Remove Thidranki?

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Zippity
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Postby Zippity » Jul 17, 2008 17:24

Yea I have no disagreement there on the leveling issue being a great concern for a number of people (including myself). Unfortunately it is a problematic situation as you mentioned with the high realm rank players being the most active out there and the inability for new or low realm rank players to compete in such an environment. The leveling issues only serve exacerbate the problem.

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Draft
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Postby Draft » Jul 17, 2008 17:26

The further RvR is pushed ahead, the less people will actually do it.


Exactly; but saying stuff like that is a tabu here on Uthgard. You get immediately jumped by the "Waaah omg easy mode 3000% xp bonus level to 50 in 2 hours WAAAH" Crowd.

The reason why half the server is on Thid is because this server in its current setup and player counts is tailored for thid. For the casual gamer that is; not the hardcore RvR nut who is RR10 already.

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Zippity
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Postby Zippity » Jul 17, 2008 17:27

Alandrian wrote:Removing BGs wont bring everyone from the BGs to Agramon. I guess most would leave as they lack the nice RvR between leveling.

As it is right now you neeed for Agramon:
Level 50
SC or at least good equipment
a good group setup
a good backup setup for some enemies
decent RR
know how to play your char vs different setups

Well you could do without the one or the other but if you lack to much from that list, you wont have much fun in Agramon. Those points are a serious inventment and i doubt a lot new ppl would do it without having fun in the BGs in the meantime. Leveling a char is fun sometimes. But quite often it is actually not. Farming items is usually boring. You just do it aiming for RvR. The further RvR is pushed ahead, the less people will actually do it.



Maybe the answer is 5x general exp, 10x realm point exp up to realm rank 5 if killing higher realm rank player? lol

nixian
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Postby nixian » Jul 17, 2008 17:32

For example making server announcements for people in various level ranges to hunt particular types of mobs within that range. An example would be level range 35-50 message "curmdugeons in coruscating mine need thinning, aid your realm by decreasing the population." That way people level 30-45 would go into that zone/area to level up and obtain the bonus for that particular spot. These exp bonuses could rotate every few hours or some such and thus require some effort on the part of the player to actually go acquire the exp.


omg omg staff pick this up! this would also help on the mass invasion in DF once a realm picks it up :P

+ give fun while xping

implemente xp items maybe? dont think thats very hard comparing to implementing quests[/quote]

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tazok
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Postby tazok » Jul 17, 2008 17:51

Zippity wrote:What I mean by easy mode is changing a system that is designed to have a functional purpose into a something trivial. For example changing the rate of experience to 20 times normal exp and making the process of leveling to 50 happen in one hour would in my opinion be 'easy mode' to some extent. It would be trivializing the intent of the system which is to make for some meaningful progression of characters.

On the other hand, this perhaps presents the challenge of defining what things are 'really' important to the server community by and large so as to have a better understanding of what most people would consider 'meaningful.' Short of a lot of one on one conversations with people through out the server or a good honest poll announce in game, I doubt you could ever really get at what people are really thinking on the issue short of observing behaviors that may be ambiguous in nature.


Good thinking zippity!
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Lynk
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Postby Lynk » Jul 17, 2008 18:52

malle wrote:delete bg`s increase exp to ep*2-3


100% agree

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Weia
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Postby Weia » Jul 17, 2008 20:12

So why all this beating the dead horse again ? It is well known already from previous discussions that the solution to low population in Agramon is OF COURSE to nerf the BGs. We wouldn't be where we are today if it wasn't for the all the previous careful 'adjustments' to the battlegrounds bringing the expected boosts to the Agramon population already.

And please, do any of you remember how when Agramon was just introduced, some of the brightest minds argued that it would just take some time for players to get used to the change ? Well, now we can see just how right they have been. Even today, their prediction is still as true as it was back then, with players still needing time to get used to the new environment. Just another few short months maybe, but eventually, there'll be noone here complaining about Agramon anymore.

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Rector
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Postby Rector » Jul 17, 2008 20:22

Put PvM-dungeon-entrances in the 3 corner-towers and give high exp bonus there
Levlers will go there to gain xp fast - but the way towards the tower is dangerous. As soon as you are in - you are safe. But on the way from the borderkeep to the Dungeon you are a victim.
Stealthers will camp on the way towards the tower.
A realm can prevent other enemies to come to this path by closing their milegate... but still a stealther may rush trough when its opened.
:-P

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Denasti
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Postby Denasti » Jul 17, 2008 20:32

Why drop the BG's? People are fricken having fun!

Are you mad because you cant roll over someone in dropped armor and weapons anymore?


People have other things to do. Like school, jobs, kids and hobbies. Not everyone can or will invest 20 played days to make a 50th. A regular adult player with a job and kids/wife would take maybe 2 months to make a lvl 50th character and what if he gets to Agramon and realizes his idea of a great class build is crap?

You think he will restart? no he will go somewhere else.



solution -

1. Raise XP maybe to 2X with bonuses from DF and BG xping to 3X total. That will get players in to Agramon one way or another.

2. Take away the /xp off command.

3. Make agramon a castle format like Crauchon not a keep. Then solo players can defend and sneak around like before.


We see a new post about this every week. Good thing GM's are patient or we would be changing the server weekly.

I think this topic is worth a look though. :wink:

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Blue
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Postby Blue » Jul 17, 2008 21:44

nixian wrote:For example making server announcements for people in various level ranges to hunt particular types of mobs within that range. An example would be level range 35-50 message "curmdugeons in coruscating mine need thinning, aid your realm by decreasing the population." That way people level 30-45 would go into that zone/area to level up and obtain the bonus for that particular spot. These exp bonuses could rotate every few hours or some such and thus require some effort on the part of the player to actually go acquire the exp.


omg omg staff pick this up! this would also help on the mass invasion in DF once a realm picks it up :P

I must say, this sounds like a nice idea ;)
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malle
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Postby malle » Jul 17, 2008 21:55

why not just raise exp?:D

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tazok
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Postby tazok » Jul 17, 2008 22:49

Blue wrote:
nixian wrote:For example making server announcements for people in various level ranges to hunt particular types of mobs within that range. An example would be level range 35-50 message "curmdugeons in coruscating mine need thinning, aid your realm by decreasing the population." That way people level 30-45 would go into that zone/area to level up and obtain the bonus for that particular spot. These exp bonuses could rotate every few hours or some such and thus require some effort on the part of the player to actually go acquire the exp.


omg omg staff pick this up! this would also help on the mass invasion in DF once a realm picks it up :P

I must say, this sounds like a nice idea ;)


It IS a nice idea :idea: :D
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Salidor
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Postby Salidor » Jul 17, 2008 23:09

Once you play solo from lv 41+ it takes about 1+ hour per buble with alot of classes. a few power crazed classes could do it in 45 mins. and it gets worse once you hit lv 44+.

Well I read a few people saying "well i can lv up from lv 1 - 50 in one week!."

HAHAHAHAHAA no live there.

If i was 16 years old and not in school I COULD DO IT IN 2 WEEKS!!!
I havent found a class on uthgard that i could solo in 7 played days.

But now i have a life, a family to support... and with the XP system that is up now i will take me 2-4 months. ( depending on the work load that week-month )

So with that in mind if you kill the BGs you will kill all the players that cant play Uthgard -Full time-. yes you might get a few more people in argamon But you will also lose a good 50% of uthgards pop and they will move to a insta 50 server. ( Why Lv up to 50 spending 12-20 played days where you can go to a I50 and get that in 10 secs? when you only have one LV RvR zone,)

I enjoy Uthgards set up. I hate I50s, Uthgard does a pretty good job. all i could add to help is. Help the drop rate alittle more and make the Xp 50% better. the RPs system is how it should be.


Plz dont get rid of the BGs its a nice place to take breaks from, get some RRs under my belt then start lving again. dont turn it into a I wanna be I50.

Hell you can set up a weekly XP bounce Days where all realms get XP bounces once a week. on holidays, and even get some monsters to drop XP scrolls ^^ Do more to help people lv up. or make it more enjoyable.

Sal

nixian
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Postby nixian » Jul 17, 2008 23:37

agree with sal and blue :P

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DarkRef
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Postby DarkRef » Jul 18, 2008 00:07

People are saying its hard to join RvR because you need SC, intel ectect.

If you attract the new players there first, you wont have this problem will you? You might get a group of new comer albs against a group of new comer hibs.

But then again, MB, BA, GdR, EdN, NJ, DarkRef, ectect might come in and BAM!

Its all very complicated.

And as someone said (cant be bothered to read back gtg now) people are having fun. If people are having fun, (but making exceptions to those such as darkref stuck in agra all day because he has nothing else to do.....Ryan is bored.....) then I think you should focus more on attracting more players to the server, but then some people will join for the lvl 50 rvr.....

I'm confused.



Hi weia *blow kiss*

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