The Real Overhaul this server drastically needs. ;)

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Foneb
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Postby Foneb » Apr 15, 2010 21:02

well since its been discussed over and over again just my 2 cents to it.

releasing to bolg/tk would be an awesome idea wich would highly improve the speed/fun you could have at rvr. worked on the old yggdrassil why shouldt it work here.

thanks to caster changes/3 relics its actualy doable to win with a caster kite grp against tank grps on hib site. the problems i pointed out in a few other threads still exist though. (just naming the ones on hib side).

-Bm does less dmg then the other charge tanks.

-Lw Hero does insanly low dmg. watched the old dem hibbies again a few days ago and there hero hit in that setting for arround 500 each backstyle. and that was the dmg i remembered myself for that periode of time

-high mana usage rate further harms the caster/tank ballance.



i could add more but im much too lazy ^^ just serch my older posts should be there somewhere in a bigger and better version ^^

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Tirax
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Postby Tirax » Apr 15, 2010 22:49

Foneb wrote:-Bm does less dmg then the other charge tanks.


Why do they lower dmg than mercs? maybe because you are all playing celt slashing bms with 39 Weaponskill and your maintargets (healer shamans) are slash resistent?

Try a blunt firbolg or celt pierce, go for 50 Weaponskill and click on your funni triple wield button. And you see how you outdamage every merc out there by far..... ahh they have also more defence than mercs.

Nerf BMs plz.

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bawww
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Postby bawww » Apr 15, 2010 23:46

Tirax wrote:DERP DERP




yes 50 weaponskill (you mean weaponline spec but w/e) will help your damage, that 20ish more damage really does the difference!

And daoc is a game that requires like NO SKILL AT ALL.
Apoc315 wrote:The Theurge play is way more easy than a zerk

Zarkor
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Postby Zarkor » Apr 16, 2010 01:33

Gil wrote:Your proposed solutions were designed to give more insentives to get people into the frontier. I believe most people who give up on level 50 RvR do it because it isn't fun enough for them. One reason it isn't fun, I believe, is that certain play styles dont work well with classic DAoC in OF without a sizable RvR population.


Wierd how you seem to get this part, but then not agree with my proposal to CREATE that sizable RvR population for as many playstyles as possible (lone soloers, pvping level grps, viable smallman grps, ...). This can only be done by attracting players towards joining that population, instead of forcing them to it without any real hint of how it's going to be like compared to the method used to push them to 'readyness' for end RvR (BGs to lvl 49 4L2).

The way it is never used to be the case on classic live DAoC either.

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Gil
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Postby Gil » Apr 16, 2010 05:30

Zarkor wrote:
Gil wrote:Your proposed solutions were designed to give more insentives to get people into the frontier. I believe most people who give up on level 50 RvR do it because it isn't fun enough for them. One reason it isn't fun, I believe, is that certain play styles dont work well with classic DAoC in OF without a sizable RvR population.


Wierd how you seem to get this part, but then not agree with my proposal to CREATE that sizable RvR population for as many playstyles as possible (lone soloers, pvping level grps, viable smallman grps, ...). This can only be done by attracting players towards joining that population, instead of forcing them to it without any real hint of how it's going to be like compared to the method used to push them to 'readyness' for end RvR (BGs to lvl 49 4L2).

The way it is never used to be the case on classic live DAoC either.


I grasp the problem, just didn't think your solutions were needed, or infact, the best way to improve population in the OF zones. You seem to want to get more sheep in the game so the wolves can be more busy. Well, after a very few days of being a sheep in a forest full of wolves, the sheep will go away. I say let the wolves focus on killing wolves from other realms. So, how about some proposals that will get more wolves into the fray?

Zarkor
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Postby Zarkor » Apr 16, 2010 06:12

The idea is to have a huge sheep influx in OF yes, however this is just to provide a basic reliable food source the wolves can fall back on when they have no enemy wolves to maul. In order to get enough wolves out to get them to slaughter other wolves, you need a big load of sheeps.

The intention is to attract wolves with sheep, but confront them with enemy wolves in the first place (MGs are the perfect spots for this, but this will make AMG at hadrians just as interesting as AMG in emain for instance) before going on a long run to possible sheep spots. These wolves can only be lured out with enough sheep, as said above, but will ideally not feed just on those sheep as long as there's enough other wolves out there since also wolves can become prey etc.

In other words the sheep are just there as a back up a bait for the wolves to come out in (seperate) numbers larger enough to be able to rely mainly on other wolves for food instead of pure sheep. Important is though that there will be a larger sheep bufferzone in OF. At the moment, sheep are rare or impossible to find and feed upon without hours of timewasting. As soon as there's enough sheep, there will be 'wolf-sheep' (solos, weak smallmans) and also of course pure wolves.



This increases the RvR population drasticly since all there is now is 3 BGs filled with sheep, followed by a zone filled with pure wolves, that rip every sheep or sheep embryo to shreds even before it saw the first OF sunlight. No wonder there is no sheep there and no wonder all sheep stagger off to the BGs.


In order to change this, you first need a critical and stable amount of sheep in OF that will feel attracted to going there without being pushed too much (xp boni, better spots etc). Those will attract wolves that attract other wolf hunting wolves. Not only will this create a MUCH more stable and natural RvR environment, it will also allow leveling players to gradually work their way up to the sheep-wolf ladder on their way to 50 since they are usually surrounded by sheep at start, but will get into contact more and more with wolves the more they become stronger themselves. Some sheep might even decide to play wolves if they feel strong enough.

When's the last time you saw sheep team up on wolves in DAoC? Comes down to classic live in general, exactly. However to give that attitude a little push, I say increase the xp bonus for killing enemy players (sheep killing wolves) to x15 instead of x10 as it is in the BGs because it takes a lot more time and effort to get a kill as a sheep in OF as it is in BGs.




I hope all this animal farm talk has cleared some things up.

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Gil
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Postby Gil » Apr 16, 2010 10:09

Your proposed solution was clear from the gitgo, however it wont work. VERY few players will choose to be sheep when its pretty easy to be a wolf. Yes, back in 2001 and even a bit in 2002 there were plentry of sheep in the OF but thats because they didnt know a better way. Now, in 2010, we just arent gonna find that many newbies. You need different insentives to get a larger population to fill up those huge empty OF zones.

When we had 4000 active players per server (back in the day) the frontiers werent too large. Maybe 20% of the players were in Emain alone! I remember fights with more than 200 players between the silo and AMG. Now, however, with a server pop that rarely hits 1000, its too small a pool to fill OF. And, its so easy to roll another toon for BG fun.

Zarkor
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Postby Zarkor » Apr 16, 2010 15:02

Gil wrote:Your proposed solution was clear from the gitgo, however it wont work. VERY few players will choose to be sheep when its pretty easy to be a wolf. Yes, back in 2001 and even a bit in 2002 there were plentry of sheep in the OF but thats because they didnt know a better way. Now, in 2010, we just arent gonna find that many newbies. You need different insentives to get a larger population to fill up those huge empty OF zones.

When we had 4000 active players per server (back in the day) the frontiers werent too large. Maybe 20% of the players were in Emain alone! I remember fights with more than 200 players between the silo and AMG. Now, however, with a server pop that rarely hits 1000, its too small a pool to fill OF. And, its so easy to roll another toon for BG fun.


Any player who wants to hit 50 will at least give being sheep a shot since xp in OF is superior to xp anywhere else (lootwise ofc this wouldn't be the case). This means any player above level 40 will show up in the frontiers once in a while, some might even decide to pick up RvRing already, right after the BGs.

Remember, OF isn't one zone, it's sh*tloads of zones. This will provide enough safety for them to venture out and search a decent spot to ninja xp on.


I KNOW there aren't enough newbies anymore, thats why you need to attract the advanced players by giving them a real reason to go out there.



The only other possibility I see would be to make OF become more attracte lootwise. For instance a decent chance on ROG drops in the frontiers could be a possibility as someone mentioned before.




PS: "It's so easy to roll a BG toon for fun." See heres where things go wrong. Of course this should always be relatively easy. If you want to make it as hard as possible, what you are really doing is trying to make a game NOT fun. That's just complete bullsh!t and is partly how it is now.

The key to getting people in the frontiers is to make the frontiers fun again, not to make BGs damn lame. Punishing will never get as good of an effect on your playerbase as rewarding ever will. So, make end RvR and OF XP more rewarding, make it just as interesting as BGs and people WILL check it out more.

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Seyha
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Postby Seyha » Apr 16, 2010 15:24

Image
Luzifa: freak
Luzifa: delete your freak
Luzifa: seyha why you always coward?
Luzifa: running valkyn freak

Braxis
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Postby Braxis » Apr 16, 2010 17:16

Gil wrote:Your proposed solution was clear from the gitgo, however it wont work. VERY few players will choose to be sheep when its pretty easy to be a wolf. Yes, back in 2001 and even a bit in 2002 there were plentry of sheep in the OF but thats because they didnt know a better way. Now, in 2010, we just arent gonna find that many newbies. You need different insentives to get a larger population to fill up those huge empty OF zones.

When we had 4000 active players per server (back in the day) the frontiers werent too large. Maybe 20% of the players were in Emain alone! I remember fights with more than 200 players between the silo and AMG. Now, however, with a server pop that rarely hits 1000, its too small a pool to fill OF. And, its so easy to roll another toon for BG fun.

Why are we in OF again? :roll:

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Astealoth
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Postby Astealoth » Apr 16, 2010 17:29

Toblerone wrote:
Astealoth wrote:
Toblerone wrote:Set groups don't exist on uthgard. Only one that did was anguish.


oO

...


What do you mean by that. Can you name me any other set group on uthgard ?


anguish was not a set group

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Sethor
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Postby Sethor » Apr 16, 2010 17:41

Epic one, Seyha. Luv unicorns xD
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

Zarkor
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Postby Zarkor » Apr 16, 2010 21:29

You're right, the "I don't give a sh*t about the situation as long as MY class/playstyle still thrives" attitude is probably the healthiest here on Uthgard.

Maybe I'll stick to that from now.. who knows. :twisted:

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Budikah
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Postby Budikah » Apr 16, 2010 22:17

Zarkor wrote:You're right, the "I don't give a sh*t about the situation as long as MY class/playstyle still thrives" attitude is probably the healthiest here on Uthgard.

Maybe I'll stick to that from now.. who knows. :twisted:


Are you human? Do you exist on Earth? This is the mentality of uh... our race?

Zarkor
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Postby Zarkor » Apr 17, 2010 01:45

Budikah wrote:
Zarkor wrote:You're right, the "I don't give a sh*t about the situation as long as MY class/playstyle still thrives" attitude is probably the healthiest here on Uthgard.

Maybe I'll stick to that from now.. who knows. :twisted:


Are you human? Do you exist on Earth? This is the mentality of uh... our race?


Yea and it's not exactly bringing us in the right direction is it. ^^

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