what class(es) will be most effected by old ras?

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Bryt
Myrmidon
 
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Postby Bryt » Feb 08, 2014 16:49

Ormilig wrote:
Byun wrote:
Barlox wrote:I'll play Savage, most OPed class !
We'll see when your character explodes to 5 casters or some mighty def tank simply takes you out of the game ;)



Guess you never heared of old AoM.



This was before 1.65 but after this patch AoM is like it is now, so no OP Resi boost

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Bogged
Myrmidon
 
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Postby Bogged » Feb 12, 2014 15:16

Whats about a Friar or Reaver for solo / grp RvR ?

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Austerim
Alerion Knight
 
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Postby Austerim » Feb 12, 2014 16:14

They'll be good solo but groups won't take them at all I think. ;)
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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Liss
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Postby Liss » Feb 13, 2014 00:19

Bryt wrote:
Ormilig wrote:Guess you never heared of old AoM.



This was before 1.65 but after this patch AoM is like it is now, so no OP Resi boost

This is not entierly true.

Yes, 1.65 introduced second tier resists for realm abilities,
but they still worked versus snares, roots, stuns and mesmerize spells even in 1.69!

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Magicco
Alerion Knight
 
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Postby Magicco » Feb 13, 2014 00:31

Liss wrote:
Bryt wrote:
Ormilig wrote:Guess you never heared of old AoM.



This was before 1.65 but after this patch AoM is like it is now, so no OP Resi boost

This is not entierly true.

Yes, 1.65 introduced second tier resists for realm abilities,
but they still worked versus snares, roots, stuns and mesmerize spells even in 1.69!


time for a bugreport ^^

det5 + aom would be a nice combo

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Byun
Gryphon Knight
 
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Postby Byun » Feb 13, 2014 00:47

How can they work against snare? :O
Slowly i understand why new ra's were introduced ...
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Magicco
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Postby Magicco » Feb 13, 2014 01:52

Byun wrote:How can they work against snare? :O
Slowly i understand why new ra's were introduced ...


cast-snares not melee

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LindsayLohan
Eagle Knight
 
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Postby LindsayLohan » Feb 13, 2014 02:28

Hinata will be back on her ranger, no need to be Op for add everything !
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Byun
Gryphon Knight
 
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Postby Byun » Feb 13, 2014 08:10

LindsayLohan wrote:Hinata will be back on her ranger, no need to be Op for add everything !

/hug
As long as you add on the evil grps its fine :D
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LindsayLohan
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Postby LindsayLohan » Feb 13, 2014 10:49

everyone is evil for me when i play ranger !
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[Alex]
Guardian
 
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Postby [Alex] » Feb 13, 2014 11:54

Austerim wrote:They'll be good solo but groups won't take them at all I think. ;)



that's why u cant play lord Austerim! i'm rolling friar ^^

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cadaliw
Warder
 
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Postby cadaliw » Feb 13, 2014 13:37

According to what i see on the other side;

Setups are almost the same as used to be right here.

on mid i see less skald and tons of savages
on alb less reaver / pala even WIZZ sometime
on hib base setup is almost the same

Classes most affected (even thou they gain new advantages) talking about group rvr are in my opinion all casters in general , druids , bards

Casters--> More powerfull ,Moc, Faster Casts , More and cheaper mana BUT without pd they are like butter, and purge 30 min own them badly in a ns battle

Druids--->Group purge , Moc ,Cast speed, Mana BUT without BOF and with ****** DI it's almost impossible to keep a caster alive when just need 1 svg to kill the luri easy

Bard---> No MOC, No Sos

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Panzer
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Postby Panzer » Feb 13, 2014 14:07

cadaliw wrote:According to what i see on the other side;

Setups are almost the same as used to be right here.

on mid i see less skald and tons of savages


I dont remember. But since im a big fan of zerkers, dont like the styleanimations that savages have, but will Savages > Zerkers in 1.69? As I said. Dont remember.

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holsten-knight
Lion Knight
 
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Postby holsten-knight » Feb 13, 2014 15:55

Panzer wrote:
cadaliw wrote:According to what i see on the other side;

Setups are almost the same as used to be right here.

on mid i see less skald and tons of savages


I dont remember. But since im a big fan of zerkers, dont like the styleanimations that savages have, but will Savages > Zerkers in 1.69? As I said. Dont remember.


I think it will no longer be zerker >> svg, but not svg >> Zerker either... more like zerker = svg.
Zerker advantages: Svg still gets blocked more than zerker (no dual wield), prevent flight RA, zerker stance, the RA that increase left hand dmg.
Svg advantages: the multihits + the RA that increase the chance for dual hits, the selfbuff-cele, defense-selfbuffs, stun styles.

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Caemma
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Postby Caemma » Feb 13, 2014 17:10

cadaliw wrote:Bard---> No MOC, No Sos

That's the main problem of hib groups now :roll:

Time to run 2 bards at least !
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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