Dieing in BGs -> release to bind point and not keep?

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Amisch
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Postby Amisch » May 20, 2016 23:47

Seethoven wrote:In uth 1 even if I was facing 2vs1 it didn't discourage me from trying because the action was so quick.
Let's make the BGs fun again because as they are now it's a trial in frustration and you can only lose Money and time.


That was one of the key issues Uth 1 had. Not enough people in endgame rvr. I prefer Bgs to end at the 30 range completely and force people into the actual endgame element.

Seethoven
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Postby Seethoven » May 21, 2016 00:02

To be fair by the time I started on Uthgard the population was at peak 300, and taking a class out at 4l2 against the 9's and 10's was damn near impossible so I was pretty much shoehorned into BGs if I wanted anything remotely close to a fair 1vs1

And I very much think the scaling on dmg was wrong once people were hitting 60+ in their spec lines it wasn't uncommon to 2shot people, despite having PD2

Seethoven
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Postby Seethoven » May 21, 2016 05:15

Can we get a comment from GM's on the dead BG's and if anything is being done to help it?

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Trishin
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Postby Trishin » May 21, 2016 10:33

Seethoven wrote:Can we get a comment from GM's on the dead BG's and if anything is being done to help it?

Working as intended, so nothing to fix
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Seethoven
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Postby Seethoven » May 21, 2016 20:30

*starts on another vanilla WoW server*

want to point out that I didn't say fix, I said help. Working as intended isn't always the best option, and a few QoL features never hurt anybody.

I don't think many people will be willing to keep rolling on uthgard if timers are always going to be this harsh. We are at max population of the beta and no one is coming to the BGs. Even if I was fully templated and kicking ass I still wouldn't want to wait for that timer everytime i died.

Despite starting on uthgard when population was 300, there was much more PVP action than there is now. And the clearest reason i can see is the port timer is too punishing.


i'm going to incite a riot and there will be a mutiny on this bounty

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Trishin
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Postby Trishin » May 21, 2016 21:13

As soon as players have their first 50 character and are able to fund a BG template etc, I am sure we will see more actions in the BGs. I think it is too soon to call for custom solutions.
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Seethoven
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Postby Seethoven » May 21, 2016 21:42

fair enough

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Thalien
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Postby Thalien » May 22, 2016 08:04

Trishin wrote:As soon as players have their first 50 character and are able to fund a BG template etc, I am sure we will see more actions in the BGs. I think it is too soon to call for custom solutions.


Think BGs should be a fun on the way to 50 and not a place for special templated toons after you reach 50.
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Signus
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Postby Signus » May 22, 2016 09:33

Seethoven wrote:, and a few QoL features never hurt anybody.

That's one of the most supremely ignorant and stupid things you could say.

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Sethor
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Postby Sethor » May 22, 2016 11:02

Thalien wrote:
Trishin wrote:As soon as players have their first 50 character and are able to fund a BG template etc, I am sure we will see more actions in the BGs. I think it is too soon to call for custom solutions.


Think BGs should be a fun on the way to 50 and not a place for special templated toons after you reach 50.


A battleground and especially the early era battlegrounds were just a place to have a first glimpse on RvR. On live servers, the majority of players ...

a) ... didn't know about battlegrounds or
b) ... wasn't interested in running around in the battleground or to cap a battleground in terms of realm rank

The big goal was to hit 50 and join the big RvR.

And to add something to the topic:

The waiting time (porters) can be understood as a strategic feature. If your team dies in the battleground, the opponent may use this as strategic advantage.
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Postby Pirate » May 22, 2016 19:56

Having been in Abermenai and died to a red (my fault for going in at 15 :lol: ) .... yes, it sucked being booted out of the BG. However, I can also see the other side of it, death is very meaningful and you can't just zerg your way to victory. I'm okay with whatever the devs decide on this, as both have positives and negatives.

linwig
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Postby linwig » May 22, 2016 20:52

Battlegrounds are working as intended. And empty as a consequence.

I kind of understand this decision not to add a custom change to the bind point, less people in BG's will mean more in RVR/endgame. As a fresh character at lvl 20 I can't afford to keep porting back anyway so I won't be wasting my time and hard earned.

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Postby Shinyuka » May 23, 2016 08:16

i dont see the "convenience"-factor as a reason to change anything, it just makes no sense. daoc SI was not convenient, so why should there be changes towards that point on a SI server? and you know what else, the old "ppl wont play on a server like this" statement is pretty stupid and doesnt work, especially in that matter, because bg's are just too unimportant for most of the players. they were a thing on live servers for many ppl for some reasons:


1) when they were released, it was new and exciting for ppl to be able to do rvr before 50 against even opponents

2) later they were a chance for ppl who would not participate in 50s for whatever reasons

3) they were a playground for ppl with 50s, who give their toon a template and try to "farm" certain ppl (like those from 2) or just try classes or have some easy rvr fun with their friends (since BGs are more diverting than 50s rvr)


so it aint a big surprise that BGs arent as populated as they were back in the days, since the population has yet to evolve to a state where this kind of rvr becomes relevant. most of the players are busy leveling their "mains" or trying classes for release, finding bugs or crafting. and due to the simple fact, that the players who actually go to the bg's find these kind of "empty" and therefore wont stay to long, it becomes something like a vicious circle. the next player who goes there, maybe just 5 minutes later, will come to the same conclusion and leaves, etc etc. so bg's need to reach something like a "break even point" in order to appear crowded or "living".

so in my opinion, wait a few month after release (or maybe even into beta) before making any harsh conclussions.

the ONLY costum change i would be okay with, would be to make the battleground medallions have reduced costs (probably even for free), and if it is just for beta. money is an issue at the start of a server, and should not prevent ppl from even port to rvr zones. 10 silver at 50 is totally fine, but with 15 it is kind of the world and is totally out of proportion. when bg's were released on live, this was not so much of an issue, since there was overall more silver circulating.

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Nachtdrache
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Postby Nachtdrache » May 24, 2016 00:38

I never saw this as a problem when I dealt with it on live. It actually had some benefits because it brought your realm back in a large group together which allowed for solid pushes against another force. I personally think we should keep it as is, and worse case scenario if people complain that much about it adjust the port timers and call it good.

I think right now most people are having a hard time even getting geared at all due to drops being scarce so theyre not going to go into the BGs with green/grey gear. Action will probably pick up in thid some once people are able to start getting better gear for their level.

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carnalito
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Postby carnalito » May 24, 2016 08:54

Trishin wrote:As soon as players have their first 50 character and are able to fund a BG template etc, I am sure we will see more actions in the BGs. I think it is too soon to call for custom solutions.


For solo stealthers who pray on the occasional solo player who comes to the bg to check it out, yeah.

That player will release and find him/herself in some town in which he was bound, and go like "wtf, i cant be arsed to ride back, guess i go lvl or log"

Why would the level 50 players make BG toons if the BG's are empty?

No bind point will lead of dead BG's mark my words.

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