archer question

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holsten-knight
Lion Knight
 
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Postby holsten-knight » Oct 24, 2013 08:54

plus here everyone has the access to the same tajendi bows.

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realac0
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Postby realac0 » Oct 24, 2013 14:01

Rangers will ALWAYS outdamage a scout with bow (with melee too ofc :lol: ), basically on every situation.
same dex at creation but:

lvl 40 self d/q buff yellow (63 delve if i remember well) buff MORE (5/6 pts) than the red d/q 75 delve scouts have access (mostly for the realm rank bonuses)

+ red dmg add (don't remember the delve) that is HUGE DMG BOOST, on every situation (heavy on critical shoot, around 80/100) and overall on normal shoot / rapid fire

i have 7l 45 bow scout, and was on my plans too use dmg add charge when need, but, at the end, i was never using it (is 30 seconds timer, i need destealth for use it before critical shot etc etc)

bow is same speed

overall, on my opinion, counting more dex (self buff, usually red for being sniper to 48 selfbuffs) and counting dmg add, i think ranger is around 15% more dps with bow overall than scouts, maybe more (20%?)


----

scouts should have access slowest bow on Uthgard settings, but we already know here is all wrong and mixed so ... live with it ... with scout u have less bow dmg, no defence at all (new ra's with the 50% malus shield against dual wield, that got removed after new r's introduced), no melee dmg, no self buffs


don't roll a scout ^_^
---------- UTHGARD 1.0 ------------
ALBION
Imeope 6l1 - Infiltrator
Imoep St0ned - 6l7 Paladin
Ellehn Thunderer - 7l0 Scout

HIBERNIA
Drawstab Boo <Rinnegati> - 9l0 Ranger
Realz <Rinnegati> - 6l3 Blademaster
----------------------------------------
Drawstab Vol.1) http://www.youtube.com/watch?v=s5mE6RQhRwA
Drawstab Vol.2) http://www.youtube.com/watch?v=fDsCAMqZ ... e=youtu.be
Paladin WTF http://www.youtube.com/watch?v=-FeY55eYiQI

... currently playing ESO

Makofan
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Postby Makofan » Oct 25, 2013 22:31

RonELuvv wrote:This is true and I believe is in the bug reports. The problem was the only "proof" that could be found was mainly team leader guides and other forums posts, etc. I agreed at the very beginning when I started here that it should be as follows:

Scout: Slowest bow speed and longest range

Ranger: 2nd slowest bow speed and 2nd longest range

Hunger: Fastest bow speed and shortest range

The range difference wasn't much, but there was a difference between the 3 classes. The problem is proving it. This has been known for a long time and reported on numerous occasions.


This is what they changed to in patch 1.08
patch 1.08

Bows were reworked to give Rangers and Scouts one more bow option, which the hunter makes up for by having pets and spells. The new specs are as follows: ◾ Hunter ◾ composite bow 4.0 del 10.8 dmg range normal
◾ great composite bow 4.7 del 12.7 dmg range normal

◾ Ranger ◾ short recurve bow 4.0 10.8 range normal
◾ recurve bow 4.7 del 12.7 dmg range +5%
◾ great recurve bow 5.4 del 14.6 dmg range normal

◾ Scout ◾ hunter bow 4.0 del 10.8 dmg range normal
◾ bow 4.7 del 12.7 dmg range norma
◾ longbow 5.4 del 14.6 dmg range +10%

marczje
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Postby marczje » Oct 26, 2013 00:00

RonELuvv wrote:
svperstar wrote:This all got changed around when ToA came out and everyone was using the same bow (Fool's Bow)

Naw many ran around with that blue 5.2 speed ML drop bow, can´t remember the name. Me included :)
Aicha 50 Eldritch
Expedient Demise

Filters
Gryphon Knight
 
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Postby Filters » Oct 28, 2013 14:21

Makofan wrote:
RonELuvv wrote:This is true and I believe is in the bug reports. The problem was the only "proof" that could be found was mainly team leader guides and other forums posts, etc. I agreed at the very beginning when I started here that it should be as follows:

Scout: Slowest bow speed and longest range

Ranger: 2nd slowest bow speed and 2nd longest range

Hunger: Fastest bow speed and shortest range

The range difference wasn't much, but there was a difference between the 3 classes. The problem is proving it. This has been known for a long time and reported on numerous occasions.


This is what they changed to in patch 1.08
patch 1.08

Bows were reworked to give Rangers and Scouts one more bow option, which the hunter makes up for by having pets and spells. The new specs are as follows: ◾ Hunter ◾ composite bow 4.0 del 10.8 dmg range normal
◾ great composite bow 4.7 del 12.7 dmg range normal

◾ Ranger ◾ short recurve bow 4.0 10.8 range normal
◾ recurve bow 4.7 del 12.7 dmg range +5%
◾ great recurve bow 5.4 del 14.6 dmg range normal

◾ Scout ◾ hunter bow 4.0 del 10.8 dmg range normal
◾ bow 4.7 del 12.7 dmg range norma
◾ longbow 5.4 del 14.6 dmg range +10%


Interesting ... so not all bow have the + range??
there are none so deaf as those who will not hear

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Smokey
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Postby Smokey » Oct 28, 2013 14:23

scout should have extended range like on live, atm everybody gots the same range on uthgard if i am right :?:

Filters
Gryphon Knight
 
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Postby Filters » Oct 28, 2013 14:54

Smokey wrote:scout should have extended range like on live, atm everybody gots the same range on uthgard if i am right :?:


No you right scout and ranger same bow.
But the strage is bot all bow have the + in range if u notice!
So if i read right, only scout whit slow bow have +10 on range, the ranger whit slower bow no :p
there are none so deaf as those who will not hear

Makofan
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Postby Makofan » Oct 28, 2013 15:12

I have no clue what Uthgard does, but if this is supposed to be 1.69 then those are the bow stats they should be using

Filters
Gryphon Knight
 
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Joined: May 31, 2013 13:40

Postby Filters » Oct 28, 2013 15:29

Ok so we can open a Bug Report post, i just ceck the patch to be sue when i come beck home
there are none so deaf as those who will not hear

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Tiberian1986
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Postby Tiberian1986 » Oct 30, 2013 17:54

I tried 50 bow and yellow dex/quick with my ranger on infis and I made 7xx + 55-60 dmgadd. I tried 45 bow and red dex/quick and it was similar + 20 more dmgadd.

My rr4 cap templated ns gets 910-940 dmg from a rr5 scout with red dex/quick charge.

My rr4 hunter makes with the slowest bow in midgard(only 5.0 :( ) with 50 bow spec yellow dex/quick 580-640.

My experience.

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Jonah
Gryphon Knight
 
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Postby Jonah » Oct 30, 2013 21:15

Tiberian1986 wrote:I tried 50 bow and yellow dex/quick with my ranger on infis and I made 7xx + 55-60 dmgadd. I tried 45 bow and red dex/quick and it was similar + 20 more dmgadd.

My rr4 cap templated ns gets 910-940 dmg from a rr5 scout with red dex/quick charge.

My rr4 hunter makes with the slowest bow in midgard(only 5.0 :( ) with 50 bow spec yellow dex/quick 580-640.

My experience.


Weird that a rr6 hunter hit me for 750 today on my NS with spec AF buff on. I seen this dmg before from hunters and they arnt far away from scouts in dmg.

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RonELuvv
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Postby RonELuvv » Oct 30, 2013 21:25

I've hit in the 700's on my hunter as well, but its very rare. That may be because of me being a Norse though. If they were Valkyn or Kobold it would probably be more common with the higher dex. Possible, for sure, but not normal.

Siminor
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Postby Siminor » Nov 03, 2013 00:49

It is also interesting to say if no one did already that for some odd reason Uthgard implemented the new red buffs for rangers and hunters which are not at our patch level. I am too lazy to look it up again, but fairly positive and I am sure someone will correct me if I am wrong.

Make a ranger and you don't have to wear the most expensive gear and still be able to kill a decent amount of assasins and not have to waste money on charges. Since the charge changes you are on a huge disadvantage on any solo char that does not have its own self buffs because they can use those plus the same amount of charges you can. Live had buff bots which even things out a little more in soloing. Ranger self buffs helped since DA is huge as well as speed burst etc, but they did not give you a major advantage.

Also if you use a DA charge its a 20 seconds window then its on a 3m timer I think and you cannot use it stealthed so gl. Scout is somewhat fun, but you better be geared and not expect to win too much. At high rr I think scout has the potential to be one of the hardest classes to fight against solo.

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Ilerget
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Postby Ilerget » Nov 03, 2013 11:03

the 1st problem u have is that u talk as if u could only fight vs assassins or other archers that are the less appropriate classes to hunt for a scout
It's the thrill of the chase
and I'm coming after you.

Siminor
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Postby Siminor » Nov 03, 2013 16:36

Ilerget wrote:the 1st problem u have is that u talk as if u could only fight vs assassins or other archers that are the less appropriate classes to hunt for a scout


Could you clarify this one? If you are not killing archers or assassins what do you think is the class that scouts can kill best? Almost any other class at least at low rr I do not see a scout having an advantage vs thought I only played my scout a little passed rr5 I think as solo mainly.

At low rr my philosophy for soloing for most classes is that you spec specifically to kill what you think you can and will most likely encounter. Then as you rr up you can be more flexible and have a good overall spec that still has some advantage to what you mainly fight or have problems with.

Anyways scout was fun, but I stopped after the charge timer changes. Live had buff bots as I said before and then we got somewhat custom/limited researched nerfed charge timers which basically made the already strong solo classes stronger. I will have to pop on sometime if they ever fully implement bds to have a good laugh because without some of the ToA content I almost picture them as unkillable by most classes with all their heal pets, etc.

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