then that is a bug

http://www.camelotherald.com/news/news_ ... oryid=1503



Ahh, I tested it without style dmg, that must be it.

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Fresa
Myrmidon
 
Posts: 103
Joined: Apr 19, 2009 00:00

Postby Fresa » Apr 27, 2009 14:25

There is indeed a problem with comparing archery, as it was on live-servers, and here on Uth.

Until october 2003, when ToA came out, the availability of stats and sc on live-servers was indeed comparable to Uthgard - apart from buffbotting. But as some posters already mentioned, the old RA-system was in place at that time until NF was introduced. Archers had the opportunity to skill the realm ability of MoA(master of archery) in the old RA-system, which would greatly enhance archery dmg, due to speed increase.

I think a reasonable comparison between archery on live-servers in a certain period and archery on Uthgard can't be done anymore. In my opinion Uthgard has to follow it's own path here, since the absence of buffbots and the old RA-system, respectively also ToA-overcapping and bonus, create a very different envirronment than it ever had existed on live-servers.

Fresa.

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