What would make you play in Agramon?
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Guess i will add on that I'd also like to see the removal of the "cannot enter keep while in combat" custom feature on uthgard as it really makes tower/keep defense entirely impractical in the situations where defense really matters. It gets really old, really fast when people keep telling you that they arent interested in coming to defend because they know they wont make it inside the keep and then you end up losing the keep or dieing as a result of being the only defender (or lack of sufficient defenders).
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Right, but I don't think most newcomers really know how to use /advice even though there are plenty of messages about this. And I am pretty sure the starter guilds' /gus are not much of a help. A lot of questions remain unanswered and the chat is mostly overflowing with german talk. |
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This should be worked out in detail tho. After entering there should be a timer set on re-entering so that there is not in-out hopping from the defending side. I can imagine an AoE stun followed by 2-3 pbs hopping out, blast the ram team down and hop back in... I'm not sure if I want that ^^ |
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That is a fair comprimise i think. I too see the exploitive nature of being able to re-enter a tower/keep with impunity so it would be prudent to have some failsafe in this. In my opinion, one plan of action could be to link the re-entering of the keep linked to the keeps 'seige timer' where while a keep is under seige, one can enter it ONCE and only ONCE, while being attacked (except in the case if you get stunned/mezzed of course). The defender should be allowed to exit the keep through the doors but they should be disallowed from re-entering the keep while its under seige. This would make it so that the defenders can 'charge' the enemy by going outside the door (in cases where the enemies back off and the defenders regroup to go outside to take the fight to them for instnace. ) however they risk that if their 'charge' fails then they will be sitting ducks and unable to reenter until the keep is no longer under seige. In the case that someone dies and then releases to bind point without being resurrected, then their timer resets and they are alllowed to re-enter the keep, however players being resurrected while around/in the keep will keep their timer and will remain unable to enter the keep again until its out of siege. This measure would prevent potential 'death' related exploits to reset the timer under the proposed mechanics while at the same time allowing for people to come back to defend if they are inclined to do so and are able to make it back inside should there be no healer to resurrect them. So in short, if the keep is under seige, then no one can re-enter it after they have entered it once already while it is under seige. Doing it this way would encourage people to actually stick to defending the keep instead of 'zerg rushing' from behind as well as prevent exploitive tactics such as described above with people exiting/entering at will and then doing things like PA/aoe on the attackers with no possibility to respond. |
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No way that you should be able to enter after attacked. I like this rule. I do not like that the side doors to agramon or keeps are not there. This maybe a good option. Have two entrances and thus a party must watch the back door also, like in Telekeeps.
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Besides I'm very active at Agramon...
Why am I so called "high-RR" - never had another good char for group RvR but my healer... If the xp-rate was bigger I would think about level another char to play it on lvl 50 RvR, but after raising my healer (kinda easy but boring to level), hunter (which is quite useless, but I love this char ^^) shaman (that doesnt make that much fun and got much xp by kiting) and my skald (that is not lvl 50 atm but will only be used in small group, since we dont need much skalds), I really dont want to grow a caster for lvl 50. => So high-rr's would maybe start more new chars and play them so that they don't have so much RP's on one single char = more chances for new groups & you would get to know starting new people (and integrate them a lot better) I dont like the idea of penalities! (Does not sound like much fun) => Grey should not be attackable as long as they dont attack you & your group = more ppl in Agramon Example: lvl 30-34 lvl group => can't be attacked by lvl 50 ppl So they stay in Agramon... but it might be interesting for lvl 40-45 players They will come to kill them maybe and these players will be killable for lvl 50 players then... and so on! + people will get used to Agramon much sooner in common aswell (Sry wrote too much and too much senseless things.... ^^ ) |
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the only think i dont really like in agramon, is the central keep ;D i 'll prefer a normal keep as in all other bg, where attack and defence makes more fun.
tje rest is ok for me ^^ <br>
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I think you may feel differently when you are consistantly on the receiving end of having 30 enemies surrounding the tower/keep preventing all defenders from being able to enter it... |
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there is just 1 problem for the uth staff ... they try to make a normal keep but were should be the walls on this hill? in agramon is no place for such a big keep! so they just make a normal keep ![]() |
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Personally I have 2 lvl 49 and 1 lvl 48 chars they are sced to 49 with capped gear. I come out to Arga when I see in broadcast someone asking for help.
I ask for a group 9/10 I don't get an invite. (lower level players are grouped and not in a full group) In BGs I rarely even ask for a group 5/10 I have a invite window as i zone or log in to game. Most of the players I played with in the BGs I don't see in Agra unless they are lvling there. So in short even when players are asking for help many don't get a group. And if they are like me they get discouraged and roll another toon. btw I play Mid |
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When you are in bg everyone will ask you for group like in school, but in agramon you have to think to build something^ None will ask you for group in agramon because the running rvr groups are always the same and they have all the people they need. You should make a new rvr group with your guildmates or other people you knew in bgs, this is what the battelgrounds are made for. We have this bad situation in agramon because all people think like you. I saw many people running in rvr alone in agramon and after some day get bored, it's normal. In agramon there is no really chance for solos so you must have a group which help you. Of course at start you will probably lose vs higher rr group but then you only need an active ally guild->ask them for a fg to help you in rvr and run in 2 group. Don't mind for people flaming you in broad or forum for zerg, if you have a 4l fg of not experienced people you have low chance vs 8l enemies, so don't mind to run in 2 fg^ |
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You assume way too much :
Demiurgo wrote:
Ithiggi wrote: Makes me think you didn't read all of my post and only read what you wanted to see. Mids asking for help to take CK or a tower I thought implies an inv to group. Guess I am wrong. I should stay on lower lvl toons and in BGs as even though I played since 2001 on live and know how to play. I still need to be in "BG school". Really makes me want to reactivate my live accounts where I am known and get groups or go to a BG and get instant action on a twink. Raise the RR cap for thid I think is a good Idea. My lvl 49s have had xp off for over a month because of the attitude in Agra. |
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maybe the attitude in agramon is to keep away people that brings problems...
i can't talk about mid, but on alb, i know that people that leech, insult and so on, will not be grouped. and such people will post on the forum " agramon sucks people are not friendly and do not invite me". i don't want to mean that you are a bottom hole, i even don't know you, but maybe there is a way to get some people to group with.... and as it was said before, if some people ask some help to fight in agra, and the enemies are strong, they won't invite a level 49 that they don't know and that have no experience of agra ( playing 7 years doesnt mean you know how to play on uthgard agra, i have never played on official server and i am sure i'll kick your ass ^^) PS: yeah i am an asshole too and i am not often grouped cause of that ^^ <img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">
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I would put a facepalm picture for this, but really, what's the point anymore. The world will look up and shout "Save us!"...and I'll whisper "NO U."
<img src="http://metty.the-bart.org/other/daoc/sig.php?name=Zaraki&s=4"> <img src="http://metty.the-bart.org/other/daoc/sig.php?name=Chopchop&s=4"> |
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stop this nonsense agramon is very populated lately, when holidays are over i dont know what will happen
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