Nerfing mounts

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Austerim
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Postby Austerim » Nov 03, 2013 02:04

Wasn't 10L10 the cap with old RAs?
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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Force
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Postby Force » Nov 03, 2013 02:41

Austerim wrote:Wasn't 10L10 the cap with old RAs?



It was supposed to be, but when you dinged what should have been 10L10 you instead went to 11L0 and got the same rank title as people that were under lvl 20, invader/defender. And it still showed you as RR10 on the herald too. Of course 10L10 and 11L0 both would be 100 realm skill points, so the difference is just in appearance.

Adianne wrote:
Force wrote:
taylorgang wrote:and get rid of rr11 and rr12 and all other non classic stuff! pfffffft



At the very least, 11L0 should be cap when OLD RA is released.


No, 10L0. You want classic? You want 1.69? Go all the way or nothing



Mistwraith was 11L0 well before 1.69

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Celteen
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Postby Celteen » Nov 03, 2013 03:52

All the way classic is 10l10 :oops:
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svperstar
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Postby svperstar » Nov 03, 2013 04:07

_Oglop_ wrote:Mounts should have never been a viable option in RvR.


Mounts have never been a big influence in RvR. I was just talking to a caster on Alb who made it to rr7 running around emain and he couldn't remember a horse every making a difference in a single fight he had. Just another example of you complaining about a non-issue.
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_Oglop_
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Postby _Oglop_ » Nov 03, 2013 04:31

svperstar wrote:
_Oglop_ wrote:Mounts should have never been a viable option in RvR.


Mounts have never been a big influence in RvR. I was just talking to a caster on Alb who made it to rr7 running around emain and he couldn't remember a horse every making a difference in a single fight he had. Just another example of you complaining about a non-issue.


The fact is, they have an influence. Little or lot, it still makes an impact. This matter has already been thoroughly discussed in another thread.
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cadaliw
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Postby cadaliw » Nov 03, 2013 05:22

svperstar wrote:
_Oglop_ wrote:Mounts should have never been a viable option in RvR.


Mounts have never been a big influence in RvR. I was just talking to a caster on Alb who made it to rr7 running around emain and he couldn't remember a horse every making a difference in a single fight he had. Just another example of you complaining about a non-issue.


They made difference for me almost every inc vs visible guy on solo caba.

1) Me NS---> Guy don't loose speed---> he get on me or decrease range a lot with speed+ sprint

2) Me NS--->I loose speed/horse--->Guy run away with speed+sprint+ns and wait for immu

3) Ist version ---> Me ns --->ist sprint+horse and get closer---> me rr5 pet but forget to use something to dmg him like a dd charge he run away with Speed+Sprint+NS+RR5 that can't reach him

MotionSick
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Postby MotionSick » Nov 03, 2013 08:09

don't horses make a huge difference?

just talk to the 2v2 tournament crowd, any solo bard who had someone like divinarchangel DOT them with his bracer to drop their speed and then proceed to horse up and run them down, or any other number of situations where people like blackbeard could choose to ride away from a sprinting group on rm/healer speed and have nothing to worry about.

no armsman should ever have speed as a viable getaway from other speed classes. it's great for ruining a class specific and specialized advantage of speed, some of which pay specialization points to obtain. this one here is probably the most infuriating part as the original game had no design intention for competing modes of movement speed. you either had it or you didn't.

slow classes should really face the penalty and pain of their own downfall, which is slowness. classes with the advantage of speed should feel the advantage they garner and not have custom implementations such as horses have any impediment on this.

it is infuriating coming from pre-toa/NF daoc to experience something as such where speed class advantages were unimpeded and significant.

Spivo2
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Postby Spivo2 » Nov 04, 2013 10:21

rofl, mounts had a big (wont say huge...) impact on solo environment. It was infuriating to play on a solo theurg in Emain, and have BM's chase you down on horse.
Didn't really matter what you had up, if they had Charge and that triple sword up, you died.

Without mounts, you gain valuable 2 secs to CC, and if charged run so they waste some charge time running to you, which mean you might be able to CC before you die.

That is not even considering all the multiple bugged elements with mounts, which has been discussed over and over.

Playing DaoC/Uthgard, you should also know better than to cry over spending 30p on something that is not 1.69, or something that gives you such an advantage that you're willing to spend 30p (which should tell you it'll get nerfed).

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Runis
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Postby Runis » Nov 04, 2013 14:48

Spivo2 wrote:rofl, mounts had a big (wont say huge...) impact on solo environment. It was infuriating to play on a solo theurg in Emain, and have BM's chase you down on horse.
Didn't really matter what you had up, if they had Charge and that triple sword up, you died.

Without mounts, you gain valuable 2 secs to CC, and if charged run so they waste some charge time running to you, which mean you might be able to CC before you die.

That is not even considering all the multiple bugged elements with mounts, which has been discussed over and over.

Playing DaoC/Uthgard, you should also know better than to cry over spending 30p on something that is not 1.69, or something that gives you such an advantage that you're willing to spend 30p (which should tell you it'll get nerfed).

There are solo theurgs everywhere in rvr zones, blademasters also. Its full of them, thats why it had such a big (maybe huge) impact in solo environment. Dont worry, you will still die to charge bms, with or without mounts.

All that mounts did was helping soloers reach rvr zones faster.

Waiting 10 mins for port, travelling 10 mins to the rvr spot, waiting another 10 mins till you get an inc. Yea im sure albs (and especially those who dont have a rr10 mount like you) wont cry about this change too much (although they should because no inc means no fights/rps for them either) because amg emain is close by.
Its just too much downtime, i can play 2 starcraft games by the time i get to fight someone in daoc.

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Sinoda
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Postby Sinoda » Nov 04, 2013 14:52

Runis wrote: ....soloers ...


Problem found! :P

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dealinjah
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Postby dealinjah » Nov 04, 2013 14:55

im totally agree with Runis this mount nerf will kill solo action . If all solo go fight hmg odins we gonna see who will cry for this nerf
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cadaliw
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Postby cadaliw » Nov 04, 2013 14:57

never seen a solo at hmg odin, mybe just the first days of OF release.

Spivo2
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Postby Spivo2 » Nov 04, 2013 14:59

Runis wrote:All that mounts did was helping soloers reach rvr zones faster.


hehe, yeah I believe you :P
Just strikes me as odd that people kept riding their mounts around Emain, I mean even AFTER they reached the area?!?

On a more serious note, the multiple advantages (and no disadvantages) with mounts, especially in solo/smallman scenarios has been covered in several threads now.

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Caemma
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Postby Caemma » Nov 04, 2013 15:03

This problem came from hastener removal, with them you could reach the disired zone and then no more speed boost except sprint or your class abilities on got there.
Last edited by Caemma on Nov 04, 2013 15:05, edited 1 time in total.
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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Magicco
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Postby Magicco » Nov 04, 2013 15:04

runis is talking about solo rvr, lawl

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